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I think we are just gonna have to agree to disagree on this.
It is harder, it's a new way of dealing with them. It adds kiting to the mix, better positioning and using your stamina more so you don't spend it all on the first one and have nothing left for the 2nd/3rd.
The gargoyle fight is in no way cheap, they have reduced the health of each of them to the point where all of them equal the 2 from the first 1. So it is fair, you just have to adjust your style to be able to deal with multiples instead of sitting tanking and spanking your way like ds1.
Edit: by "Bed of Chaos-like" I mean most people end up getting to that place multiple times and slowly defusing the place between deaths, since there are monster spawning pieces of furniture in there that do not reset on your deaths after you destroy them.
Anyone going for the first time, solo, no guide approach (the way a game that emphasises difficulty should be played imo) is definitely going to be coming back for a second try. He absolutely demands a mix of meta and routine. Something that you won't get the chance to grasp if none of the previously stated conditions are broken.
Some bosses are poor for doing forgiving, weak damage. Some bosses are poor for generously slow attack animations. Ancient Dragon is poor for requiring his moveset to be manipulated (and slow animations besides Rain of Fire which, while slow, demands you to react to well in advance).
Sticking with the first time, solo, no guide perspective, this boss is as close to a forced replay as can be without literally being impossible. Yet if you prove you can beat him once, you can beat him a million times.
It's a far contrast from many of the DS1 bosses which, while very difficult to beat first time were still realistically doable with caution and initiative alone. Kalameet as a good example, if we're talking about the actual fight and exclude that silly instance where he flies over and effortlessly cooks you.
It's not so much the Giant Lord himself but more that the camera auto targets his mid section and can't handle the small area it gives you to fight him. I couldn't see ♥♥♥♥ the first time I killed him and had to pretty much guess when he was swinging at me.
Never to that chick, seemed pretty standard 2-3 combo with the occasional spell.. that's Souls' bread and butter.
honestly, shields are too OP in this game as far as PVE goes...and so is magic, i hardly died in DkS2 compared to 1 cause i dont think the gear is toned down enough for the game, greatswords/str is too strong, shields literally work better then any gear piece u have on, and using magic/faith builds is like putting the game difficulty on easy mode, not sure if you guys made it easier cause of casual players or what but i dont get that feel where if i die i have to adjust to my mistakes...cause everythin has been hack and slash steamroll so far.