DARK SOULS™ II

DARK SOULS™ II

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Good Mage Build??
So i have tried a cleric and a normal tank character build...but what is a great mage build to do damage with spells??

Can anyone give me advise on what to lvl up when im a mage and what is a waste to lvl up if im a mage ect ect??
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G-Man 14. Dez. 2014 um 8:06 
^Follow that guide. It's really good.

Gear is usually more important than stats. Just get your Int up as high as you can, eventually to at least 50, enough Attunement for spell slots, and enough of the other stats so you can still dodge and carry your gear. Upgrade your staff to boost spell damage. Infuse your weapons with Magic, so they deal damage based on Int. You only need enough Str and Dex to wield your weapon.

Get Faith to 20 to get Sunset Staff and Hexer's Hood off the hex teacher, or 30 to use hexes as your main spells. You don't need to upgrade the staff, it needs Twinkling Titanite and you'll replace it eventually. The Hood is the real gem, you might use that the rest of the game. In the Dragon Shrine, you'll get the best staff: The Staff of Wisdom. Upgrade the hell out of it, infuse it with Magic, and never worry about staves ever again. It can't cast hexes, but it's perfect for a pure sorcerer.

Again, follow that guide. Soul Geyser has been nerfed since it was written, it's no longer a
"Kill Everything on the screen!" button like it used to be, but the rest of it is accurate. Once you have the right gear and enough Int, you can blast the rest of the game to rubble.
Wich level are you now? A pure sorcerer is very powerfull in both pvp and pve, but for pvp require a good skill to work. The main problem is to evade the backstab, the second is to hit with sorceries (casts are damn easy to dodge), the third is to build an alternative technique to fight those who are well protected against magic.
Zuletzt bearbeitet von Therinai; 14. Dez. 2014 um 8:34
well im still lvl 17 and got 106556 souls to spend with each point costing me round bout 1000 souls to start with
Ursprünglich geschrieben von Sparky862:
well im still lvl 17 and got 106556 souls to spend with each point costing me round bout 1000 souls to start with
Ok so don't think about pvp by now, the gamefaq guide is good. About pve my only hint is to invest on the starting staff, because it is a very good one.
1 thing i dont get though. In that guide the guy said "amazing staff" which is the sunset stuff.....now when i compare the sunset staff with my starter staff its actually weaker?
MYAH 14. Dez. 2014 um 21:53 
if you get azels staff from the 3rd dlc upgrade that all the way then soft cap the max damage combined with the sorcery clutch ring and crystal soul spear you can basically 3 shot a boss. not joking. only issue is the cast speed on that staff is literal ♥♥♥♥ so you may want to wear a clear bluestone ring +2
Zuletzt bearbeitet von MYAH; 14. Dez. 2014 um 21:54
illu 14. Dez. 2014 um 22:45 
A pure int or faith character is extremely unreliable, early and late game. You're going to want some sort of physical ability, mainly to alleviate lack of casts and enemies resistant to your element (the resistance thing will be VERY noticeable late game unless you're a hexer)

Your staff progression for a pure int character should be as follows IMO:
Sorcery staff > archdrake (maybe if you really want it and have the faith to buy it from felkin) > witchtree staff > staff of wisdom > dlc staves if you so wish, although I gave up on an int character because how brutal the dlcs are towards mages, so i have little experience with them
Zuletzt bearbeitet von illu; 14. Dez. 2014 um 22:47
cleric builds suck. go dark magic, and just use corrosive gas, dark orbs, affinity, and scraps of life.

1: blast them with gas until youre out of spells or their equipment breaks.
2: switch to dark orbs and start mashing that r1 button.
3: spam this like crazy. for some unknowable reason, these idiots will stand RIGHT IN FRONT OF YOU and let you cast it. some will try circling in for a backstab, but jester/iron clad armor negates that.
4: when you knock them down, cast scraps of life. or another affinity.

which staff you should use, eh i always just use the bright blue one. it honestly makes very little difference regardless of the staff or spell used. while there is obviously a difference in damage output, its NOTHING like what the staff stats say. if a staff has slightly less "damage" from magic/dark than another staff, its going to do about the same damage on every spell. if theres a 100 point difference, youll be looking at maybe 15 less damage. it honestly does not matter what staff you use, and the "scaling damage" is close enough to being the same on every staff, that it dosent matter either.
Ursprünglich geschrieben von Sparky862:
1 thing i dont get though. In that guide the guy said "amazing staff" which is the sunset stuff.....now when i compare the sunset staff with my starter staff its actually weaker?
Output dmg numbers could be lower, but basically the final damge is not so different with a low level pg. But consider some circumstances: you own from the start the fastest sfaff of the game, it is upgradable with standard titanite, in the early game you unlock the blachsmith in majula and collect some titanite to upgrade it, in the mid game you unlock another blacksmith able to infuse weapons, so you can earn a big bonus infusing that staff with magic. In the late game you'll find the most powerfull staff of the game, wich outclass any other staff.
After all, for a pure sorcerer the most convenient way is to fully upgrade the starting staff in before he find the staff of wisdom.
Things change if you want to use both sorceries and hexes, because in this situation the sunset staff is the best one.
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Geschrieben am: 14. Dez. 2014 um 7:37
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