DARK SOULS™ II

DARK SOULS™ II

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Any cheap bosses like the Bed of Chaos?
The Bed of Chaos was the only cheap boss from DaS 1. Would you say there's an equivalent in DaS 2?
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Messaggio originale di Kalis:
Messaggio originale di Zefar:

Because the boss alone is easy once you get rid of the status giving monsters. So the enemies are a cheap way to make the boss more difficult.

But for topic starter, if you want to survive vs most bosses quite fine you can use a great shield with 100% block on melee.

But they enemies are part of the boss fight. That is like saying that if you just removed a certain attack combo from a boss he would be easy.
It's mostly refered to bosses who are NOTHING, if their annoying adds are not around helping, for example the royal rat authority. The lost sinner is a pretty challenging boss on it's own, but they felt the need to add 2 freaking pyros to her fight in NG+, that's not good design, that's just being cheap, especially if you're melee, you almost get no room for attacking. Also the ninjas on flexible sentry... it's such a pathetic boss, but the ninjas ♥♥♥♥ everything up, not to mentions it's the only place you see then, so what are they even doing there.
Ultima modifica da Hoopla; 14 mag 2014, ore 22:56
Messaggio originale di Ingway:
Messaggio originale di Kalis:

But they enemies are part of the boss fight. That is like saying that if you just removed a certain attack combo from a boss he would be easy.
It's mostly refered to bosses who are NOTHING, if their annoying adds are not around helping, for example the royal rat authority. The lost sinner is a pretty challenging boss on it's own, but they felt the need to add 2 freaking pyros to her fight in NG+, that's not good design, that's just being cheap, especially if you're melee, you almost get no room for attacking. Also the ninjas on flexible sentry... it's such a pathetic boss, but the ninjas ♥♥♥♥ everything up, not to mentions it's the only place you see then, so what are they even doing there.

I think we are just gonna have to agree to disagree on this.
With the way people complain about the game being cheap, you'd think every room with more than two enemies contains the bed of chaos.
Messaggio originale di Zukabazuka:
Messaggio originale di Kalis:

Why is it that people think having to fight multiple enemies is cheap?
Because adding 3 necromencers shooting magic, 2 big dudes with shields and add 4 undead monsters in a single room doesn't make the game "harder". Just cheaper.

It is harder, it's a new way of dealing with them. It adds kiting to the mix, better positioning and using your stamina more so you don't spend it all on the first one and have nothing left for the 2nd/3rd.

The gargoyle fight is in no way cheap, they have reduced the health of each of them to the point where all of them equal the 2 from the first 1. So it is fair, you just have to adjust your style to be able to deal with multiples instead of sitting tanking and spanking your way like ds1.
Ultima modifica da Skyforger; 14 mag 2014, ore 23:05
There is no Bed of Chaos boss but there is a Bed of Chaos-like ambush (which you can just run away from, but good luck knowing where to run to the first half dozen times you get to that part).

Edit: by "Bed of Chaos-like" I mean most people end up getting to that place multiple times and slowly defusing the place between deaths, since there are monster spawning pieces of furniture in there that do not reset on your deaths after you destroy them.
Ultima modifica da eb; 14 mag 2014, ore 23:11
That doesn't make it harder, just unecessarily longer and more boring. I guess you could say that technically it is harder, thanks to it being a test of patience. The only risk is actually trying to speed the fight up by risking an extra hit here or there. Same with Sinner and Sentry. In fact, that's the same strategy for every boss that has multiples. Stay on the defensive till they both finish their combos at the same time, attack once and repeat. I wouldn't call that good game design. Anyway, that's just my opinion.
I would call Ancient Dragon fairly cheap. It's one of the single best examples in the franchise where foreknowledge far outweighs the need for skill.

Anyone going for the first time, solo, no guide approach (the way a game that emphasises difficulty should be played imo) is definitely going to be coming back for a second try. He absolutely demands a mix of meta and routine. Something that you won't get the chance to grasp if none of the previously stated conditions are broken.

Some bosses are poor for doing forgiving, weak damage. Some bosses are poor for generously slow attack animations. Ancient Dragon is poor for requiring his moveset to be manipulated (and slow animations besides Rain of Fire which, while slow, demands you to react to well in advance).

Sticking with the first time, solo, no guide perspective, this boss is as close to a forced replay as can be without literally being impossible. Yet if you prove you can beat him once, you can beat him a million times.

It's a far contrast from many of the DS1 bosses which, while very difficult to beat first time were still realistically doable with caution and initiative alone. Kalameet as a good example, if we're talking about the actual fight and exclude that silly instance where he flies over and effortlessly cooks you.
Bed of chaos.. wow.. thank you for reminding me of how terrible that fight was. I had pretty much forgotten. Nothing as dumb as that in this game. There are cheap bosses but nothing that makes you use the terrible jumping mechanics or die, while dodging 2 shotting slams.
dragonrider.....beat the pulp out of him using bare fists
I'll never understand the hatred for Bed of Chaos. As long as you didn't try to jump across gaps, you weren't going to die.
Messaggio originale di Kalis:
Messaggio originale di k3rr3k:
If by cheap you mean poorly designed bosses then yes. I would say most of the bosses are poorly designed with the only annoying ones being the Giant Lord, Royal Rat Authority, Darklurker, Vendrick on first attempt, Acient Dragon, and Ruin Sentinels.

How is the Giant Lord annoying? It is like the exact same fight as the Last Giant.

It's not so much the Giant Lord himself but more that the camera auto targets his mid section and can't handle the small area it gives you to fight him. I couldn't see ♥♥♥♥ the first time I killed him and had to pretty much guess when he was swinging at me.
Everyone has died to Mytha, the Baneful Queen at least once minimum. Admit it
Messaggio originale di xFrostKnightx:
Everyone has died to Mytha, the Baneful Queen at least once minimum. Admit it

Never to that chick, seemed pretty standard 2-3 combo with the occasional spell.. that's Souls' bread and butter.
Messaggio originale di xFrostKnightx:
Everyone has died to Mytha, the Baneful Queen at least once minimum. Admit it
Actually didn't. She's ♥♥♥♥ without her pool of poison. I got an anonymous tip from the floor to Try torch.
Messaggio originale di Zefar:
Messaggio originale di Kalis:

Why is it that people think having to fight multiple enemies is cheap?

Because the boss alone is easy once you get rid of the status giving monsters. So the enemies are a cheap way to make the boss more difficult.

But for topic starter, if you want to survive vs most bosses quite fine you can use a great shield with 100% block on melee.

honestly, shields are too OP in this game as far as PVE goes...and so is magic, i hardly died in DkS2 compared to 1 cause i dont think the gear is toned down enough for the game, greatswords/str is too strong, shields literally work better then any gear piece u have on, and using magic/faith builds is like putting the game difficulty on easy mode, not sure if you guys made it easier cause of casual players or what but i dont get that feel where if i die i have to adjust to my mistakes...cause everythin has been hack and slash steamroll so far.
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Data di pubblicazione: 14 mag 2014, ore 21:45
Messaggi: 38