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The Ghosts are certainly the big reason to turn down optional Party Members, since they turn the extra mental strain into more active of a detriment. Also, optional party members are no where near as powerful as a main character built correctly. They're mainly just nice to have for managing your MC's positioning and Magia better (or if you want more dialogue between traveling companions!), but you don't need them.
If you're stuck with a party member in combats you don't want to micro them, don't be afraid to just throw their turns away (spam an ability, or hit Wait) and focus on your MC's turns.
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I believe (but I don't know for sure) your Guilt level affects how many ghosts you have to deal with. Therefore, if you do a "Low Guilt Run," you'll encounter less.
Furthermore, I'm pretty sure Guilt level is tied to a specific character. There's multiple main characters. So, if you get through Tizo's chapter, you will have a "blank slate" to work with.
If it makes you feel better, I believe the developers have playtested and understand that Multiple Characters PLUS Ghosts is very strenuous: There is a later chapter where you play as 2 characters and they start with ZERO (0) Guilt, so you don't have to deal with ghosts at all as them. At least, so far. That's the chapter I'm on right now.
I found the story itself to be quite compelling, although occasionally im not sure why i was getting guilt. I dont feel bad all for killing a bunch of murdering bandits just because they werent the ones to burn that specific village, so why does my tough as nails MC feel bad about it lol.
Oh that's awesome! Actually if you're going to add in an option to turn off Ghosts, it might be more ideal for some players, to be able to force them to behave like normal enemies (not moving in the planning phase). Optionally of course.
REGARDLESS I'm happy to hear Arco's getting that kind of settings menu, I think it's great for indie games nowadays.
Lore wise it also doesn't seem to make sense, maybe they should all have their own ghosts. That could even solve both problems, if the ghost only moves when its character is selected.
Once im far enough in a character i generally have enough fish, food, or money to stay healthy after the extra damage. I find the wraith shrooms to be similar (especially with Itzae since i go for jump 3 and explosives early for them) and after discovering mouse ghosts i look forward to actually trying for the high guilt achievement when it's implemented
Hell the devs could even have a "start with higher guilt" mode that really amps up that difficulty, maybe even some obelisk/medallion style perks based around ghosts during the run
Overall i'd just say keep playing the game, maybe do some save scumming and you'll eventually stop hating them and instead just consider them a fact of life like walking down the street and occasionally having to inhale some motorcycle/diesel exhaust edit:(not saying that should be the norm btw, most of us have seen how this game goes and how it applies to the petroleum based future we live in, and some people like the smell of gasoline but I be covering my nose with my shirt)