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Reason for this is because you now have physical + elemental resists that go into effect. As opposed to just physical. There is more information on this elsewhere that I have read... but I have been going back and forth on whether or not it is worth it.
My build is largely INT based, so most of my weapons are magic, but for some of them, it just hurts their overall damage. So I went back to uninfused on those.
I think RAW drops the overall scaling of STR/DEX making for a higher base damage, but less scaling damage. So if you have stats invested to make the weapon better, that would negetively effect the overall damage as scaling would be terrible.
My ability scores? Sorry, do you mean my stats... or? I did not finish Dark Souls 1, nor did I do any PvP and this is my first play through of Dark Souls 2 so I don't know all the lingo.
These are my stats: http://i.imgur.com/ozjkJZD.jpg
I just did my first respec to increase my equuipment load to use Havel's set. I think it is stupid that strength does not increase load at all, it does in every other game I have every played just about.
I took some points out of dex and into strength as well because I was still using weapons that either had better scalling in strength, or the same.
Still trying to figure out if it was a wise choice or not.
On a side note, the Rotten isn't weak to fire. And if you think about it, the area he lurks in is covered in fire pits.
You can use a Palestone to remove your current weapon infusion without losing your titanite upgrade.
Edit: Are you still dumping your levels into strength? I think you start getting diminishing returns (see here: http://www.gamefaqs.com/boards/693331-dark-souls-ii/68745726 ) after 40 or 50, so you might consider investing into other stats like Vit, End, Vgr. Unless of course you're trying to powerstance while dual wielding. Let me know if that's not clear. This stuff is kind of confusing.
Edit: Actually, holy crap dude check your equipment load. Get a royal soldiers ring, up your vitality, and get your equipment load under 70% (lower right on stat screen). You've been fat rolling in that armor and probably cant dodge anything. When you load is under 70% you can roll faster/further and recover stamina faster. Not to say that you can't play the game with a high load, but I would recommend dropping some of your str into vit.
I usually have the soldier's ring on, I just didn't at the moment. I always use it for bosses which brings me to 88% load. Then if I drop my bow I get to about 83%.
I see people always talking about 70%, 70%, 70%! Does my stamina recovery and rolls get better the closer I get to 70% or does something "click" when I get there? Or is that just where the advantages of a light load stop, at 70%?
I was thinking of switching back to Drangleic set, but I've had that since sooooo early in the game it makes my mind scream "THERE HAS TO BE BETTER!". I may try it out for a while, or even better yet, finish finding the Vengarl set. I've been using the head for a while before I get Havel's because I never found the Drangleic head, and it was better anyways.
Anyway, 25% and 70% are weight plateaus. <25% you run faster, regen stamina faster, and can roll the furthest. 25-70% you're at normal. Over 70% and you fat roll and recover stamina slower. 71% and 99.9% are exactly the same.
Jeepers. DO NOT GO ABOVE 70% weight!!!
I wish I could help with infusions, but I don't understand them much either.
Use the preview at the blacksmith to get an idea of what changes.
Also, all weapons do not react the same to infusions.
There is a good post somewhere on this board about it.
DO NOT GO ABOVE 70% weight!!!
Then, before upgrade, read that weapons wiki page.
EXAMPLE, some weapons should NEVER be infused, like the SUN sword.
(Because it loses A A scaling)
Some weapons get much better buffs with certain infusions
All the weapons I use are infused, and it's a huge benefit, but it's reliant on your stats, or stat really, and using the proper infusement for it. My main damaging stat is FTH, which boosts my Lightning ATK; so I infuse Lightning on weapons because it adds Lightining ATK scaling, and lightning damage, which will make use of that.
Magic would work similarly, with INT in place of FTH. ***In the case of fire, I'm not sure how much of a benefit you'd get from that, since you'd need to level both INT and FTH to get enough Fire ATK boost, and if you were going that route, you'd most likely have hexes in mind, and be infusing dark instead.***
The info between the *** is speculation on my part. I'm not certain.
1) Why is your Fire Halberd weaker than your Zwei even tho the total damage is higher? The explanation has been offered by a poster already but; basically, when you infuse you will deal TWO types of damage (usually physical and your desired element, in this case fire) and the weapon will contend against TWO types of defense of the enemy. That means that the Physical part of the damage will be up against the enemies physical defense while the fire part will be up against the enemies fire defense. After they are BOTH reduced by the enemies stat then the total damage is added and is what you get, more or less. So your fire halberd might be stronger against enemies who have a weakness to fire (MIGHT) but; overall, it will never reach the same raw heights of a zwei, which has a higher base physical damage.
Does this make infusion sucky? Not necesarily, it just means that it will be more efficient against certain enemies and less efficient against others. If you want to know whats the "best" element for PvE (Players vs Enviornment, or anything that isnt against other players) then it would have to be lightning. Lightning is not an all powerfull element (there are enemies who resist it) but its easily the best overall element for the main story. When is it worth it? well lets go to the next point...
2) There are two results "general results" when you infuse a weapon with an element. Let us say that you decide to infuse your Zwei with Lightning, the Zwei has NO natural element, it just does pure physical damage when its not infused. This sort of infusions tend to KILL the scaling on the weapon (the bonus damage you get from raising your stats). It doesn't matter if it says S or C, it will be BAD. The benefit of this is that you can just use the weapon with minimum stats and save yourself stat points as it will NOT get better. Don't listen to people telling you that you have to bump up your stats, it wont give you much in the way of extra damage.
Bottom Line? If the weapon has no element BEFORE you infuse it then your stats dont matter, just get enough to wield it and it should be ENOUGH. The weapon won't get much better than that after raising your stats. Don't bother pumping faith/int/str/dex for it, thats mostly as good as it gets. Ignore the letter bonus as well, it will be crap (Chaos Blade retains an S rank in dex, the actual scaling is crap as well). I did, however mention that there are two "general results", whats the other result? well...
3) If the weapon already has an element BEFORE you infuse it, an example? The Heide Knight Sword ( http://darksouls2.wikidot.com/heide-knight-sword ) it has natural lightning damage WITHOUT infusion. If you then decide to infuse the weapon with the SAME element it already has (lightning in this case) the lightning scaling will get MUCH stronger. This means that in this sort of case its MUCH better to gain the minimum str/dex requirement for the weapon and invest the rest of your points in faith/int (depending on the infusion you use). A lightning heide knight sword will, for instance, gain a huge bonus if you boost your faith. Unlike the previous example its WELL worth investing in your stats in this case.
Let me give you an example that better explains points 2 and 3...
We have a lightning Zwei +10 and a Lightning Heide Knight Sword, in both cases their scaling will be C/D/B (Str/Dex/Faith) but (this stats are real and taken from ingame with a char with 99 on all 3 stats) the weapons will get different bonuses...
The Lightning Zwei + 10 will gain a bonus of 60 on both Physical and Lightning scaling bonus.
The Lightning Heide Knight Sword +10 gains a bonus of 78 on Physical Scaling and 146 on Lightning.
As you can see the Lightning Zwei gets a MUCH lower bonus than a Lightning Heide Knight Sword, to the point that getting stat points for the zwei isnt worth it (the +60 is at 99 stats) while its DEFINETLY worth it for the Heide Sword (at least the faith part). Why? Because the Light Zwei falls under the rule presented on example # 2 and the lightning heide falls on example # 3. Understand it a bit better?
4) As for your question on RAW its simple, raw gives a +15% bonus to base damage but it obliterates your scaling bonuses so its only a good idea to use RAW if a weapon has INCREDIBLY bad scaling or no scaling at all (like crossbows).
Hope this wall o text helps.