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Hmmm, pity you can't just run and dodge past the scary enemies on your way to Smelter2. Oh, except you can. For another instance...
Git gud... XD
Different people can have their own opinions, but I've definitely felt that I've gotten my money's worth from both DLCs.
I'm sorry but where does wits come in when you are in a small corridor and enemy aggro all at once? You seem to skip the part in the OP where I said that there are solutions to get around the hoard of enemies in Dark Souls.
There's a couple different solutions here too. Shoot them with fire of some sort or use the flamespitting moveable turrets to take em out. The DLC isn't as hard as you're making it out to be. It relies on paying attention to everything around you, not just enemy numbers. The more enemies there are, the more likely there is to be some mechanic or environmental object you can utilize to make things less difficult than they might appear.
You get charcoal pine resins and some of the best pyromancies in the game. This just sounds like another complain by you because you found it difficult. :p
Normal post by you/10 :D
Other than that, I enjoyed this better than Sunken King DLC where every enemy had infinite poise.
The point of the exploding barrel enemies is to take out the giants faster. You realise the giants leak magma to make them explode. OIK makes you take on enemies and ambushes differently than the rest of the game. Its not for running in and smashing everything.
also this reeks of troll, you actually want flame butterflies?