Warside

Warside

For those who played PVP, how was it ?
For those who played PVP, how was it ?

How is it compared to Advance Wars Web or just in general (still empty lobby on my part)
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Showing 1-4 of 4 comments
Incomplete. Has a few bugs that crash the game, but usually at the after a match. The current map selection is not working well competitively (but there are only two maps) due to small size so this game may not favor small maps in the competitive scene which could be interesting. The powers of the enemy faction (Mordred and the other one) seem way better than the hero faction (Jackson and Beckett). Mordred gets to control one of your units which can completely cripple you when you are about to take control of the game. The other guy uses poison which spreads over the same area size as Jackson's power and it lasts forever and can be placed on a production building to do serious harm. Mega Tanks are too powerful without a power or an airport to fight them, although one time I did get mine trapped in a chokepoint and destroyed by artillery. The pushing vehicle for the hero side is potentially very powerful, especially when you have two available, and the reasons are kind of obvious since it does its job and completely destroys units regardless of strong the opponent units are or how much health remains as long as it meets the right conditions. Infantry can counter it to an extent and its armor is not that strong. Apparently infantry spam is the current meta because the small maps are too low income and you can produce three infantry every turn.
"Current Meta" haha, so people do plays. I mean it's always empty every time I connect ...
PhamTrinli Jan 24 @ 11:16am 
I think there was only like 1-2 maps for pvp in the demo and I didn't like them. They were designed such that the only possible engagements were non-strategic (forced brute force slaughter-fest).

I still have hope for the multiplayer game play itself but the map(s) available were not a great showcase.
LAVABIRD  [developer] Jan 24 @ 1:11pm 
There are 6 maps in the pool of various types, sizes, and (intended) playstyles. Some are small, some are medium. Some are ground only, some have ground and air.

We move maps in and out of rotation while collecting data on balance and play duration, but there have always been 6 in the pool.
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Showing 1-4 of 4 comments
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