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I found it a bit frustrating how fast customers got impatient and left - I didn't even have the slightest chance to serve everyone. I'm also hoping for more low-key colours to customise interior with, and the ability to pan around the camera perspective.
I didn't get very far because I kept getting complete press-the-off-button crashes, but that's an issue I've had with several games probably because of something with Steam Play for Linux.
Edit: I also started out annoyed because of the prompt to "grab a controller" - bold assumption that every PC player has one :/
Anyway, this looks like it has potential to become a very interesting and cute game. Following for updates.
On there being no penalty for not serving customers - at the end of every shift you earn an amount of XP/rewards for the amount of customers you've served, and the quality of the food/drink you've served. So if you don't serve a customer, that negatively affects your rewards at the end. No plans atm around additional penalties in this area of the game
On the daily cycle and interactions topics, I'll feed these thoughts back to our team for their awareness and consideration :)
On furniture placement, yes this has been mentioned elsewhere so I'll add your feedback to this topic. Thank you again! <3
It was quite clunky/irritating to play with the keyboard/mouse, I'd suggest adding an obvious note on the steam page that a controller is required. I would have been so frustrated if I had bought the game expecting that keyboard/mouse would be okay, as I don't have a controller.