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Nah, just every weapon. Anyone in this thread could probably beat the ♥♥♥♥ out of these guys with any of the reasonable weapons in the game.
So i don't mean the bleeding or range of the weapon.
but just the attack animation looks bad to me.
I understand a zweihander, or any massive sword resisting impact with the ground.
but a katana is dmged easily if used like that.
No kendo/katana user would ever slam his sword on the ground like that.
It's just a bit of a let down.
Guess I'm sticking to my murakumo.
Why dont you complain about something logical. like "why do katanas do way too much damage", or "why are they so much longer than their real life equivalents". Oh yeah, it is a japanese game. Gotta make a weapon from their culture the strongest.
Are you implying that i'm not righted to talk about a part of the game that bothers me immersion wise?
Explain why thiis isn't logical? It seems logical to talk about something that bothers me in the game. To me it seems ultra greatswords do way too much damage. but w/e this is not a topic about that.
It seems you're a bit salty when you posted that comment, did you get killed by some katana users or something?