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Relatar um problema com a tradução
They seem to compliment each other, rather than cancel each other out.
According to the patchnotes you will cancel any buffs you place on yourself but if the buff is received from ANOTHER person then they will be allowed to stack.
Haven't tried this myself tho.
A player can only buff themselves (GMB, SO, Bountiful Sunlight, Numbness, etc) once and their weapon (MW, GMW, CWM, SB, DB, etc.) at any one time. If the player attempts to buff themselves more than once, the former buff is canceled out while the new one replaces it.
However, if a player summons a white phantom and that phantom uses a buff that can affect other players, then a player can have more than one "self-buff."
Actually having just one buff is the way to go. Look at DS1, you couldn't stack buffs up, not even green bossom and power within and everything was fine.
Its not like you need all the buffs to tackle NG+7 or higher. Heck, its even doable without buffs.
You don't need it.
I think Power Within also had the effect of the Green Blossom, so Ingesting one (assuming you could Multi-buff) would only increase the already-quickened Stamina Regen Rate.
Power within only increased damage it had nothing to do with stamina.
Both power within and Green bossom were counted as buffs hence cant stack them.
Personal buffs such as iron flesh, great magic barrier, green bossoms, power within etc were not stackable.
When i learnt that buffs were stackable in DS2, i already know bad stuff was gona happen.
From a PvE standpoint of view, the buffs made sense and were functioning well but when it came to PvP, this: http://www.youtube.com/watch?v=TboX4CPGWHA is what was happening.
Yeah, that Buff Stacking looks pretty skrubby, glad they patched it out.