DARK SOULS™ II

DARK SOULS™ II

Statistieken weergeven:
Dark Souls 2 NG+ should get progressively darker visually and in mood as you complete runs through
Ive read the initial development for the game intended for it to be generally less well lit and the use of torches to be more of a necessity. I can understand brightening it up a little just so the game isn't overly annoying on the first run to new players, but nevertheless the use of torches to press forward sounds cool to me and would have been a real challenge for veterans and noobs alike.
Seems like to compromise the game could get progressively darker as you complete each run through ng+, creating this sense that the land was getting more damned each time you beat it. Maybe have the sun in majula progressively set further each play and by ng+7 the moon is out instead. Torches you'd lit might remain lit to incentivise lighting them in earlier plays and perhaps as enemy aggression builds in each successive ng+ the torches become semi safe spots many enemies won't enter. New enemy types could even be presented that only the most die hard of players will ever see.
I don't know, just beat ng and have now beat all souls games and its difficult to nitpick about small things that are lacking vs all the great things in the game. The only true negative in my opinion of ds2 vs the others is it lacks that perpetual sense of desolation and despair. Having the world descend into perpetual darkness as you truly conquer it in ng+ reminds me of pure black world tendency from demons souls and it seems like it'd be a really gritty experience. It could also contain quests unique to ng+7 due to the changes in environment much like demons souls world tendencies.
Also, it would incentivise reachig ng+7 for all players and it would give the most hardcore players a truly difficult experience that is not so repetitive.
Any opinions?
Laatst bewerkt door Bizarroshaq; 25 jun 2014 om 21:08
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1-7 van 7 reacties weergegeven
step 1 to making the game darker, remove character lightbulb
Just a thought....but have you tried turning the brightness on your screen down until it is as dark as you want it? Personelly I wish nights in all games were as dark as the Dragon's Dogma nights. If you don't have an oil filled lantern you're doomed!
Origineel geplaatst door Scifititan:
Personelly I wish nights in all games were as dark as the Dragon's Dogma nights. If you don't have an oil filled lantern you're doomed!
Good times. Though oil is hardly a problem further in the game ;)
yeah I know the brightness can be turned down. I dont just mean brightness concerning the lighting but I mean a game where the mechanics get increasingly dependent on the dark vs light that I assumed the developers initially intended to employ but pussed out on. Like shifty said, the character lightbulb may get dimmer over time as well. Am i the only one who felt the game didnt feel as gloomy as the first two? Just seemed like a unique mechanic that they already have built into the game but arent using
Laatst bewerkt door Bizarroshaq; 25 jun 2014 om 21:15
been meaning to check out dragons dogma
Two thing: One. Dragon's Dogma is amazing. You would all do well to check it out. Too bad it never made it's way to the PC. Guys around here would have loved it.

Two. The reason why the devs didn't stick with the whole torch-light mechanic was because they were having trouble getting it running well on the PS3 and 360. It's just a damn shame they didn't go ahead and enable it on the PC, but I understand why they didn't. Don't want to piss off a sizable portion of your userbase.
Origineel geplaatst door Scifititan:
Personelly I wish nights in all games were as dark as the Dragon's Dogma nights.

The nights spent going thorugh piles and piles of wolves one after the other levelling the whole time aren't so bad. :D

Though it does get a bit "godamnit another wolf". D:
Laatst bewerkt door Empress Misery; 25 jun 2014 om 21:54
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