DARK SOULS™ II

DARK SOULS™ II

View Stats:
Dark Souls 2 : Dagger PvE Build.
^

Debating making a new Character to min-stat build with powerstanced daggers with +RAW infusion. Not wanting to resort to poison or additional bleed bonuses, as i'll be focusing on my characters survivability stats and none on int/fth/str/dex.

( Outside of powerstance requirements )

Would Dual Bandits be better than Dual Manikin Knifes? Bandit deals 29+ more damage, but has 60 durability, while Manikin has 80, also unsure if Manikin has better reach.

Not shielding or anything, so all PvE content will be dodges and such.

Any suggestions?
< >
Showing 1-5 of 5 comments
Ruego Al Alba Jan 4, 2015 @ 7:31pm 
If they were available to you early on I'd say either Black Flamestone Daggers or Retainer's Short Swords since they're better than those other two.
Kama Nightfire Jan 4, 2015 @ 7:48pm 
Sadly requires a bit more stat investment than i'd like, and is mid/late game items. Also durability is terrible for PvE focus.
Coffee Kay Jan 4, 2015 @ 8:52pm 
Dual bandit daggers works well.

As long as you don't just powerstance with it and alternate hands, you shouldn't have durability issues.
Last edited by Coffee Kay; Jan 4, 2015 @ 8:53pm
mr1029384756 Jan 4, 2015 @ 8:58pm 
Dual Bandits due to their latent bleed effects. When you find the Dull Ember, take them to the next level with either Magic, Lightning, Pyro, or Dark infusion (or even poison) and start increasing the corresponding stat when you level up. Around SL 130-180, you can start using Mundane infusions to great effect (15*9 = 130 // 20*9 = 180).
Kama Nightfire Jan 4, 2015 @ 9:07pm 
Originally posted by mr1029384756:
Dual Bandits due to their latent bleed effects. When you find the Dull Ember, take them to the next level with either Magic, Lightning, Pyro, or Dark infusion (or even poison) and start increasing the corresponding stat when you level up. Around SL 130-180, you can start using Mundane infusions to great effect (15*9 = 130 // 20*9 = 180).


I'm only working towards a minimal stat-requirement build, most of my SL levels will be going towards Stamina and Health, with a cap at 40 Adaptability.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Jan 4, 2015 @ 7:18pm
Posts: 5