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2. Hire an Inquistor.
3. Pass religion-related decisions by upgrading Administrative tech.
Also, you can increase missionary strength by advisors - Theologian with -2 Unrest will give an option for a +1% missionary strength/+1 Unrest take that focus. There is another advisor that gives a +2 missionary strength.
Cardinal Minister - take the top option as that will boost the missionary strength for 10years
I forgot all of the national ideas for Portugal. Is there one regarding missionary strength towards the end?
The above should allow you to convert Ceuta. Be patient Ceuta does not need to be Catholic right away.
Also, the religous or humanist idea group may be helpful but to me those are a waste early on for Portugal. Portugal needs exploration first and then an idea group to boost the economy.
4. Increase Stability
5. Certain Buildings (upgraded version of temple I think)
6. Use a vassal with better religious ideas.
7. Accept the culture if it is unaccepted.
8. You might have a mission which increases it
9. Ruler trait.
10. Depending on your religion there might be a mechanic (like hindu, protestant and coptic can get extra)
11. Certain triggered modifiers. Like if you conquer a certain province might give an extra missionairy or more conversion strength.
12. Events might give you a bit more.
Don't raise development until the province is converted. (some exceptions may apply)
As for idea groups. Exploration and expansion first are a no-brainer for Portugal.
Never take this decision: "+1% missionary strength & +1 Unrest"
Never take decisions which increases unrest for "+% missionary strength" same goes for decisions which lowers tolerance, they're just not worth it at all. You stuck with them until the end and while you can easily increase missionary strength you will never have enough "- unrest" and until a certain point tolerance. ;>
It was important back in the beginning but nowadays those decisions are just outdated and traps for beginners who get later annoyed or even destroyed by rebellions.
Tolerance is temporary since you will convert the province. But the -1 unrest sticks around regardless. So I personally never take the +1 unrest, +1% strength, but I do take the other ones.
The only case I can imagine where you take the one which gives unrest, is where you have take humanism ideas and want some extra conversion.