Let's Build a Dungeon

Let's Build a Dungeon

Zeriu Aug 14, 2024 @ 6:38pm
Online Co-Op?
Game says it features online coop but I cannot find any information on how this works.
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Showing 1-11 of 11 comments
DrFlashi Aug 17, 2024 @ 10:17am 
I would like to know that too, would a instant buy if it had it:pandastunned:
hollie.pattison  [developer] Aug 18, 2024 @ 11:18pm 
Hey! We'll be sharing some more details about that this week. Sorry to keep you waiting!
DrFlashi Aug 19, 2024 @ 2:32pm 
Originally posted by hollie.pattison:
Hey! We'll be sharing some more details about that this week. Sorry to keep you waiting!
All good man, thanks for answering, is allways nice to have a active Dev, but still hope that the coop will be cool, my wife and me are very excited!!
Dairyman Aug 31, 2024 @ 12:25pm 
so what did they announce?
james  [developer] Sep 1, 2024 @ 4:07am 
we still havent announced - we want to get it working before we tell you how it works...as our online plans are pretty extensive. (as you can imagine - its pretty challenging to make!)
hollie.pattison  [developer] Sep 1, 2024 @ 8:04pm 
Originally posted by Dairyman:
so what did they announce?
The update we shared was about Creative Mode and a glimpse into how games can be created and downloaded. You can check it out here - https://youtu.be/-4O4b2tKs1g?si=EOjma8Ew-BrHTAzY&t=86

Lots more to come RE co-op plans - thanks for being patient as we figure it all out!
K4tz3 Sep 12, 2024 @ 10:50am 
So um after seen the trailer still have no idea what you guys mean with coop gameplay. Only the sharing part? Or also the creating part- map, dungeons etc?
james  [developer] Sep 12, 2024 @ 6:57pm 
We are trying to make pretty much everything in the game co-op, it's just super difficult to do! To keep network traffic down, the ai is all deterministic, so each time we change something it breaks..many things break, all the time!!
Shev Sep 16, 2024 @ 2:06pm 
So my suggestion would be this: Release the game into early access for singleplayer feedback and testing of the game and mechanics as they are; and get all that feedback(balance, crashing, hardware issues, etc) and work on the multiplayer aspect over time until it works as you intend it to.

There's another game dev that did it this way(Rift Breakers); they released the game into early access, got tons of feedback; and it had zero framework for multiplayer. The player response was "please add co-op" to such a resounding degree, that they kept working on the game, released 1.0 and then continued adding DLC expansions with new biomes/storyline; but also worked on multiplayer support and are getting it working(they actually had to re-do a LOT of game code to get it to work properly, but the overhead the reworked made the game run much smoother aswell).

TL;DR: Release the game into early access as soon as possible to get feedback of the game rolling in, and get further funding to hire people if necessary to expedite the multiplayer implementation.

This game has amazing potential; but sitting on it for too long allows other devs to swoop in and steal your thunder with a 'minimal viable' product that will still fill the niche this one could easily dominate.

Goodluck; my gaming org and I look forward to see what you guys come up with. What we're seeing so far looks promising.
Last edited by Shev; Sep 16, 2024 @ 2:07pm
hollie.pattison  [developer] Oct 16, 2024 @ 9:34pm 
Originally posted by Shev:
So my suggestion would be this: Release the game into early access for singleplayer feedback and testing of the game and mechanics as they are; and get all that feedback(balance, crashing, hardware issues, etc) and work on the multiplayer aspect over time until it works as you intend it to.

There's another game dev that did it this way(Rift Breakers); they released the game into early access, got tons of feedback; and it had zero framework for multiplayer. The player response was "please add co-op" to such a resounding degree, that they kept working on the game, released 1.0 and then continued adding DLC expansions with new biomes/storyline; but also worked on multiplayer support and are getting it working(they actually had to re-do a LOT of game code to get it to work properly, but the overhead the reworked made the game run much smoother aswell).

TL;DR: Release the game into early access as soon as possible to get feedback of the game rolling in, and get further funding to hire people if necessary to expedite the multiplayer implementation.

This game has amazing potential; but sitting on it for too long allows other devs to swoop in and steal your thunder with a 'minimal viable' product that will still fill the niche this one could easily dominate.

Goodluck; my gaming org and I look forward to see what you guys come up with. What we're seeing so far looks promising.
Thanks a lot for sharing such a detailed post and suggestions - really appreciate it. We're currently doing our first rounds of play-testing to get as much feedback as possible, and plan to keep expanding the amount of play-testers as we go. So hopefully we can figure everything out asap!
i am very interested in how the coop would work too.
it be awesome if friends can run, build the dungeon together.
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