Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Lots more to come RE co-op plans - thanks for being patient as we figure it all out!
There's another game dev that did it this way(Rift Breakers); they released the game into early access, got tons of feedback; and it had zero framework for multiplayer. The player response was "please add co-op" to such a resounding degree, that they kept working on the game, released 1.0 and then continued adding DLC expansions with new biomes/storyline; but also worked on multiplayer support and are getting it working(they actually had to re-do a LOT of game code to get it to work properly, but the overhead the reworked made the game run much smoother aswell).
TL;DR: Release the game into early access as soon as possible to get feedback of the game rolling in, and get further funding to hire people if necessary to expedite the multiplayer implementation.
This game has amazing potential; but sitting on it for too long allows other devs to swoop in and steal your thunder with a 'minimal viable' product that will still fill the niche this one could easily dominate.
Goodluck; my gaming org and I look forward to see what you guys come up with. What we're seeing so far looks promising.
it be awesome if friends can run, build the dungeon together.