PAC-MAN Championship Edition DX+

PAC-MAN Championship Edition DX+

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VERSAT1L Sep 14, 2017 @ 11:16pm
Can't set graphic settings
Really?
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Showing 1-15 of 17 comments
Technoir Feb 24, 2018 @ 5:02pm 
lol
The Mun Mar 1, 2018 @ 5:24pm 
Dude, it's Pac-man. You don't need graphics settings.
Resinate Mar 22, 2018 @ 8:39pm 
is there a way to set it to 4k?
Originally posted by Resinate:
is there a way to set it to 4k?

Want to know this too
VERSAT1L Jul 2, 2018 @ 4:38pm 
Nope.
Sin Oct 17, 2018 @ 3:42am 
Originally posted by com.B:
Originally posted by Resinate:
is there a way to set it to 4k?

Want to know this too


Is there an ini file maybe to edit?
asp Nov 4, 2018 @ 7:06am 
Originally posted by Sin:
Originally posted by com.B:

Want to know this too


Is there an ini file maybe to edit?
I dont think so. All the characters and such are stored as image files.
snk1200 Jan 23, 2019 @ 12:36pm 
10k pac men
:steamhappy:
Li77lehorn Feb 11, 2019 @ 4:12am 
That's why I'm here too. Sorry but low res = blurry mess.
GrableShot Jul 14, 2019 @ 8:12pm 
ditto, wth! So blurry.
Jonny Tenebrous Aug 27, 2019 @ 3:31pm 
Just in case anybody still cares, I've found something that helps the graphics *somewhat* when displaying Pac Man DX+ on a 4k monitor. First of all, the game uses fixed-resolution 2d assets (as opposed to scalable vector or 3d assets) created for a screen resolution of 720p (1280x720). Also this game runs automatically in borderless windowed fullscreen mode. This means that any computer monitors above 720p will result in some upscaling, which also creates bluriness. However, PCs by default upscale images with bilinear filtering enabled, which is a major source of bluriness. Recent Nvidia drivers apparently support "nearest-neighbor" integer scaling to help with this issue, but only on the latest Turing GPUs (GTX 2xxx series). Alternatively, if you have an older GPU (I have a GTX 1060), there is an inexpensive software utility available here on Steam called "Lossless Scaling", available at : https://store.steampowered.com/app/993090/ and its purpose is to upscale older / low resolution games by "integer" (whole number) factors to high resolution screens (such as 1440p or 4k) using a crisp (but more pixellated) method of upscaling called "Nearest Neighbor". The fact that Pac Man DX+ uses borderless windowed fullscreen scaling is a good thing in this case, because "Lossless Scaling" only works with software in windowed mode. All you have to do is launch Pac Man DX+, type Alt+Enter to switch from fullscreen to windowed mode, and then use the "Lossless Scaling" software hotkey (Alt+S by default) to upscale Pac Man DX+ to fullscreen again.... with crisp, clear "Nearest Neighbor" scaling instead of blurry "Bilinear" filtered scaling. If, by chance, you try this and find that Pac Man DX+ does not *exactly* upscale to fill your 4k screen, then there is a chance that you've got Windows Desktop Scaling enabled on your computer, which scales applications by non-integer factors (such as 125% or 150%), which will mess up your attempts at proper integer upscaling. However, you can disable Windows Desktop Scaling on a per-application basis by going into the properties dialog of your game executable file and overriding desktop scaling to be done by the "Application" rather than by "Windows". This all probably sounds pretty technical... if it makes sense to you, then it's actually very easy. If it doesn't, then I would direct you to the Steam "Lossless Scaling" application forums to find out more about how this works. It's useful for many older games running on 4k monitors... including old DOS games such as classic Fallout, for example. Cheers!
Last edited by Jonny Tenebrous; Aug 27, 2019 @ 3:34pm
asp Aug 27, 2019 @ 10:49pm 
Originally posted by JonnyTenebrous:
Just in case anybody still cares, I've found something that helps the graphics *somewhat* when displaying Pac Man DX+ on a 4k monitor. First of all, the game uses fixed-resolution 2d assets (as opposed to scalable vector or 3d assets) created for a screen resolution of 720p (1280x720). Also this game runs automatically in borderless windowed fullscreen mode. This means that any computer monitors above 720p will result in some upscaling, which also creates bluriness. However, PCs by default upscale images with bilinear filtering enabled, which is a major source of bluriness. Recent Nvidia drivers apparently support "nearest-neighbor" integer scaling to help with this issue, but only on the latest Turing GPUs (GTX 2xxx series). Alternatively, if you have an older GPU (I have a GTX 1060), there is an inexpensive software utility available here on Steam called "Lossless Scaling", available at : https://store.steampowered.com/app/993090/ and its purpose is to upscale older / low resolution games by "integer" (whole number) factors to high resolution screens (such as 1440p or 4k) using a crisp (but more pixellated) method of upscaling called "Nearest Neighbor". The fact that Pac Man DX+ uses borderless windowed fullscreen scaling is a good thing in this case, because "Lossless Scaling" only works with software in windowed mode. All you have to do is launch Pac Man DX+, type Alt+Enter to switch from fullscreen to windowed mode, and then use the "Lossless Scaling" software hotkey (Alt+S by default) to upscale Pac Man DX+ to fullscreen again.... with crisp, clear "Nearest Neighbor" scaling instead of blurry "Bilinear" filtered scaling. If, by chance, you try this and find that Pac Man DX+ does not *exactly* upscale to fill your 4k screen, then there is a chance that you've got Windows Desktop Scaling enabled on your computer, which scales applications by non-integer factors (such as 125% or 150%), which will mess up your attempts at proper integer upscaling. However, you can disable Windows Desktop Scaling on a per-application basis by going into the properties dialog of your game executable file and overriding desktop scaling to be done by the "Application" rather than by "Windows". This all probably sounds pretty technical... if it makes sense to you, then it's actually very easy. If it doesn't, then I would direct you to the Steam "Lossless Scaling" application forums to find out more about how this works. It's useful for many older games running on 4k monitors... including old DOS games such as classic Fallout, for example. Cheers!
Thanks.
Do you know how to enable the nearest neighbor scaling on Turing GPUs?
Sin Aug 28, 2019 @ 1:06am 
Originally posted by JonnyTenebrous:
Just in case anybody still cares, I've found something that helps the graphics *somewhat* when displaying Pac Man DX+ on a 4k monitor. First of all, the game uses fixed-resolution 2d assets (as opposed to scalable vector or 3d assets) created for a screen resolution of 720p (1280x720). Also this game runs automatically in borderless windowed fullscreen mode. This means that any computer monitors above 720p will result in some upscaling, which also creates bluriness. However, PCs by default upscale images with bilinear filtering enabled, which is a major source of bluriness. Recent Nvidia drivers apparently support "nearest-neighbor" integer scaling to help with this issue, but only on the latest Turing GPUs (GTX 2xxx series). Alternatively, if you have an older GPU (I have a GTX 1060), there is an inexpensive software utility available here on Steam called "Lossless Scaling", available at : https://store.steampowered.com/app/993090/ and its purpose is to upscale older / low resolution games by "integer" (whole number) factors to high resolution screens (such as 1440p or 4k) using a crisp (but more pixellated) method of upscaling called "Nearest Neighbor". The fact that Pac Man DX+ uses borderless windowed fullscreen scaling is a good thing in this case, because "Lossless Scaling" only works with software in windowed mode. All you have to do is launch Pac Man DX+, type Alt+Enter to switch from fullscreen to windowed mode, and then use the "Lossless Scaling" software hotkey (Alt+S by default) to upscale Pac Man DX+ to fullscreen again.... with crisp, clear "Nearest Neighbor" scaling instead of blurry "Bilinear" filtered scaling. If, by chance, you try this and find that Pac Man DX+ does not *exactly* upscale to fill your 4k screen, then there is a chance that you've got Windows Desktop Scaling enabled on your computer, which scales applications by non-integer factors (such as 125% or 150%), which will mess up your attempts at proper integer upscaling. However, you can disable Windows Desktop Scaling on a per-application basis by going into the properties dialog of your game executable file and overriding desktop scaling to be done by the "Application" rather than by "Windows". This all probably sounds pretty technical... if it makes sense to you, then it's actually very easy. If it doesn't, then I would direct you to the Steam "Lossless Scaling" application forums to find out more about how this works. It's useful for many older games running on 4k monitors... including old DOS games such as classic Fallout, for example. Cheers!


Purchased.
Jonny Tenebrous Aug 28, 2019 @ 10:34am 
Originally posted by ---ASP---:
Do you know how to enable the nearest neighbor scaling on Turing GPUs?

No, I don't sorry (I have a Pascal GPU). The feature came to Turing GPUs only last week in an Nvidia Drivers update, so I'm sure there is plenty of information out there through a search.
Last edited by Jonny Tenebrous; Aug 28, 2019 @ 10:37am
MonkehMaster Jun 21, 2020 @ 4:33am 
seems the game runs at what ever your monitor resolution is set to, the game ran 1920x1080p right from start and fullscreen, i imagine setting your screen to any other resolution and the game will run at said resolution.
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