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If you are afraid of attacking NPCs then switch out from your sword when talking to them. But generally, I like the idea. It fits in with the idea of some NPCs being untrustworthy. Anyone "could" be your enemy so it's only natural that you can attack them all.
Should they be invincible like some NPCs in the Elder Scrolls games?
Why they slap you down? Why not to kill the torch wielder instead (to show the "slow players" that this will happen if you light the torch)?
That might not be the best idea ever, but something like that.
I would shut it off completely if I could.
And the fact that this game is going so extremely hard with it's "learning by doing" attitude that even the simplest of game mechanics can be completely misunderstood, depending on how players are first introduced to them, doesn't make any sense to me.
I was having a lot of fun learning everything at first, but eventually it just got ridiculous to me that almost NOTHING is explained.
My point is that in my opinion the devs fail when the player can walk into a room, see a big scary scorpion man, and mistake it for a miniboss without even geing corrected when attacking it.
Trust me when I say that when I was searching for a solution to this online, I found countless of posts from people who have played through the entire game and first THEN, while reading the forum, realized that this was a friendly NPC.