Pseudoregalia

Pseudoregalia

Duck Mar 15, 2024 @ 3:30pm
Not having fun with wallkicks
Is there a double jump later on or does the whole game revolve around wallkicks? i dont personally find them enjoyable and having to constantly redo a whole section because of an annoying jump is making me very quickly lose interest. Does it get better or is this just not a game for me?
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Showing 1-15 of 21 comments
Xhoas Mar 15, 2024 @ 3:57pm 
There's an upward higher jump later, but wallkicks are still an important move in order to reach some platforms.
Duck Mar 15, 2024 @ 4:18pm 
Thanks for the answer!

If that's the case I might put this one back in the backlog for now
Ash Washington Mar 15, 2024 @ 5:40pm 
I had my share of Problems with the Wallkicks at first but it gets better the more options you have.
The wallkick IS a double jump.
tech_hutch Mar 15, 2024 @ 8:42pm 
Wall Kicks Will Work
{disaster} Take Mar 15, 2024 @ 11:27pm 
Originally posted by Duck:
Is there a double jump later on or does the whole game revolve around wallkicks? i dont personally find them enjoyable and having to constantly redo a whole section because of an annoying jump is making me very quickly lose interest. Does it get better or is this just not a game for me?

Short answer is yes, the entire game is all about wallkicks.

More jumps answer is also yes. Once you get Sunsetter (ground pound), it gives you two types of new jump. One is a jump after pounding the ground, that is a high jump, and the other is a mid-air backflip (a small, backwards double jump) by interrupting your ground pound before it plunges with a jump press.

As for the wallkick:
It's not an intuitive wallkick, because it doesn't bounce you directly off the wall, but rather along it. If you kick directly at the wall, then it will look like you bounce directly off, but imagine throwing a ball at a wall instead of kicking it, and that's what the motion is like.

Neither of these make sense until you realize that you can kick away from a wall, then backflip mid-air to get on top of the wall.
King Jonam Mar 16, 2024 @ 1:33am 
Hey, I just wanted to let you know that I was really disappointed and struggled heavily in the first hour after getting wallkicks. I couldn't figure it out at all or how to face the direction I wanted after kicking. I was let down and thought maybe the game wasn't for me

I'm so glad I tried again the next day, because it finally clicked and honestly Pseudoregalia has become one of my new favorite games (which doesn't happen often for me). If you love platformers, it's one of the best I've personally played (N64 and GC games included). I suck at games lmao and yet I was soon doing sequence breaks, it's so satisfying to reach places before you're supposed to

The goal of the game is also to collect more power ups so you start to feel OP and can buzz around the map, skipping some tedious platforming. I do find myself relying less on wallkicks now but when I need them, it doesn't bother me

One of the things that helped me a lot was the 2nd page of info on wallkicking in the item screen- saying to kick as early as you can to get a lot more height. If you kick just as you hit the wall, you barely gain any height. Also try to hit the wall with your foot, not the side of your body. I also seen someone compare it to pool billiards which also helped me to visualize the direction/angle the wall is gonna bounce me

It's fair if you wanna move on, but I just thought I'd encourage you to think about giving it one more go! :^)
King Jonam Mar 16, 2024 @ 1:37am 
Originally posted by {worst} f_ake:
Originally posted by Duck:
Neither of these make sense until you realize that you can kick away from a wall, then backflip mid-air to get on top of the wall.

Played for 8 hours and didn't realize I could do that 🙃
Last edited by King Jonam; Mar 16, 2024 @ 1:51pm
Kate Hanami Mar 16, 2024 @ 3:53am 
I really struggled at first, and the consensus is wallkick it not intuitive at all
my best suggestion is to go back to Sansa castle's save crystal and practice in a safer place
I recently learned how to properly do wallkicks, if forced to describe it, is a bit like super smash bros on how you need to position your character in a way to hit the opponent with different chord level, you can't combo someone with 60% the same way you can combo someone with 4%
another way is to Dark Souls 2 dodge with hit scan instead of Dark Souls 3 with iFrames
S1lent_GR Mar 16, 2024 @ 11:56am 
Originally posted by Duck:
Thanks for the answer!

If that's the case I might put this one back in the backlog for now
This game is short like 7-8 hours. Not a big deal to finish it. The more power ups your find the more enjoyable becomes the gameplay.
{disaster} Take Mar 16, 2024 @ 6:12pm 
Originally posted by Kate Hanami:
I really struggled at first, and the consensus is wallkick it not intuitive at all

Just want to clarify, I adore the wallkick in this game, it's the best thing ever. While it's not obvious how it works at first, it's so good in practice!
Terry Hesticles Mar 17, 2024 @ 2:47am 
wall kicking is more about having your camera positioned well. Practice in the circle tower room in Castle Sansa
Ravo Mar 17, 2024 @ 4:18am 
Originally posted by Paul:
wall kicking is more about having your camera positioned well. Practice in the circle tower room in Castle Sansa
In other words, wall kicking is about punishing anyone who plays with a gamepad.
Terry Hesticles Mar 17, 2024 @ 4:40am 
Originally posted by Ravo:
Originally posted by Paul:
wall kicking is more about having your camera positioned well. Practice in the circle tower room in Castle Sansa
In other words, wall kicking is about punishing anyone who plays with a gamepad.

I play with a controller, its much easier to play with one. How is it punishing?
Wallkicks are my favorite mechanic not just in this game, but possibly any platformer I've played thus far. It's very satisfying to pull off and can be easily controlled with angle

Originally posted by Ravo:
Originally posted by Paul:
wall kicking is more about having your camera positioned well. Practice in the circle tower room in Castle Sansa
In other words, wall kicking is about punishing anyone who plays with a gamepad.

I played on Steam Deck. My setup was that I bound slide and cling to L4 and R4 respectively, and I bound jump and attack to left trigger and right trigger respectively. This allowed me to do every part of the game without ever having to take my thumb off the analog stick or trackpad for full camera control

If I played on desktop I would have used a gamepad in my left hand and mouse in my right hand, that also works quite well
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Date Posted: Mar 15, 2024 @ 3:30pm
Posts: 21