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Do i _seriously_ need to respec?
also 20 VGR could be an issue in PVP, it doesnt scail off that hard until past 50 so you could have a lot more HP. enderince scails off hard after 20, but vit doesnt start scailing off untill 29 so you could easly have a bit heavyer armor.
if it seems like your not doing damage it might just be bad wepon choice. rings can help a lot too, do you have the ring of blades +2 on? the homonculs mace has only an E scaling in Dex, so to be honest your not getting much more damage by cranking your dex all the way up to 40, those lvls might be better spent else where. you would likely get more damage craking up eather int or faith along side attumenent and then buffing your wepon. if you want to keep both str and dex high you should really look for a wepon that scails well with both stats other wise your just wasteing a whole lot of levels on the one your wepon(s) dont scail with.
- you have more DEX than STR for a weapon that scales better with STR than it does DEX (scaling ranking system: S > A > B > C > D > E > - )
- the soft cap for STR/DEX scaling is 40, and going over that is a waste of points unless you have literally nowhere else to put them
maces in general aren't that great for PvP anyway, which might be another issue; they may be powerful in terms of strike damage, but they're slow and predictable, easy to parry, and outmatched in counter damage by katanas or rapiers.absolutely respec. essential stats I'd recommend:
- 50 VGR - 2000HP is the standard for most PvP builds, your health is way too low
- 40 STR/40 DEX - this is the softcap for STR/DEX scaling and lets you use a variety of weapons effectively. going over 40 in any of the two stats is wasteful
- enough ADP to get you to at least 100 AGL - Agility (AGL) determines how long you'll be invincible for when you roll or backstep. you can go to 105 if you want one extra i-frame, but 100 is the recommended
- 50 END - this gives you plenty of stamina to work with, letting you be more aggressive if you want to, or roll out of bad situations if you need to.
you should also lower your INT/FTH to as low as they can go; they're not that useful for melee builds unless it's a required stat for a weapon.spend the rest of your points how you wish; make sure you have enough equip load to get you below 70% equip load, and possibly get some ATN so that you can use pyromancies such as Warmth or Great Combustion
as for your Homunculus Mace; keep it on you for PvE, but do yourself a favour and get a basic straight sword. the Varangian Sword can be found by killing the pirates in No-Man's Wharf, has C/C scaling which gives you decent damage bonus from your 40STR/40DEX, and gets you used to PvP before you branch out and use other weapons. also remember that there's more than one attack; use heavy attacks, rolling attacks, running/backstep attacks, two-handed attacks, anything that makes you unpredictable, and you'll succeed more than you have been for sure.
If you really must go pure melee stat wise you either want to use resins OR get some raw black dragon weapons.
Not necessarily.
My 40/40 Falchion with offhand Bonefist is pretty lethal. Shadow Dagger for ripostes. If you can keep the distance between you and your opponent to a minimum it can bust out one hell of a combo. Running kick is also great for punishing healers and kicking hosts off ledges, cliffs etc.
Fast enough to destroy gank squads too if you have low equip weight ;)
easy example for ice rapier, with 40/40 build this thing have 304 dmg that need 80 stats with infuse on other hand with any elemental infuse it have 336 dmg with 13/15 stat needed (minimal) 28 stat needed, you have 52 more lvls to spend and deal 32 more dmg with it,
and more funny thing if you made it magic or faith and put 40 int or faith for example you will have another ~25 more dmg and you will can use magic with that weapon
- you have still 12 stats left (40 int or faith is enough is soft cap)
- you can use magic (if you took lighting infuse you can use GMB and heals its even better)
- buff adds another 50 dmg +30% overall so count
- int gives you magic and fire resist/ if you take faith its gives you lighting and fire resist
elemental infuse vs 40/40 ? 100 more dmg overall with buff, can use magic and more resists also use less stats can add something else usefull like HP or stamina
still think 40/40 is better? 40/40 or 50 str / dex minimal is only good for UGS with S scaling
Used the Ice Rapier once and felt my scrub level rising. Ive seen that thing hit an R2 (blade and projectile) for 1600hp with 50int and Crystal Magic Weapon.
Im pure melee and dont use buffs/healing spells. 40/40 works perfect for my build. Really good at stunlocking too with an R1 L1 L1 R1 R1 combo :P. Low poise builds cannot escape
I was putting points in dex mostly for the idea of a dual wielder but i don't have as much experience as i thought in dodging so it kinda didn't make sense to me to keep in that optic.
I had put points in int/fth to help with my Dark scaling because i had infused my homonculus mace with it because i heard Dark to be OP the same way Pyro was OP in DkS.
In any case i chose to respec to do a melee Hex build and heard that 30 int/ 30 fth is the best way to go for that build.
I like that idea though i'm only a beginner in DkS 2. I'll try that one for a bit and see how that fares for me. In any case thx for all your ideas, i'll be sure to try some of those any later builds.
Oh and thx for the VGR tips i hadn't thought about that because i was so used to dodging in PvE. I now realise a major there's really a big gap between PvE and PvP.