DARK SOULS™ II

DARK SOULS™ II

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Asylum May 1, 2014 @ 4:25am
Is vitality worth it?
Is vitality worth it if you have a set armor in your mind and weapon set and it wont exceed 70% weight? ie stay at 6 vit bcuz ur a mage and use robes for cast speed up and ur staffs etc dont weigh alot)

Also i know that it gives bonus stats for ur vit level, but its not the only stat that gains it and dont know if the numbers are worth the SL
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Showing 1-15 of 15 comments
Kashra Fall May 1, 2014 @ 4:26am 
If you don't exceed 70%? No, I'd say not.
Asylum May 1, 2014 @ 4:27am 
Originally posted by Kashra Fall:
If you don't exceed 70%? No, I'd say not.

but do u know if the bonus numbers (the armor scaling) makes it worth leveling?
Marsson May 1, 2014 @ 4:28am 
If you're sure you will keep below 70% equip load I'd say no. Though the chance is that you find a new armor/gear set that you want to use, and that you then have to level up your VIT significantly.
Kashra Fall May 1, 2014 @ 4:28am 
I am not so sure people care too much about armor value honestly. I had 1200 armor value and still got hit like I had none.
Asylum May 1, 2014 @ 4:32am 
Originally posted by Marsson:
If you're sure you will keep below 70% equip load I'd say no. Though the chance is that you find a new armor/gear set that you want to use, and that you then have to level up your VIT significantly.

Thing is if i planed to do a certain build with most stats above 10 or w.e but can live with having 5 or less vitality, (Since all classes are same level latter on on builds if u have same stats) would it not be best to choose the class with the lowest starting vitality?
hughw May 1, 2014 @ 4:36am 
On paper it sounds good. In my experience when I fight a boss, the first thing I do is take off all my armor.

Your weight load affects, how far you roll, and *your stamina regen*. It goes not have break points like in DS1. The effect simply scales linearly with how much you wear. There are however special break points at around 70% and above 100% I think.

Thus even if you are below 70% you wont fat roll, but you wont roll as far, and your stamina will regen slower than at 20% or 0%; trash mobs are not too much of a threat anyway, and extra stamina is good. Bosses hit like a truck and armor and poise don't seem to do much. So what benefit is all that armor giving you - it sure will make you roll less far and slow down your stamina regen though!
TwoFlapjacks May 1, 2014 @ 4:37am 
Originally posted by Asylum:
Originally posted by Marsson:
If you're sure you will keep below 70% equip load I'd say no. Though the chance is that you find a new armor/gear set that you want to use, and that you then have to level up your VIT significantly.

Thing is if i planed to do a certain build with most stats above 10 or w.e but can live with having 5 or less vitality, (Since all classes are same level latter on on builds if u have same stats) would it not be best to choose the class with the lowest starting vitality?

I feel a certain bandit recommendation coming....
Berioth May 1, 2014 @ 4:38am 
depends on what set of armor and weapons you want to use, if you know you won`t need vitality to stay below 70%(or 50% as some people prefer) you can avoid putting points into it

honestly only a few armor sets seems to make a difference on the damage, and theyre all the heaviest ones...
Asylum May 1, 2014 @ 4:39am 
Originally posted by hwalters:
On paper it sounds good. In my experience when I fight a boss, the first thing I do is take off all my armor.

Your weight load affects, how far you roll, and *your stamina regen*. It goes not have break points like in DS1. The effect simply scales linearly with how much you wear. There are however special break points at around 70% and above 100% I think.

Thus even if you are below 70% you wont fat roll, but you wont roll as far, and your stamina will regen slower than at 20% or 0%; trash mobs are not too much of a threat anyway, and extra stamina is good. Bosses hit like a truck and armor and poise don't seem to do much. So what benefit is all that armor giving you - it sure will make you roll less far and slow down your stamina regen though!

But gaining adapt and attonment to make agility 120, would it not cancel out the 70%roll bcuz it gains your iframes? and this is jsut questions as i feel like a jester thomas cosplay would b fun to make for pvp
Asylum May 1, 2014 @ 4:40am 
Originally posted by Fatum Ignis:
Originally posted by Asylum:

Thing is if i planed to do a certain build with most stats above 10 or w.e but can live with having 5 or less vitality, (Since all classes are same level latter on on builds if u have same stats) would it not be best to choose the class with the lowest starting vitality?

I feel a certain bandit recommendation coming....


Bandits vitality is highest starting vit, so it would be the worst class to choose in this situation
Berioth May 1, 2014 @ 4:40am 
if he wants lowest vit would be swordsman, 4 starting vit lol
TwoFlapjacks May 1, 2014 @ 4:40am 
ah okay my bad, i was thinking about a certain thread(s) you made earlier
Last edited by TwoFlapjacks; May 1, 2014 @ 4:41am
Asylum May 1, 2014 @ 4:42am 
Originally posted by Berioth:
if he wants lowest vit would be swordsman, 4 starting vit lol
now regarding this, would starting a mage be better in general? due to an easier start, and im thinking ill need maybe 5 atleast for robes, and pyro gloves
Last edited by Asylum; May 1, 2014 @ 4:42am
Asylum May 1, 2014 @ 4:43am 
Because lets all be honest, jester thomas is the like best npc summon, hes just fun to have on your team :)
Asylum May 1, 2014 @ 4:44am 
Also, because of this build, does having 2 +10 pyro gloves make u do more dmg? using pyromancy spells? like can u potentialy, "power stance" a pyro glove?
Last edited by Asylum; May 1, 2014 @ 4:47am
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Date Posted: May 1, 2014 @ 4:25am
Posts: 15