Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But are the enemies simulated to be other humans playing against me?
Its not a PVP game, i dont really need them to play by the same rules as me.
I just need them to interact in a clear and consistent way. If the game says to me, use dash to dodge bullets, and the dude fires them where i dash to, that doesnt make for a great user experience.
If specific things trigger them suddenly honing in on you, indicate that to the player because randomly having it happen is frustrating.
They also have spread, so sometimes a bullet will go out to the side, which happens to be the direction I was going. If I was close to them, or running in a straight line, this often made it challenging to dodge on the next turn.
I'm assuming this is a bug of some kind, because from what I've seen the enemy doesn't even track my movement during the dodge, as they do when moving normally; instead, they snap to aiming directly at the point I'm dodging to.
When an enemy with a hand gun starts to attack you, he would shoot several bullets(most times 4 bullets) which are not of the same type.
Normally, 3 bullets are toward where you currently are and the last 1 is going across the way ahead of you——it might hit you if you stop too early because of your executing of the plan which decided a relatively short moving.
So I suggest you just move as far as you can.