DARK SOULS™ II

DARK SOULS™ II

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A D L (Bloqueado) 8 ABR 2014 a las 9:34 a. m.
Dynamic Shadows/Lighting are in
As they were in on the console versions, they just didn't look as good because of shaders/lack of dynamic lighting being cast off of players. Watch the Giant Bomb reveal, at first it doesn't look like it but the system is definitely in there. As they say, I wonder what the modders will be able to do with it. It's not as dark as the TGS reveal but it definitely has the same systems working and it looks great.
Última edición por A D L; 8 ABR 2014 a las 10:07 a. m.
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Mostrando 1-15 de 54 comentarios
Boris The Animal 8 ABR 2014 a las 9:34 a. m. 
Giff me pics
Samurai 8 ABR 2014 a las 9:34 a. m. 
What are you talking about the lighting is exactly the same as the console version...
Eskapist 8 ABR 2014 a las 9:35 a. m. 
Better SSAO modes might be implemented. Asset fixes (lighting) will not be moddable

http://www.neogaf.com/forum/showpost.php?p=107416349&postcount=203
A D L (Bloqueado) 8 ABR 2014 a las 9:36 a. m. 
Publicado originalmente por Lazarus:
What are you talking about the lighting is exactly the same as the console version...

At face value, yeah but look at when the torches are being lit up. It's casting dynamic shadows/lighting on characters/other characters and it looks pretty similar to TGS footage looking back. It's a shame they didn't know Drangeleic Castle with the thunder and the Mirror Knight but I'm sure it looks fantastic.
Samurai 8 ABR 2014 a las 9:38 a. m. 
the torch held by the character casts dynamic shadows in the console version already apparently some sconces do also which i did not know because i did not bother to light them like EVER because the game is too frickin bright already >.<.

Edit: did not know about some sconces casting dynamic shadows - maybe already in the console versions i dont know - for reason read above
Última edición por Samurai; 8 ABR 2014 a las 9:48 a. m.
Maechen 8 ABR 2014 a las 9:40 a. m. 
It's just the console version with 1080p and 60 fps.
Samurai 8 ABR 2014 a las 9:41 a. m. 
Publicado originalmente por dondi:
It's just the console version with 1080p and 60 fps.
Exactly.
Goose 8 ABR 2014 a las 9:44 a. m. 
Hmm... I do see dynamic shadows in the Giant Bomb video, it's true. Your own torch definitely produces them, and some sconces do as well. Not sure what that means... does the console version also have this in the areas they show?
Phazed 8 ABR 2014 a las 9:47 a. m. 
Publicado originalmente por dondi:
It's just the console version with 1080p and 60 fps.

Not quite.

The textures are definatly higher res. Character and enemy armor looks much much better (the Pursuer looks WAY different than in console version as far as graphical fidelity). There is also SSAO, though its subtle.

The lighting isn't much different but everything else looks noticably better. Its a shame all they really showed off though was Forest of Fallen Giants. Forest of the Fallen Giants and Brightstone Cove Tslesdora are by far the worst looking areas in the game. Certain areas of forest doesn't look bad but its clear they had to cut back on quality there due to how bad the framerate was already in the PS3 version (my FPS in the Cardinal tower they show in the video was rather "eh" and the load time for that area was well over 30+ seconds..)
Grimminski 8 ABR 2014 a las 9:49 a. m. 
Publicado originalmente por Alexander DeLarge:
At face value, yeah but look at when the torches are being lit up. It's casting dynamic shadows/lighting on characters/other characters and it looks pretty similar to TGS footage looking back.
All of that is in the console version, and no, it does not look anywhere near reveal quality.
A D L (Bloqueado) 8 ABR 2014 a las 9:51 a. m. 
Publicado originalmente por devastat:
Looks pretty identical to the console version to me..
Keep in mind that you're looking at the YouTube's 1080P, not exactly known for its compression/quality ratio. The textures are way better, the load times are 1/4th of the console versions, the lighting is much better, dynamic shadows are at play here as well. I suggest everyone checks out both the Giant Bomb 1hr playthrough and the video over at Polygon showing off Heide's Tower

http://www.polygon.com/2014/4/8/5593692/dark-souls-2-on-pc-overview-video
A D L (Bloqueado) 8 ABR 2014 a las 9:58 a. m. 
Publicado originalmente por John:
Publicado originalmente por Alexander DeLarge:
At face value, yeah but look at when the torches are being lit up. It's casting dynamic shadows/lighting on characters/other characters and it looks pretty similar to TGS footage looking back.
All of that is in the console version, and no, it does not look anywhere near reveal quality.

The geometry was downgraded and the lighting was toned down to be much less dramatic but I think it's unfair to base your first impressions on a couple of YouTube videos that hardly went into detail. Yeah, I'm sure the areas are the same geometry wise and for example, that hallway with the paintings and the torture devices, I wish that was still there but they changed it. Undoubtedly it will look better than on the console version and I wish it looked reveal video quality, but that hasn't happened (to my knowledge). However, getting upset over something like that is going to ruin your experience of one of the best, if not the best games to come out for the past generation of consoles (8 years?) so personally I'm avoiding the negativity even though there is some concern in my mind.

I'm glad the crazy lighting (darkness with the same lighting we have now) is gone, it made the game hell on characters that used two hands (shield+weapon/bow+arrow/shield+caster/2H melee). It was cool for the beta but personally I hated not being able to play the game properly without a torch meaning I played the game completely different to how I played the Kings Field/Demon's/Dark Souls games before and when I heard there was going to be another Dark Souls, I wanted more of the same with improvements. I didn't want to carry a torch throughout the entire game because I can't see anything.
T0XIKNOSTALGIA 8 ABR 2014 a las 10:00 a. m. 
FROM has done the best they can with antiquated DirectX 9, so that as many people as possible can play the game. The problem holding back this and other games in terms of graphics is a lack of USER support for DirectX 11.

We are stuck playing this game on old consoles or with PC software downgraded for compatibility. I am glad I pre-ordered and the game looks great, it is just a shame that publishers won't go for DirectX 11 because people don't want to upgrade their computers.
Samurai 8 ABR 2014 a las 10:00 a. m. 
Publicado originalmente por Alexander DeLarge:
Publicado originalmente por devastat:
Looks pretty identical to the console version to me..
Keep in mind that you're looking at the YouTube's 1080P, not exactly known for its compression/quality ratio. The textures are way better, the load times are 1/4th of the console versions, the lighting is much better, dynamic shadows are at play here as well. I suggest everyone checks out both the Giant Bomb 1hr playthrough and the video over at Polygon showing off Heide's Tower

http://www.polygon.com/2014/4/8/5593692/dark-souls-2-on-pc-overview-video

Did you play on consoles? Lighting and dynamic shadows are literally the same nothing improved at all. For textures, load times and fps you are right but otherwise no improvement.
P.J. 8 ABR 2014 a las 10:01 a. m. 
Publicado originalmente por devastat:
Looks pretty identical to the console version to me..

Actually it's almost the same thing, plus 60 fps.

http://www.gamespot.com/articles/dark-souls-2-on-the-pc-has-from-software-learned-its-lessons/1100-6418830/
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Publicado el: 8 ABR 2014 a las 9:34 a. m.
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