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There is an upgrade to help you see in the dark to allow you to get through that area.
I also understand getting frustrated at not progressing, the first blind play through I had some of that, but then just realized I could look around for upgrades and side track myself on that 100% completion idea by exploring. However, that's not for everyone and it's fine, but glad that you gave it a shot.
Well structured. Minus the combat I completely agree. some form of map would really help. I'm currently completely lost in my play through
That being said, there's something refreshing about how hands off this game is, and how smooth/free the movement is. I found myself doing a lot of sequence breaks and navigating with a mental map in my mind pretty seamlessly. It helps to realize that each move has little quirks you can use to your advantage for getting around- a simple example being how doing a backflip then jumping gives you a higher than normal jump! Lots of abilities have extra utility like this that, when strung together, let you do a lot. Though of course, this requires both a good level of skill and an interest in navigating/thinking.
Which is probably a point of frustration for some people. Not everyone is gonna feel the same way about a game like this, it's definitely not for everyone.