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번역 관련 문제 보고
i know that what i'm about to say it's wrong...but i would buy a barebones port or a DaS1-like port of DeS if they would release it....i like so much the series that i watched multiple times walkthroughs of DeS from multiple youtubers, just to see the game...
It's not a "fanboy" thing, it's a factual thing. The souls series is, and has always been more popular on consoles, so maybe if you were less of a "PC fanboy" it would help you see that. I play mostly on PC and I can accept that, i'm not sure why you cant (other than you have never played on PS3 so have no idea of the reality of things). :p
Steam has constant sales but they aren't significant drops in price in things people really want, I mean look at this weeks "deals" (http://store.steampowered.com/search/?filter=weeklongdeals#sort_by=_ASC&sort_order=ASC&filter=weeklongdeals&page=1) it's mostly junk ancient/junk indie games with maybe one or two in there that are ok.
But anyway this is all irrelevant, the Souls games are more popular on consoles. It's not even a debate. :p
i believe what you say...if it's more popular on console, ok...i don't have any problems with that
maybe if they would release all the series on PC too that would be different, but this is an imaginary scenario
Huge difference. Nemco is a third party software/publishing company. Sony on the other hand is also a harware company and I am sure Bloodborne is seen as a console seller considering the hype, so you have about as much chance as seeing a PC version of Bloodborne as a PC version of Demon's Souls. True that stranger things have happened but if Sony own the Bloodbone IP, which I am sure they do, then you best chances of playing that game is to buy a PS4.
I dont think it would be different at all. Consoles are more accessible to a wider audience. If someone asks if you are a gamer and you say yeah, the follow-up question is always Xbox or PlayStation. PC gaming is kind of a niche market and not everyone has the money to spend on upgrades if I game they want requires it.
For example, I bought Advanced Warfare the other day and it runs OK in SP on High but multiplaer, the main draw, I have to turn settings down to make it run at a playable level. I need to upgrade my Graphics Card (Im on a 7870 at the moment) and my RAM. GC is not a problem as the R9 series arent that expensive but RAM (my motherboard can only take DDR2) will run my around £90 per 4Gb stick.....yeah. So I need a new motherboard, CPU AND a whole new set of RAM to get it working OK.
Consoles dont have that issue as games are made to run on a set spec.
I know it seems like Im WAAAY off topic with that but what Im getting at is as far as I can see, its more viable for a company to aim for the greater demographic. It also means they dont have as many patches to roll out because of poeples different specifications as well.
If anything Ive said is completely wrong then feel free to correct me :) Im no hardware expert
Your statement came across as very accusitory when I read iiit, so it was just a reversal of the same thiing. :D
Probably the biggest reason the PC doesn't get exclusives in the same way as the PS4 or Xbone/WiiU whatever is that there's no one fighting to promote it. Microsoft make more money from someone buying an Xbox (+game licences) than they do a copy of Windows, so they aren't going to push PC exclusives (theyd much more likely push an Xbox exclusive) . They used to push PC gaming ages ago (which is what DirectX came from) but haven't properly bothered for ages, maybe if they terrible Windows store (where they made 30% profile, like Valve do off Steam sales) they might be more willing. But theres more money to be made elsewhere.
yeah, probably i'm agree with what you say...but i tend to see things the other way aorund though...nowadays, pretty much everybody owns a pc, due to console generations, a year ago a cheap PC could run a lot of "modern games" at least at medium settings...in my case i own a gaming rig, but even if i own a medium spec pc to game/navigate/see films, buying a console AND a good TV would costs me a resonable amount of time...
again, it's like you said but i think that it's true the other way around aswell...also, steam has played a big part in transforming PCs in consoles with auto updates, big picture, community, chats and forums all integrated, i think taht people who thinks that PC are harder to handle it's beacuse they are used to how gaming on PC were until 5 years ago...
sure, PC have more problems when it comes to patches, optmizations and stability, but my point is: if you are a console gamer, buying a gaming PC costs you money...if you are a PC gamer, buying a console AND a reasonably good TV costs you money in the same way...
the fact is that console market is still the priority for most of the publisher, even if things are changing as it seems
yea good point...as it of now the only market that promotes the PC platform is the indie one imho, if we can say that :)
Even there the more sucessful, "quality" indies will almost always have a console presence and the console owners will promote them. The only ones that remain PC exclusive are usually junk or niche games or "sim" type titles.
Platforms like Steam really do not much to promote those kind of titles, just take their 30%+ (total not profits) and maybe stick them on the storepage for a day amongst 10030448 other titles.
so we all have to trash our pcs and better gets ourselves a console? i don't see your very same reasons, first and foremost even if we receive barebones ports will always be better that the console counterparts tnx to higher framerate and fov where possible and additional filters like aa and af, m+k works decent for most of the genre out there, i will play a racing game with m+k everyday of the week rather than an fps or an rts with a controller..also, modding...
pc doesn't gets as many esclusive as console, ok...but for one, things are changing and two indie market has always a regard on the pc most of the times and only the smash hits goes on console too (and with smash hit i mean indie games taht has sold well which doesn't mean are outright better than indies that have sold less), multi platform release have the cheapest starting price on pc and even if comes later on pc will include all the dlc most of the time with a bigger reduced price...
the only esclusive that we will not see are those games developed by console manufactures in most casee...i'm a fan of the soul series so i do care if BB doesn't get released but this does not mean taht every pc gamers do care...overall, i still think that the pc platform is as good as consoles if not better and steam has only improved taht over time allowing to rerelase old classics, a wide variety of indies and lately ex-console exclusives
Bloodborne isnt a Souls game though, sorry to break it to you
strange, they do share the same combat system, have the same team and director of DeS (mostly) and they also share a gloomy setting, they also have a similar online messaging and coop system...also there are some in game connection between DeS and BB...if you ask me BB is a souls game 100% less the title
Ristar: The Shooting Star and Sonic the Hedgehog were developed by the same team, have a few similar mechanics and setting....Not related at all (aside from a Racing cameo)
Your point?
i don't recall ristar being a fast paced platformer that has powerup shields and rings that serves as lives and points...sooooooooooo
or you are saying that mario is potentially a sonic game?
i would as far to say that even lords of the fallen is souls-like game
What Im getting at is just because its the same dev and has a similar style it doesnt mean they are related at all
EDIT: Mario and Sonic are from different companies ;)