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- If you're looking at two adjacent walls, that is, there is a corner, just hop to and from each wall near the corner portion and get to the top that way.
- If you're just out of reach of the top of a particular wall even with using the sunsetter, the best way to get up is this: do a high jump, at the highest point wall kick, and immediately do the sunsetter + jump button combination (LB into A) to backflip onto the top.
What exactly are you having trouble with? It felt pretty intuitive from the start for me apart from the two things above
If you have Sunsetter, you can also add a backflip to gain extra height at the end, by doing the same button combo you would do for a long jump, while in the air.
to ascend/get some distance with the wall kick angle it diagonally toward the wall. that way it doesn't push you away as much. you can then do that 2 more times if needed. if it's a wall that the high jump is just short of reaching, angle the kick and do a second kick straight at the wall and cancel the animation with an attack. cancelling the kick animation helps out a lot. if you still need the extra bit of height, doing the sun setter cancel like wired said should help.
You will always launch off at the opposing angle you are approaching the wall.
Same for the one you need to enemy bounce off that guy several times in a row for, near that crumbling bridge up high in one of the first areas.
The one you bounce off the enemy for is Pilgrimage which lets you walk slowly while healing instead of having to stop completely.