Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Edit: Why I missed the button is cause it is not currently lit up cause I don't have enough diplomatic power to recruit and explorer atm!
Is it best to put him on a fleet of heavy ships (early carrack)? They are the best ships atm as I am playing as England and have 20 of them which puts me at the top of the list for world naval power!
1. Immune to sea attrition.
2. Ignore battles for the most part if you are at war.
3. Automattically explore 100% of the region, and
4. Return home to the nearest port for the next mission when done.
If you do not have that DLC, then god help you. Micromanaging manual exploration is horribly tedious and painful. And it takes forever to actually reveal all the coastal provinces. Plus, if you do not always play close attention, you will eventually forget that fleet somewhere and the explorer will die when the fleet drops to zero HP.
I see it as part of the game: avoid high sea tiles, stay at the coast as long as you can, don't explore too much terra incognito at once, pay attention to attrition level and hp, get a feeling for when you have to send the ships back home to repair (depending on distance and modifiers 70% hp might be a good starting point to go home. Check how much more you loose on the way home and get a feeling). On every new exploration you can go further, cause you will loose less on known tiles.
This feature came about years ago when us players kept complaining about painful manual exploration micro-managing. Of course, Paradox needed a reason for players to pay for a DLC, so they locked it behind the pay wall.
Once you go to war, it is far too easy to forget about your explorer and he will die. Thus, it is best to stop exploring during war. With El Dorado, you can keep right on exploring until you run out of missions, even during war.
El Dorado is for sure one of the top 3 DLCs in the game. Custom Nations by themselves make it worth the price. Plus there are a lot more excellent features included, like gold fleets and the search for the 7 cities.
I have always felt that El Dorado was the last DLC that was 100% overwhelmingly positive. Every single DLC since then has included negative features which slow down the game in my opinion or cause penalities for many nations.
So, if you ever want to colonize, the very first thing you should do is buy El Dorado. You will be very glad you did!
Which makes it more annoying that Search for the Golden city is broken. The army with the conquistador can't go through foreign lands anymore it seems, so once he reaches a border he just simply stops doing anything. Sometimes it doesn't even need a border, pressing on the button simply does nothing.
Thats normal for any non-tribal areas. Once they reform (or you stumble upon a coloniser/colonial) you can't pass through them anymore.
Are you sure that isn't what happened?
Also it won't start searching for the city unless there is an undiscovered province next to it or in the same region it is in.
What Oscar is saying is that this is new. One of the recent patches made this happen, for it was fine maybe a year or so ago.
I'm not one to cry murder & fire and whatnot, but that a feature for which one paid money for doesn't work properly. Well, it's a slight irritation. Especially as panther mentioned, once you experience exploring with El Dorado (when it works) you don't want to go back to the way it was. Yet here I am.