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As for DS2, I really many bosses design such as pursuer, smelter demon, looking glass knight, and many more since most of them looks cool, but threatening enough. Also i love every aspec on DS 2 DLCs.
DS2 bosses in general seem more memorable to me than most of the bosses from the first game.
My god you are so hardcore, playing without shield its still so easy, when im speed runing ds2 now im playing naked no shield no set just weapon to get extra stamina regen to kill bosses faster
Most of DS2 bosses are unremarkable. I cant even recall most of their names now.
Liked both Smelter Demon fights though and The Fume Knight gave me massive butthurt as well.
Oh and that horseboss was epic too...
I don't think the diff has much to do with it, at least for me. It's just the presentation and the design. Sif was unique and everyone has memorable moments from DS1 be it O&S or 4 Kings that really stand out. I played the crap out of DS2 the week it released and just didn't get the same feeling from the boss fights on my first play through. Not to say they were bad, or easy or anything negative, just not as memorable.
But that's subjective, so to each their own.
Not sure what you mean by "extra hard difficulty"... I'm putzin around in NG+5 with no troubles, except in some areas of the DLC's. Doing the NG no death/no bonfire run is giving me problems though.
Could reinforce the idea that one will always find their first Souls game the most memorable. However, I do think I err on Dark Souls 1 for the position such bosses have in the world. We know very well what Nito's place is in the world, even if his boss fight did not do him justice (same for Seethe, and all the other Great Lords now that I think about it... Gwyn probably faired better just because he was a fast fighter even if he could be parried). Sif is a very memorable boss fight made even more so with Prepare To Die edition's DLC area. There were a few that were just kind of 'there' of course (The puppet master guy from Catacombs, the Minotaur, Capra Demon, Centipede Demon, Giant/golem thing in Sten's Fortress, etc) that while explained, weren't woven in like the others were.
About the only boss fight that I think has that sort of organic weaving from the storyline into the gameplay is King Vendric himself, and that's an optional fight (The Giant Lord/Last Giant probably counts as well, with the over all plot/story of the land but its less obvious). Of course most bosses do have lore and an explanation to why they're there, but because the story is centered much more on you and than them, most bosses don't seem as important. Its particularly egregious when you remember that of the defining 'bosses' (try to think of them as 'chapter' bosses, each one kind of represents a major section of the game) from each version, we have:
Dark Souls 1: Quelagg (evil spider woman, might have it mixed up), Belfry Gargoyles, Ornstein + Smough, Seathe, Bed of Chaos, Four Kings, Nito, Gwyn. Every one of them has a major point/lore reason for being there with the exception of Belfry, they're woven tightly into the world that you're introduced to with that epic cutscene from the start.
Dark Souls 2: Lost Sinner, Old Iron King, Duke's Dear Freyja, Rotten, Vesdalt, Giant Lord, Nassandra/Aldia. The first four are kind of there, and only tie in in the fact that they seem to be 'reincarnations' of the holders of the Primal Souls in some way or another. Vesdalt serves decently enough, although there's no lead up or expectation to him, he's just another one of the guards that followed the King. Only the Giant Lord is really there once you understand the plot of the Kingdom which you'll get mostly after the fact, and Nassandra's set up is a couple of liness of dialogue and her talking down to you.
True, but remember DkS1 also showcased and gave us a large portion of the lore as well as a look at the important bosses in the opening cinematic as opposed to DkS2 falling in a hole after fireflies flew around.
As for the 4 Old ones in DkS2 - i wouldn't call them reincarnations but moreso they inherited the remains of their souls/power.
The Giant Lord is also the Last Giant - proof from the flavor text on the Soul of The Last Giant that was changed with the Scholar freepatch:
'Soul of the surviving giant, who was bound below the Forest of the Giants.
The lord of the Giants, who had brought wrack and ruin to the entire kingdom, was said to have been felled by an unknown warrior. His beaten and broken remains were then dragged beneath the stronghold, where he was sealed away.
Use the special soul of the Last Giant to acquire numerous souls, or to create something of great worth.'
I thought that was super cool because i remember a heated debate in the early days whether or not they were the same Giant.
Aye, but that cinematic certainly helped weave them in to the world and why you're murdering them than Dark Souls 2's example did. Overall your motivation for doing it is the same (go kill this dude and bring back his soul, told by another person whose advising and directing you), but that awesome cinematic lent those involved more oomph. So for the most part, I agree, the Dark Souls 1 bosses have more memorable ones can probably be traced more to that cinematic than to the actual mechanics of the fight itself.
And I know about the Last Giant/Giant Lord being the same, I was trying to talk about them as the same person with the slash. Although it did pretty much annihilate my theory that the Last Giant was the Giant's 'Queen' abducted by Vendric, thus prompting the extreme war lead by the King to get her back, but oh well. :P