DARK SOULS™ II

DARK SOULS™ II

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angelar 24/abr./2014 às 19:15
FIXED: Deadzone on sixaxis controller
*Update 10/14/14

The files on nexus and dropbox in this thread seem unavailable. For now, I've uploaded the most recent version I have to this location: https://www.dropbox.com/s/flw8ap8f9nwp4rs/ds2deadzonefix-76-.rar?dl=0

Note that I did not create this fix; the original creator seems absent at the moment!

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There is now a fix for this issue thanks to KrossX and MTaye! Information on page 4 at this link: http://steamcommunity.com/app/236430/discussions/0/558754259719740144/#c558754899546191912

The fix on nexus: http://www.nexusmods.com/darksouls2/mods/76/?

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I've used a PS3 controller for PC games for the past several years.

In Dark Souls 1, if I'm running forward and wiggle the left control stick slightly, my character moves fairly responsively and will wiggle left and right.

In Dark Souls 2, If I'm running forward and wiggle the left control stick slightly, my character moves in a straight line and does not turn at all unless I move the stick enough.

Is anyone else experiencing this? I don't see any other comments on it but the the lack of minute movements and the illusion of latency it creates during regular gameplay feels fairly obvious to me & really gross/difficult to ignore.
Última edição por angelar; 14/out./2014 às 12:55
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Linblum 26/abr./2014 às 15:41 
I think this is due to the new animation system, movement is also the same in the console version, you'll get used to it eventually and it actually feels better than Dark Souls.
MyuniHausen 26/abr./2014 às 15:48 
Same here, Controls all choppy with XBOX 360 Controller, DS1 by far more precise.
Zefka 26/abr./2014 às 16:01 
I tried telling my friend this, he didn't believe me when I said it feels way off to me and he's a much more hardcore souls player then me. I kept on falling off the edge in the tutorial area because of this. I'm more used to it now but I'd like it to be more like DS1
angelar 26/abr./2014 às 19:35 
Escrito originalmente por Linblum:
you'll get used to it eventually and it actually feels better than Dark Souls.

no, it really doesn't. it feels like ♥♥♥♥.

the game is not unplayable but not being able to make precise movements is an arbitrary handicap.
sync 26/abr./2014 às 19:40 
Clunky with controller and unplayable with keyboard+mouse? In 2 hours (after the game finish the download) I'll have the time of my life! Can't wait.:floater:

Glad I just paid 20$ for it, a bargain is never bad though.. Well, I'll see soon. :)
Plibbo64 26/abr./2014 às 19:47 
So.. can we determine whether this is an isolated issue or is it every game? My friend didn't notice the issue, also using an xbox controller. He said he's not getting the 'running in a square' when he tries to run in a circle.

Can anyone verify if it's just how the game plays or if it's just us?

It's like it's forcing wsad directions on the joystiq.
angelar 27/abr./2014 às 13:41 
bump
Angel 27/abr./2014 às 14:18 
Escrito originalmente por Polioliolio:
So.. can we determine whether this is an isolated issue or is it every game? My friend didn't notice the issue, also using an xbox controller. He said he's not getting the 'running in a square' when he tries to run in a circle.

Can anyone verify if it's just how the game plays or if it's just us?

It's like it's forcing wsad directions on the joystiq.

this is exactly the impression that I had, and I can confirm a friend of mine in Australia is having the same problem.

Knowing Namco Bandai's "amazing" customer support though, I am pretty sure we will never have this issue acknowledged much less fixed.
MTaye 29/abr./2014 às 15:16 
Well, there's a workaround, but you lose the force feedback and you can't use both triggers simultaneously. It's possible using x360ce and upping the antideadzone to a specific value. Here's the config that works for me - ds2deadzonefix[www.dropbox.com]. Extract this into your DS2 "Game" folder, where the main executable is.

This fix eliminates the deadzone entirely, which means that both character and camera will be moving all the time, which is annoying. That's why you have to finally force a proper deadzone with either motioninjoy, ds3tool or scp xinput wrapper, whatever you're using basically. Try a deadzone between 10 and 20 to see what you like. I don't know how to force the deadzone with the official xbox 360 controller drivers though (I'm using a DS3 via scp xinput wrapper). Btw, the deadzone setting in x360ce won't work, so don't bother. Anyway, if you did it correctly, you should have a similar feel to the first DS.

And for those wondering why DS2 has such a ♥♥♥♥♥♥ implemented deadzone, well, thank microsoft for their default xinput deadzone implementation, which is beyond stupid. Instead of evaluating both x and y axis to see, if they are in the deadzone range, it checks the deadzone for each axis separately, so you lose the range in both x in y axis even when the thumbstick is nowhere near the center. Thanks Microsoft! And yeah, the same problem plagues the Xbox 360 version as well, and many other games that use xinput.
Última edição por MTaye; 29/abr./2014 às 15:19
angelar 30/abr./2014 às 8:53 
sorry to say, but that software doesn't seem much better than the issue itself. it can't even locate the settings included in the rar. they're in the game folder where they should be, "browse my computer for settings" lists the game folder, still can't find it. even if i type the direct file path manually it doesn't load them

obviously if i do none of this the game doesn't load because there's no controller settings.

any explanation? i don't want to fight with some software more than i'm fighting with the in-game controls.
Última edição por angelar; 30/abr./2014 às 8:53
MTaye 30/abr./2014 às 11:50 
Sorry about that. Just noticed this same problem while trying to help a friend. For some reason my config fails when detecting a different gamepad. Let me help you with that.

1. Delete xinput1_3.dll and x360ce.ini

2. Start x360ce.exe and follow these steps:

ds2deadzonefix_1[www.dropbox.com]
ds2deadzonefix_2[www.dropbox.com]
ds2deadzonefix_3[www.dropbox.com]
ds2deadzonefix_4[www.dropbox.com]
ds2deadzonefix_5[www.dropbox.com]

That's all there is to it. If your character moves while your stick is centered, you'll have to force the deadzone with motioninjoy/ds3tool/scp xinput wrapper or whatever you use.
UselessFoetus 30/abr./2014 às 12:18 
thanks for the help but I'd rather much deal with the issue than to use x360ce and lose force feedback.
Plibbo64 30/abr./2014 às 13:09 
Yeah, thank you so much for your input, MTaye, but it sounds like a bit of a struggle, and I don't want to lose forcefeedback and mess with anything. Your insight and information is helpful if anything.

I do hate the new controls and wish they'd just adjust it developer side.
MTaye 30/abr./2014 às 13:16 
I know what you mean. If only there was a way to have both. Maybe somebody will make a proper xinput wrapper that has a similar anti-deadzone functionality like x360ce. Or, of course, the developers would just fix it.
Última edição por MTaye; 30/abr./2014 às 13:20
Col. Bud Manstrong 30/abr./2014 às 14:13 
I've also been having this issue and having just finished a playthrough of DS1 before getting DS2 this feels downright awful. I use a 360 controller for both games and in DS1 I have a full range of fluid motion in both my character and the camera, but in DS2 it feels really clunky when moving like I'm using WASD. I've seen gameplay on PS3 and Xbox where the player can make smoother arching turns, they could actually walk closer to a circle while I can only walk in an octagon.

While not game breaking those angle dead zones are incredibly annoying and I feel like I'm not having as much fun as I should be because of them. This really needs a fix because being stuck in just 8 directions of movement is not how this game is meant to be played. I'd rather not mess with installing drivers or altering system files and risk breaking anything. Hopefully the devs will do something (however unlikely) before the mod community has to fix it.
Última edição por Col. Bud Manstrong; 30/abr./2014 às 14:36
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