Pseudoregalia

Pseudoregalia

Please change wall kick/ledge grab
Feedback to the dev: the most annoying mechanic in my playthrough was seeing a wall kick override a ledge grab and falling after thinking I for sure made a jump. Some will probably argue that this is by design but I think giving ledge grabs priority over wall kicks when you're close enough to a ledge to grab it would be a big improvement. If you try to wall kick within a certain range of a grabbable ledge, just make the character grab the ledge. Thank you!!
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Showing 1-6 of 6 comments
Gnydsmelt.tv Aug 3, 2023 @ 7:17am 
It takes some time to get used to, but try to slash cancel after any kick near a ledge and you will then grab it instead.
racism expert Aug 3, 2023 @ 9:35am 
I didn't even consider that might work. Good call!
Tim Aug 3, 2023 @ 11:33am 
I agree with OP. I know how to get myself onto a ledge from a wallkick with other techniques, but it's strange to make something simple so convoluted.
Asuterisuku Aug 3, 2023 @ 12:39pm 
The unusual movement is what I find so compelling about the game's systems though.
USARice Aug 3, 2023 @ 3:32pm 
Originally posted by Asuterisuku:
The unusual movement is what I find so compelling about the game's systems though.
Definitely agreed. Really demands a lot of the player to work around certain timings and oddities and you end up being an expert in some of the odd movement situations you run into.
MegasonicZX Aug 3, 2023 @ 4:03pm 
I just thought they worked that way so you can't abuse the extra momentum that comes from using the kick to cheese walls as easily.
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Showing 1-6 of 6 comments
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Date Posted: Aug 3, 2023 @ 6:19am
Posts: 6