Warside

Warside

 This topic has been pinned, so it's probably important
LAVABIRD  [developer] Apr 14 @ 7:43am
Bug Bash Thread
We'll be using this thread to track the known launch issues. We'll be doing patches throughout the launch week as we squash them.

Known Issues
  • Various localisation issues.
  • Battle animations not playing in Ice zone (partially fixed).
  • Pathfinder sometimes misses some routes when displaying move options.
  • Map editor performance when creating huge maps.
Last edited by LAVABIRD; Apr 29 @ 3:58pm
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Showing 16-30 of 46 comments
I have found some issues with infantry walking on mountains. They seem to be inconsistent sometimes, a mountain an infantry should be able to move on our through is inaccessible from certain angles. despite being only one plains tile away. I then moved to a different tile and tried, and was able to walk over one plains and then onto the mountain. This inconsistency has come up a few times in different missions.
LAVABIRD  [developer] Apr 16 @ 8:31pm 
Originally posted by SalamiTactical:
I have found some issues with infantry walking on mountains. They seem to be inconsistent sometimes, a mountain an infantry should be able to move on our through is inaccessible from certain angles. despite being only one plains tile away. I then moved to a different tile and tried, and was able to walk over one plains and then onto the mountain. This inconsistency has come up a few times in different missions.

If you're able to take a screenshot the next time you feel this is happening, that would be helpful. It's much easier for us to investigate if we can see the layout.
MouSe- Apr 17 @ 12:38am 
I'm on the map Fog Of War - I go a few rounds being hidden - approximately round 2 or 3 of being in actual combat the game crashes - I start the game up again and click continue, I play 1 turn and it crashes again - I've tried to restart the mission, didnt help
Mission 13 is unplayable for me. The Game crashes over and over after Fights.
WKB Apr 17 @ 7:02am 
Found a new bug.

Mission 4, "Under Attack". In first turn, after first scientist spawned then I quit the game then closed the game. Then restarted the game and continued mission 4. 2nd scientist didn't spawn and in-game event didn't proceed, including event where Terraformer being stolen, which means no enemy reinforcement, except for 1 truck and 2 infantries.

Difficulty is Brutal, but I believe same goes for other difficulties.

I guess Terraformer never being stolen means I won the game as of Mission 4.

------------------

Side talk. I know your game's launch was rough. But I have a faith in this game, I really like this game. I still think all money I paid was completely worth it even with some flaws..
So, please don't give up, please don't let those complainers ruins your motivation. While their criticism are valid, most of their behavior is out of the line.
So, good luck. I'll let you know if I found an another bug.
Last edited by WKB; Apr 17 @ 7:09am
Orenx Apr 17 @ 7:16am 
INCONSISTENT PATHING BUG

As other mentioned. If I have infantry they can go to the east (plains) and further east (mountains). But it cannot go east (plains) and north (mountains). it should be able to go to both mountains.

Maybe the game tries to go north (mountains) and then east (mountains) so the second mountain 2+2=4 is more than the movement allowance (3) so its unavailable. But does not take into account the best path east (plains) + north (mountains) = 3
first mission with flint using the bike to attack crash's to desktop even after restart,
Noticed that the Linux native version does not launch on my desktop PC running EndeavourOS (a derivative of Arch Linux). Is this a known issue yet?

The Windows version seems to run just fine via Proton Experimental.
Last edited by GravityZ99; Apr 17 @ 9:01am
drewcuster Apr 17 @ 10:17am 
Coming across a bug in the 4th ice mission, I think. It's the one where you have to escort the truck to the ice canyon. When the enemy does their orbital laser, they target the truck - even on the 1st activation of their ability. This cause the mission to automatically fail.

I've played this mission several times, and have even beaten it twice! But, it's about a 50% chance the truck will get targeted by the laser within the first 2 strikes. Not sure if that is part of the mission design, but it feel like a bug that the lasers are targeting the truck to begin with.
On the first mission, after the factory gets an arrow indicator (because the tutorial introduces you to factories) and you built a unit, the animated arrow stays on the factory. It goes away after you attack a unit, though, so probably a trigger bug?
Alk Apr 17 @ 4:18pm 
I have a bug.

Running linux with 4 monitors (xorg).
Distro: Pop OS
Problem: when I switched to borderless windowed from fullscreen, the game window teleported to another monitor, but only half inside. The other half of the game window was floating in no man's land outside the monitor so I couldn't reach the setting to undo the window mode change. I had to reset the settings file manually (which took some googling to find).

Update: turns out the path for the settings file I found was wrong, there is no $HOME/.godot/ directory on my machine.

Still searching for a way to reset the settings for this game so I can play.

Update 2: It was in $HOME/.local/share/godot/app_userdata/Warside/settings.cfg
Last edited by Alk; Apr 17 @ 4:23pm
Alk Apr 17 @ 4:29pm 
Okay new bug (so new comment)

Whenever I set it to fullscreen, it randomly changes position and resolution. I can even set it to fullscreen while it's already supposed to be in fullscreen and it just moves and changes sizes. It also keeps its window bar in this state. Setting it to windowed doesn't bring back the ability to maximize it, which is strange. I have to set it to windowed, close the game, launch it again, maximize it, and then and only then can I set it to fullscreen and have it work properly. Closing the game and relaunching while in fullscreen causes it to appear at some random point on one of my 4 monitors, not in fullscreen, but thinking that it's in fullscreen. (Again, having to set to windowed and relaunch then maximize the window before setting to fullscreen again)

At the very least I have a reproducible way to make it work, but the dance to get there will get taxing after a while haha.

Update: turns out it is not always reproducible. I have gotten it stuck in some sort of state where no matter what window mode I set it to, I cannot maximize it (which is the only way to escape the loop and get it into fullscreen)

Okay I got lucky and I'm NOT TOUCHING ANYTHING as this house of cards could detonate at any moment. I launched it from windowed and it magically turned itself to fullscreen, confidently stated that its resolution was 643x360 (while clearly being 1440p/2k) and looks great.
Last edited by Alk; Apr 17 @ 4:36pm
When in the mission "The Summit" The mind control power of Mordred remains active if they are defeated while a unit is under its effect.
In the Mission titled. "Three's a Crowd", there is no intro cut scene. I just goes straight to turn 1
VR Ghost Apr 18 @ 10:23am 
Originally posted by thegatters:
first mission with flint using the bike to attack crash's to desktop even after restart,

This was happening to me before I realized I was moving the bike through an enemy unit, into a forest occupied by another unit

I think the bikes’ ability to go through enemy units breaks the game in that case because it doesn’t know where to put your bike, because the last space you went through is also occupied.
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