Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In short, kick BEFORE you touch the walls, not when you touch them.
I'll do that. I honestly should have known given how her kick is literally her sticking her leg fully out and forward.
I have a problem, I keep falling anyway. Like I kick off one wall onto the other and then the kick takes me in the wrong direction and then I fall. Also for some reason I can't get the pole, like my character refuses to touch the ceiling pole directly after that parallel wall jump no matter how close I get to it, like it's right there but I keep jumping back to the platform instead of the pole, if I try to scale the wall with wall jump that fails too and then I fall. Do I need to kick even earlier? Like as early as possible? Or is there a trick to keeping the jump consistent?
edit to add that the library has great rooms for practicing wall jumps.
So I am specifically stuck here:
https://www.youtube.com/watch?v=5xtFcY5q4Ss&t=1063s&ab_channel=ZhainGaming
at 17:30 in the video. This room right here.
The game has the Mario 64 flick jump. If you move a direction, then quickly switch to the opposite you’ll get a little skid animation, and if you then jump during the skid Sybil will get a higher jump.
You can also do this without the stick flick. While standing still, hold the slide button to crouch and then jump to do a backflip. If you jump again when landing the flip Sybil will get the higher jump. She jumps higher if you go in the direction you were facing initially.
You might be able to use these jumps before kicking off the wall, to get more height.
Of course you also don’t need to go that way specifically. You can just circle around the other way by going through the big courtyard area.