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but do u know if the bonus numbers (the armor scaling) makes it worth leveling?
Thing is if i planed to do a certain build with most stats above 10 or w.e but can live with having 5 or less vitality, (Since all classes are same level latter on on builds if u have same stats) would it not be best to choose the class with the lowest starting vitality?
Your weight load affects, how far you roll, and *your stamina regen*. It goes not have break points like in DS1. The effect simply scales linearly with how much you wear. There are however special break points at around 70% and above 100% I think.
Thus even if you are below 70% you wont fat roll, but you wont roll as far, and your stamina will regen slower than at 20% or 0%; trash mobs are not too much of a threat anyway, and extra stamina is good. Bosses hit like a truck and armor and poise don't seem to do much. So what benefit is all that armor giving you - it sure will make you roll less far and slow down your stamina regen though!
I feel a certain bandit recommendation coming....
honestly only a few armor sets seems to make a difference on the damage, and theyre all the heaviest ones...
But gaining adapt and attonment to make agility 120, would it not cancel out the 70%roll bcuz it gains your iframes? and this is jsut questions as i feel like a jester thomas cosplay would b fun to make for pvp
Bandits vitality is highest starting vit, so it would be the worst class to choose in this situation