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So no.
Hmm, that's kind of what I thought happens. I was more questioning if enemies will catch up with me again on NG.... say 7 or something. I want to keep leveling up and see what a fully powered char can do but I'm already only doing necessary bosses and rushing past a lot of enemies. They don't catch up. I have the same faith (50) I had like 50-100 levels ago and it still does the same same damage to enemies even though they are supposedly stronger. Only notice their strength in melee, but then I can always just use santiers or some other OP PvE ♥♥♥♥.
Eventually you'll build yourself in such a way that one character can do anything and murder everything while doing it. If you wan challenge you have to create someone from scratch who still has weaknesses.
I appreciate your input but it kind of defeats the purpose. I don't want to gimp myself for a challenge. I want a challenge for a "fully grown" char. This already is my second character. The first was 100% melee. First dex, then strength. The second character I started, I tried with a focus on faith. I'm still playing that second char but have now switched to a mundane build.
As for new classes: I feel I already have tried lots of different types of characters. In between I've experimented with all kinds of setups, weapons, spells... I like the pure melee type because it (probably) needs the most skill. I like the spell casting types because nuking enemies from afar is so easy and nice.
In short: I'm looking for a greater increase in enemy strength. I guess I won't get that and thus I think DSII is mostly over for me. It's been a fun ride.
so if you keep going you will eventually overshoot the enemies, it will take ages and be ultra boring getting there though, personally the only things worth it are NG and one NG+ run as then you have all the loot and killed all things, or at least anything you could want.
then start a new character from scratch and do something different with them
It honestly wouldn`t make the game much harder anyway. Oh, I can only ♥♥♥♥ up once before I have to flask, big ♥♥♥♥♥♥♥ deal.
Well there`s an easy way to test that; Ascetics.
Guess I'll do some research on that. I know there'll be blue flames on the map at some point but idk if it just symbolizes the final level of enemy strength or it really means the enemies become a lot tougher one last time.
I guess you're right. Still, if all the enemies hit a lot harder and you have only a limited number of fu ck ups until you can't flask anymore it'd probably make a slight difference.
Thanks for all you guys' input.
Edit:
Yeah, I know about the surprise and it'd certainly be a new challenge. I don't think I'd have the patience for it though. My own "fault", I guess, but it really sounds like a chore to me.
Cosplay!
just as example, at level 21 of the area mobs in no man's warf are dying from 3 arrows still. they drop 800 souls on kill (and they drop same amount of souls on +9). They damage output also stops at +9.
p.s. i don't really remember is it +9 or +10. But point is game is still less challenging than on your first playthrough.
Ng+ difficulty has always been pretty broken, though I found the new phantoms pretty fun the first time I saw them, if you really want a challenge though you're gonna have to try a challenge build like sl1 or limiting yourself to certain weapons etc.