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Báo cáo lỗi dịch thuật
However, the fact that swinging through ragdolls and other (friendly) players are the two greatest means of destroying your weapon - not sloppily hitting walls, like one might think - is completely counter-intuitive, and prompted everybody I play Dark Souls with to call this a "bug" before they were redirected to the "actually, it's a mechanic" topics. The fact that it is twice as bad at 60fps was only further salt in the wound.
-1point for every soft swing that hit something multiplied per the number of touched stuff i lost 25 point on my claimore once because i swinged in a corridor which walls i touched (but didnt bounce)with tons of ennemies(6-7)
-5 for every target hit by a power attack, retrieded the same situation as above broke my claimore in a single power swing A SINGLE STRIKE AND I BROKE A ♥♥♥♥♥♥♥ GREATSWORD...
in darksoul 1weapons were too stuedy except vs acid user and specifics ennemies so you never bothered with durability between bonfire
in darksoul 2 weapons are used so fast i have to carry 2 of any weapons i use maces/greatswrords or anyother weapon im using...
I prefer to have to pay a little bit every time to repair at bonfire like DS1 than to have 3time more weapons on me...and break weapons on the same attack the game tells me the weapon is critical...
for me doubling durability of every weapons could be a good thing even more for big weapons...
even katana break at a ridiculous space...
by the way in ds1 im a longsword user and i hate the ds2 longsword moveset...
The only problem with that is that quite often with the weapons most affected by this, the "weapon at risk" message shows at the same time the weapon is already broken (since the durability loss per swing is so big the weapon reaches the "risk" limit in the same swing as it actually breaks).
Item durability in a game is nothing more than a time sink and an irritant that forces a person away from doing something else they find fun or constantly switching off from their preferred gear to avoid breaking it.
No, its not fun. Not at all.
Maybe change it so that only power attacks drain durability? That way if your weapon gets low, you just have to stick to R1/L1 attacks as appropriate.
I've had moments when co-oping where I hesitate swinging if anyone else is in melee. 1 hit on a friendly phantom can do up to 12 durability damage on my weapon (it's a spear type). That's insane, and really annoying when you have a somewhat fragile weapon.
Also the above situation I mentioned was when I had the +2 gold ring that reduces weapon damage...
I don't think weapon durability was intended to be a helpful mechanic, as OP has suggested. It makes the game more challenging. You can't rely on one weapon all day, you either need to use a variety of weapons, or make frequent trips to the bonfire.
What's not realisitic is that Weapons don't break down that gradually, nor are they that easy to repair if they do break down. So much about the weapons in video games in general, including Dark Souls, is so unrealistic that realism doesn't work as a shield for any of the mechanics.
Dunno if anyone has mentioned it yet, but winning a match for the bellbros fixes weapon durability.