DARK SOULS™ II

DARK SOULS™ II

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bag1201 17 Thg06, 2014 @ 11:58am
Weapon Durability Sucks
Does anyone actually like this mechanic? It does nothing useful other than break your weapon halfway through a level. What's the point in giving a Katana half the durability of a greatsword? It's realistic but I can't think of a single way that it actually improves gameplay or makes the experience enjoyable. It would be okay with durability if all the weapons had the same durability, but there's no reason they should be different.
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Currelius 17 Thg06, 2014 @ 2:42pm 
I just use the durability ring if some weapons seem to break easily. Durability being dependent on framerate still needs to be fixed though.
fox 17 Thg06, 2014 @ 2:45pm 
I am very annoyed with the durability issues. Don't get me wrong, I think the mechanic as a means to promote carrying a backup weapon is fine - durability was a nearly non-existent mechanic in DS1 (with the exception of certain enemies that broke your stuff, which was always a neat and nasty surprise). As others have pointed out, there was never a need to carry a secondary weapon other than for flavor or specific situational use.

However, the fact that swinging through ragdolls and other (friendly) players are the two greatest means of destroying your weapon - not sloppily hitting walls, like one might think - is completely counter-intuitive, and prompted everybody I play Dark Souls with to call this a "bug" before they were redirected to the "actually, it's a mechanic" topics. The fact that it is twice as bad at 60fps was only further salt in the wound.
Lần sửa cuối bởi fox; 17 Thg06, 2014 @ 2:46pm
Evertrill 17 Thg06, 2014 @ 3:07pm 
I rarely have to use a repair powder, the only times I can really think that I had to use one is when I get crazy with the Curved Dragon Greatsword's power attack. I will admit Greathammers seem to break quickly but it isn't to the point where it is game breaking. If you are breaking your weapon then you should try switching out before you get the weapon at risk warning.
Kanjejou 17 Thg06, 2014 @ 3:23pm 
i played with quite a few weapons and some just loose insane amount of durability i used the great machete and each swing cost a point even if you hit nothing 5 if you power swing... its a 30 durability wepaon man it mean after2-3 ennemeis it will break... I tried mutiple tiem same result weapons loose durability this way:

-1point for every soft swing that hit something multiplied per the number of touched stuff i lost 25 point on my claimore once because i swinged in a corridor which walls i touched (but didnt bounce)with tons of ennemies(6-7)
-5 for every target hit by a power attack, retrieded the same situation as above broke my claimore in a single power swing A SINGLE STRIKE AND I BROKE A ♥♥♥♥♥♥♥ GREATSWORD...

in darksoul 1weapons were too stuedy except vs acid user and specifics ennemies so you never bothered with durability between bonfire
in darksoul 2 weapons are used so fast i have to carry 2 of any weapons i use maces/greatswrords or anyother weapon im using...

I prefer to have to pay a little bit every time to repair at bonfire like DS1 than to have 3time more weapons on me...and break weapons on the same attack the game tells me the weapon is critical...

for me doubling durability of every weapons could be a good thing even more for big weapons...
even katana break at a ridiculous space...

by the way in ds1 im a longsword user and i hate the ds2 longsword moveset...
bag1201 17 Thg06, 2014 @ 3:32pm 
You all made good points. I think that weapon special attacks (Smelter sword fire, Curved Dragon Greatsword blast, etc.) should still drain durability, but the 60fps glitch and the bodies causing massive damage should be patched and removed.
Maplebell 17 Thg06, 2014 @ 3:40pm 
I like the idea of Duribility because what it should be doing is split weps into PVE class and PVP/boss class. Meaning weps that can be used for clearing a area are weaker in general then the weps that are super high attack. But the problem is wep like Santier spear which are good damge dealing that just don't break or other weps that don't break because of the move set not being bugged. I only recently found weps breaking on me, as the Malform skull breaks within one duel at times. But the low REQ stats mixed with the high base attack i'm fine with this wep only lasting 1.2 duels. It would be op otherwise, in PVE the 1 hand basic attack one shots most things even if I can kill only a handfull.
Case 17 Thg06, 2014 @ 5:12pm 
Nguyên văn bởi USMC1941:
If you are breaking your weapon then you should try switching out before you get the weapon at risk warning.
Obviously, even though it doesn't really solve the issue of rapid durability loss.

The only problem with that is that quite often with the weapons most affected by this, the "weapon at risk" message shows at the same time the weapon is already broken (since the durability loss per swing is so big the weapon reaches the "risk" limit in the same swing as it actually breaks).
Evertrill 17 Thg06, 2014 @ 5:15pm 
Nguyên văn bởi Case:
Nguyên văn bởi USMC1941:
If you are breaking your weapon then you should try switching out before you get the weapon at risk warning.
Obviously, even though it doesn't really solve the issue of rapid durability loss.

The only problem with that is that quite often with the weapons most affected by this, the "weapon at risk" message shows at the same time the weapon is already broken (since the durability loss per swing is so big the weapon reaches the "risk" limit in the same swing as it actually breaks).
I usually switch when the durability is at 15-25% (thats if I don't have repair powder), and yea it doesn't solve it but it helps.
Blackcompany 17 Thg06, 2014 @ 5:17pm 
I have never in my life played a video game with any sort of weapon durability and found the mechanic at all enjoyable. In Dark Souls 1 it was frustrating. In Dark Souls 2 its even worse. In the Fallout games and the broken mess that is Firefall, its truly awful. Laughable even.

Item durability in a game is nothing more than a time sink and an irritant that forces a person away from doing something else they find fun or constantly switching off from their preferred gear to avoid breaking it.

No, its not fun. Not at all.
bag1201 17 Thg06, 2014 @ 5:39pm 
Well, I don't want FromSoft to remove anything else (except soul memory, though that's a whole other thread...) but it's pretty obvious that the playerbase does not enjoy weapon durability in this state. I hope that they listen to the complaints and do something about it.
AstinDextor 17 Thg06, 2014 @ 5:43pm 
Nguyên văn bởi Supreme Milk Fantasy:
Well, I don't want FromSoft to remove anything else (except soul memory, though that's a whole other thread...) but it's pretty obvious that the playerbase does not enjoy weapon durability in this state. I hope that they listen to the complaints and do something about it.

Maybe change it so that only power attacks drain durability? That way if your weapon gets low, you just have to stick to R1/L1 attacks as appropriate.
G.C._madGin 17 Thg06, 2014 @ 5:45pm 
Nguyên văn bởi Supreme Milk Fantasy:
Well, I don't want FromSoft to remove anything else (except soul memory, though that's a whole other thread...) but it's pretty obvious that the playerbase does not enjoy weapon durability in this state. I hope that they listen to the complaints and do something about it.
I'm sure it would be fine if they at least fixed the 60 fps weapon damage issue.

I've had moments when co-oping where I hesitate swinging if anyone else is in melee. 1 hit on a friendly phantom can do up to 12 durability damage on my weapon (it's a spear type). That's insane, and really annoying when you have a somewhat fragile weapon.

Also the above situation I mentioned was when I had the +2 gold ring that reduces weapon damage...
Nguyên văn bởi AstinDextor \|T|/:
It's not even realistic. Weapons don't break down that quickly. It's just a resource sink to make you spend souls repairing them. It especially sucks for larger weapons. I have to carry around two backup greatswords.
How is it not realistic? I'm trying to imaging a katana that I can slam into a stone wall without it breaking or atleast taking some wear. Most of the weapons hit the ground in theire attack animation, isn't it reasonable that this would wear down the weapon?

I don't think weapon durability was intended to be a helpful mechanic, as OP has suggested. It makes the game more challenging. You can't rely on one weapon all day, you either need to use a variety of weapons, or make frequent trips to the bonfire.
AstinDextor 17 Thg06, 2014 @ 5:57pm 
Nguyên văn bởi Mandroid:
Nguyên văn bởi AstinDextor \|T|/:
It's not even realistic. Weapons don't break down that quickly. It's just a resource sink to make you spend souls repairing them. It especially sucks for larger weapons. I have to carry around two backup greatswords.
How is it not realistic? I'm trying to imaging a katana that I can slam into a stone wall without it breaking or atleast taking some wear. Most of the weapons hit the ground in theire attack animation, isn't it reasonable that this would wear down the weapon?

I don't think weapon durability was intended to be a helpful mechanic, as OP has suggested. It makes the game more challenging. You can't rely on one weapon all day, you either need to use a variety of weapons, or make frequent trips to the bonfire.

What's not realisitic is that Weapons don't break down that gradually, nor are they that easy to repair if they do break down. So much about the weapons in video games in general, including Dark Souls, is so unrealistic that realism doesn't work as a shield for any of the mechanics.
Nguyên văn bởi AstinDextor \|T|/:
What's not realisitic is that Weapons don't break down that gradually, nor are they that easy to repair if they do break down. So much about the weapons in video games in general, including Dark Souls, is so unrealistic that realism doesn't work as a shield for any of the mechanics.
Yea, I agree. But meh, atleast you can repair broken weapons..

Dunno if anyone has mentioned it yet, but winning a match for the bellbros fixes weapon durability.
Lần sửa cuối bởi Cake for Mumm-Ra; 17 Thg06, 2014 @ 7:27pm
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