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Is it actually worth conquering (primitive) native lands? You'll have to core and convert them, and even after that they retain an unaccepted culture. I've stacked enough colonist bonuses to have 110 colonists per year and 3 colonists, so I can colonize provinces rather quickly.
After you have 5 core provinces in the new world then it will switch to the colony.
So you won't have to core most of the land or culture swap it, the Colonial nation will do all the hard work for you. Colonizing natives is the best form of Colonization.
But dosen't that cost an arseload of points? Points that could be used to develop provinces and whatnot? Specifically diplomatic points, which are used to improve production. And with the new world being rich in all kinds of nice goods...
I suppose admin points blown on coring are bad too, as they could be used to up taxtation. The natives don't have a whole lot of land anyways.
Also, like the above person said forming a Colonial Nation is basically your main objective, as thhey now colonize at the same rate as everyone else. The only problem is Africa and Indonesia(Spice Islands) cannot have CNs formed in them. So those you will have to manage, yet not core, as technically you are gthe first person to make it part of your nation.
The North American East Coast node, Chesapeake Bay (Caux (Seine Estuary)), flows directly to the English Channel.
English Channel has the following trade nodes flowing into it:
Champagne (Antwerpen (Coastal Center of Trade))
Chesapeake Bay (Caux (Seine Estuary))
Ivory Coast (East Frisia (Ems Estuary))
Lübeck (Holland (Coastal Center of Trade - Rhine Estuary))
North Sea (London (Thames Estuary - Coastal Center of Trade))
http://www.eu4wiki.com/Trade_nodes
Yes but which of them are actually worth money? Theres also nodes that add a large amount of value to nodes downstream, and if you control much of the area and the one down from it, can add up to a lot of pulled wealth.
The Canadian Area flows into the North Sea, which will then go into the English Channel. If you're planning on taking Norway/the Kalmar Union on, this is another good choice.
As for these nodes, the trade goods will be mainly Tobacco, Furs, Grain(?), and Cotton. A pretty decent spread and you'll get a good amount of income. I would also recommend beating up the Native Americans for their land, as it'll be cored by your colonial nation if you have one, or it'll be really, really cheap.
If you're up for beating France, then you should take the Caribbean and Central America. The Caribbean can sail into the Bordeaux node, which goes to Champagne, which goes to the English Channel.
The main problem is that this requires annexing about 2/3 of France to work well. If you can't beat the Big Blue Boogyman then just stick to your guns, colonize America and Canada.
As for what nodes are straight-up the best in the New World, I would say Mexico, Panama, Lima, and the Caribbean.
The Mexico and Lima nodes start out with civilizations who will slowly develop their land (Unless the steep development penalty hard-stops it). This will make them have a LOT of money.
Panama and ESPECIALLY the Caribbean are the gateways of trade to Mexico and Lima.
The best part is that they have lots of Gold, and the VERY worthwhile goods of Cocoa, Sugar, and Coffee.
Control these nodes and you will control trade.
Chesapeake is probably the 2nd best trade node in the Americas. Again for what was said above tobacco, cotton, etc.
The main point is to control the high trade provinces/centers of trade in the Americas. Havana, Chesapeake, Cartegena, Panama, and a few provinces in northeast part of USA.