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what
Might be a similiar thing in this game, probably.
i am litterally luaghing while typing this thats not how dark souls works at all
Did you actually read my post?
I am literally laughing at your silly reply; what Sinslith said is COMPLETELY correct.
Some enemys have a vanishing effect such as demons.. other enemies stay there until you move far enough away/stop looking at them. It doesn't matter because in the end all enemies need to be culled for performance reasons.
The only reason DS1 didn't do that was literally because it was a bad/lazy design choice. In the world of game development, the idea of leaving corpses everywhere is considered bad design because they serve almost no purpose and cause a massive dent in performance and loss of memory. I'm very sure it was in FROMs, and all the consumers interest to have a functional, smooth gameplay experience.