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If that's the case I might put this one back in the backlog for now
Short answer is yes, the entire game is all about wallkicks.
More jumps answer is also yes. Once you get Sunsetter (ground pound), it gives you two types of new jump. One is a jump after pounding the ground, that is a high jump, and the other is a mid-air backflip (a small, backwards double jump) by interrupting your ground pound before it plunges with a jump press.
As for the wallkick:
It's not an intuitive wallkick, because it doesn't bounce you directly off the wall, but rather along it. If you kick directly at the wall, then it will look like you bounce directly off, but imagine throwing a ball at a wall instead of kicking it, and that's what the motion is like.
Neither of these make sense until you realize that you can kick away from a wall, then backflip mid-air to get on top of the wall.
I'm so glad I tried again the next day, because it finally clicked and honestly Pseudoregalia has become one of my new favorite games (which doesn't happen often for me). If you love platformers, it's one of the best I've personally played (N64 and GC games included). I suck at games lmao and yet I was soon doing sequence breaks, it's so satisfying to reach places before you're supposed to
The goal of the game is also to collect more power ups so you start to feel OP and can buzz around the map, skipping some tedious platforming. I do find myself relying less on wallkicks now but when I need them, it doesn't bother me
One of the things that helped me a lot was the 2nd page of info on wallkicking in the item screen- saying to kick as early as you can to get a lot more height. If you kick just as you hit the wall, you barely gain any height. Also try to hit the wall with your foot, not the side of your body. I also seen someone compare it to pool billiards which also helped me to visualize the direction/angle the wall is gonna bounce me
It's fair if you wanna move on, but I just thought I'd encourage you to think about giving it one more go! :^)
my best suggestion is to go back to Sansa castle's save crystal and practice in a safer place
I recently learned how to properly do wallkicks, if forced to describe it, is a bit like super smash bros on how you need to position your character in a way to hit the opponent with different chord level, you can't combo someone with 60% the same way you can combo someone with 4%
another way is to Dark Souls 2 dodge with hit scan instead of Dark Souls 3 with iFrames
Just want to clarify, I adore the wallkick in this game, it's the best thing ever. While it's not obvious how it works at first, it's so good in practice!
I play with a controller, its much easier to play with one. How is it punishing?
I played on Steam Deck. My setup was that I bound slide and cling to L4 and R4 respectively, and I bound jump and attack to left trigger and right trigger respectively. This allowed me to do every part of the game without ever having to take my thumb off the analog stick or trackpad for full camera control
If I played on desktop I would have used a gamepad in my left hand and mouse in my right hand, that also works quite well