DARK SOULS™ II

DARK SOULS™ II

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Cent 19 ABR 2015 a las 17:49
Invading as an Arbiter Spirit
Is it broken? I've sat here 10 minutes spamming my blue eye orbs and havn't gotten a single invasions, nor have I been invaded by an arbiter spirit in a very long time.
I kinda feel like they broke something with the update. My SM is 1.3 mil, so I should be getting ez invasions. But I'm not getting any.
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jrubz 19 ABR 2015 a las 17:57 
it's dark souls 2, people are stuck in the arena with havelnuts trying to get redeye orbs instead of actually shedding blood...
7FOUR 19 ABR 2015 a las 18:11 
It's not broken per se, but blue eye orbs have always been a bit finicky, and the conditions required for someone to be invaded by an arbiter are much less likely to be met nowadays thanks to the split and diminished playerbase. In order to invade as a Blue Sentinel:

1. A target needs to have accumulated at least 10 sin points via invading or killing NPCs.
2. Said target needs to be within 3 soul memory tiers (above or below) of your own SM tier.
3. The target needs to be in an area where PvP is allowed.

Because red invasions are pointless, and due to the lack of a reason to kill NPCs, people rarely accumulate enough sin to be invaded unless they go out of their way to do so. Soul memory tiers further divide up the number of sinners accessible for invasion at any given time. And finally, people can avoid invasions completely by burning a human effigy or killing the area's boss (which also triggers the burned human effigy effect as of the SotFS patch).
Cent 19 ABR 2015 a las 18:14 
Publicado originalmente por Blue Istari:
It's not broken per se, but blue eye orbs have always been a bit finicky, and the conditions required for someone to be invaded by an arbiter are much less likely to be met nowadays thanks to the split and diminished playerbase. In order to invade as a Blue Sentinel:

1. A target needs to have accumulated at least 10 sin points via invading or killing NPCs.
2. Said target needs to be within 3 soul memory tiers (above or below) of your own SM tier.
3. The target needs to be in an area where PvP is allowed.

Because red invasions are pointless, and due to the lack of a reason to kill NPCs, people rarely accumulate enough sin to be invaded unless they go out of their way to do so. Soul memory tiers further divide up the number of sinners accessible for invasion at any given time. And finally, people can avoid invasions completely by burning a human effigy or killing the area's boss (which also triggers the burned human effigy effect as of the SotFS patch).

I knew most of that, but killing the area's boss prevents you from being invaded in said area? That I did not know.
jrubz 19 ABR 2015 a las 18:19 
Publicado originalmente por Your Pal Jake:
Publicado originalmente por Blue Istari:
It's not broken per se, but blue eye orbs have always been a bit finicky, and the conditions required for someone to be invaded by an arbiter are much less likely to be met nowadays thanks to the split and diminished playerbase. In order to invade as a Blue Sentinel:

1. A target needs to have accumulated at least 10 sin points via invading or killing NPCs.
2. Said target needs to be within 3 soul memory tiers (above or below) of your own SM tier.
3. The target needs to be in an area where PvP is allowed.

Because red invasions are pointless, and due to the lack of a reason to kill NPCs, people rarely accumulate enough sin to be invaded unless they go out of their way to do so. Soul memory tiers further divide up the number of sinners accessible for invasion at any given time. And finally, people can avoid invasions completely by burning a human effigy or killing the area's boss (which also triggers the burned human effigy effect as of the SotFS patch).

I knew most of that, but killing the area's boss prevents you from being invaded in said area? That I did not know.
only temporarily, it wears off in like an hour or two.
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Publicado el: 19 ABR 2015 a las 17:49
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