DARK SOULS™ II

DARK SOULS™ II

查看统计:
Vicious 2014 年 4 月 25 日 上午 11:32
Enemy respawn limit = terrible game
I can understand why the devs put a cap on enemy respawns, but that is how a majority of players PLAY this game, but farming enemies until they are strong enough to beat a boss. The knight in the Forest of Giants has been unwinnable, and I have to go past him to even harder enemies to level up. You have escetics, yes, but they make enemies EVEN HARDER, and in a New Game +, EVEN HARDER STILL. Combine that with weapons breaking after 20 odd swings, and the game hits a wall for players like me. Finally, asking for help on any forum/board gets the GIT GUD response. This only enforces the mantra of 'pirate before ya buy-it'. What a damn waste of money...
< >
正在显示第 46 - 56 条,共 56 条留言
Chemorrhage 2014 年 6 月 15 日 下午 11:33 
personally I really really WANT to give this game a shot, but no respawning enemies? Deal Breaker imo. I don't care about the grinding limiting aspect, that could easily be done by setting it up so after enemy NPC has died X number of times he no longer drops rewards, or drops lowered rewards. The real issue I find with this is what if I just want to jump into the game on my Badass character and carve up a few enemies for the fun of it? Sure I can do Co-op but why do I HAVE to jump into other games to fight just rank and file hordes? If I can't just sit down one day and lay out the pain because I feel like it because there's noone for me to clash swords with; Well bring on the next game...
Big Boom Boom 2014 年 6 月 15 日 下午 11:35 
引用自 Chemorrhage
personally I really really WANT to give this game a shot, but no respawning enemies? Deal Breaker imo. I don't care about the grinding limiting aspect, that could easily be done by setting it up so after enemy NPC has died X number of times he no longer drops rewards, or drops lowered rewards. The real issue I find with this is what if I just want to jump into the game on my Badass character and carve up a few enemies for the fun of it? Sure I can do Co-op but why do I HAVE to jump into other games to fight just rank and file hordes? If I can't just sit down one day and lay out the pain because I feel like it because there's noone for me to clash swords with; Well bring on the next game...

Bonfire ascetic it, duh.

It is to prevent people abusing mobs for PvP duel.
SpookySmile 2014 年 6 月 15 日 下午 11:38 
Just
引用自 Year Zero
GIT GUD
But, seriosly. Farm boss battles by getting summoned, as Heartbleed said, or PvP.
Sire 2014 年 6 月 15 日 下午 11:59 
引用自 Chemorrhage
personally I really really WANT to give this game a shot, but no respawning enemies? Deal Breaker imo. I don't care about the grinding limiting aspect, that could easily be done by setting it up so after enemy NPC has died X number of times he no longer drops rewards, or drops lowered rewards. The real issue I find with this is what if I just want to jump into the game on my Badass character and carve up a few enemies for the fun of it? Sure I can do Co-op but why do I HAVE to jump into other games to fight just rank and file hordes? If I can't just sit down one day and lay out the pain because I feel like it because there's noone for me to clash swords with; Well bring on the next game...
what are you even talking about O_o? the regular mob enemies don't respawn after like 7 times so unless you keep repeatedly dying the enemies will still be there buddy. of course some enemies dont respawn ala black knights in das1. also not all enemies have the respawn limit either.

also you dont even need to grind in any of the souls games. the problem is not knowing how to minmax your character the first time you play.
Evertrill 2014 年 6 月 16 日 上午 12:04 
No point in telling OP to git gud since this post is from Apr 25 so he has either gotten gud or gave up.
SundownKid 2014 年 6 月 16 日 上午 12:28 
Ascetics makes enemies harder, yes, but you don't have to grind enemies to actually beat the game, so it makes no difference if they respawn or not. If anything, limited enemy respawns makes the game easier, not harder. And it takes a LOT of dead enemies to make them stop respawning.
Duck Game Pro Player 2014 年 6 月 16 日 上午 12:35 
There is a way to mod a game in order to have endless mobs. Contact me if you need further information :)

btw I've played this way on-line since 1st of may - VAC free :)
最后由 Duck Game Pro Player 编辑于; 2014 年 6 月 16 日 上午 12:37
READ PALE 2014 年 6 月 16 日 上午 12:39 
引用自 ΣnigmA
this game in a nutshell, they dont know what to do with the series anymore and have now passed to the world of beign cheap. Enemies spawning right behind you when picking up a item, joining champions covenant without knowing, limited respawning to punish you more etc. the 1st 2 games were good albeit they had stypid implementations aswell that basically killed me from playing any of them more than once through the story but with dkS2 they hit rock bottom. The game is already regarded as the worst of the 3 any way aswell by now.
1. Do you mean the invisible guys in the fog? They do not spawn, they simply follow you there.
2. Without knowing? It SPECIFICALLY tells you that "this will set you on an arduous path". Shalquoire also mentions that joining it will make your life more difficult. Learn to read for once.
3. In fact, this is hardly a punishment. This will punish those who want to overfarm and breeze through the boss, but will relieve those who struggled to get to the boss/next bonfire intact.
Azrahan (已封禁) 2014 年 6 月 16 日 上午 2:59 
引用自 ΣnigmA
this game in a nutshell, they dont know what to do with the series anymore and have now passed to the world of beign cheap. Enemies spawning right behind you when picking up a item, joining champions covenant without knowing, limited respawning to punish you more etc. the 1st 2 games were good albeit they had stypid implementations aswell that basically killed me from playing any of them more than once through the story but with dkS2 they hit rock bottom. The game is already regarded as the worst of the 3 any way aswell by now.
1. Do you mean the invisible guys in the fog? They do not spawn, they simply follow you there.
2. Without knowing? It SPECIFICALLY tells you that "this will set you on an arduous path". Shalquoire also mentions that joining it will make your life more difficult. Learn to read for once.
3. In fact, this is hardly a punishment. This will punish those who want to overfarm and breeze through the boss, but will relieve those who struggled to get to the boss/next bonfire intact.

All of those things you listed required basic logic to figure out. One thing I've noticed about a lot of people who complain the loudest in the forums is that they all seem to not want to USE basic logic, but rather would prefer to spend the time they could be using to improve themselves as a gamer whining for nerfs and threatening to quit like it might actually influence bamco/from/whoever else to do what they want.
axelmonster 2014 年 6 月 16 日 上午 3:04 
引用自 Aelzair
All of those things you listed required basic logic to figure out. One thing I've noticed about a lot of people who complain the loudest in the forums is that they all seem to not want to USE basic logic, but rather would prefer to spend the time they could be using to improve themselves as a gamer whining for nerfs and threatening to quit like it might actually influence bamco/from/whoever else to do what they want.

People just to get their hands held. Figuring things out for yourself takes effort, it's so much handier of the game just outright tells you everything, preferably with an on-screen quest tracker, minimap and big glowing arrows pointing the way.
Actually having to think while playing a game?! Preposterous!
Azrahan (已封禁) 2014 年 6 月 16 日 上午 3:13 
引用自 axelmonster
引用自 Aelzair
All of those things you listed required basic logic to figure out. One thing I've noticed about a lot of people who complain the loudest in the forums is that they all seem to not want to USE basic logic, but rather would prefer to spend the time they could be using to improve themselves as a gamer whining for nerfs and threatening to quit like it might actually influence bamco/from/whoever else to do what they want.

People just to get their hands held. Figuring things out for yourself takes effort, it's so much handier of the game just outright tells you everything, preferably with an on-screen quest tracker, minimap and big glowing arrows pointing the way.
Actually having to think while playing a game?! Preposterous!

See, while I play games that have those things, I usually turn them off when possible/get mods that remove them, because well... it's more fun to explore and get lost and learn more about the game/world. What bothers me most though... so many games that use those things these days don't even have alternate paths/open worlds, it's all just linear paths that lead from objective A to Objective B with some enemies or obstacles between. So there's literally no point to the objective tracker or minimap or arrows. I remember when games took actual thought and effort to play, and as I've said several other times, the souls games were meant to pay homage to that generation of gaming.
< >
正在显示第 46 - 56 条,共 56 条留言
每页显示数: 1530 50

发帖日期: 2014 年 4 月 25 日 上午 11:32
回复数: 56