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I must personally disagree with the RPG maker pixel art game statement because RPG maker games are generally just awful to look at, and very ugly due to bad rendering design on the side of the engine and low effort sprites from artists who don't care too much about their games looking coherent.
This game renders just as crisp as Roadwarden, but with a significantly different art style. I personally do prefer the Roadwarden art style's simple color pallete but Roadwarden was not fully certain how it wanted to do its art either (ex: see Eudocia's castle being the only map tile which can be viewed larger than it is). I think the devs here are trying their best to show a few slices of their world in a new art style.
Expecting Roadwarden's style to be the same in this game comes off to me a little bit dismissive of how indies roll. I myself am currently working primarily on two games, which, knowing each in isolation would make the other's visual appearance and representation impossible to guess. Artists like diversity, variety, and exploring new things.
I experience an opposite reaction. In Roadwarden I was sometimes overhelmd with walls of text. The approach of Windy Meadow made me more grounded and therefore more emotional connected with the characters and the story.
I would be happy to see the next game some in between although. Because the Roadwarden freedom is indeed real. So much you can do and explore as a player. But I guess it was made possible by the ''wall of text'' approach.