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It's true that Lightning weak enemies will take more damage though.
Which is why in PvP you see people using elemental weapons exlusively. No one uses "normal" weapons unless it's a dagger.
http://darksouls2.wiki.fextralife.com/Mace
Most of the time I only infuse weapons when I plan to buff them.
Sunlight Blade for example would give your lightning mace +50 lightning damage, +30% of your maces current lighting damage.
Also Ring of Blades only adds half damage to infused weapons.
With the normal +10 mace, it only passes through one defense check, whereas the +10 lightning has to pass through two defense check i.e. lightning and phys.
To give an example and i'm gona keep it simple, not gona use the such accurate numbers.
An enemy has physical defense of 5 and a lightning defense of 5.
Normal Mace has an attack rating of 20 on physical damage and 0 on lightning.
So, the end damage would be 20-5 = 15
The way infusion works, is that it reduces the base damage by a certain amount and then redistributes it to whichever infusion you are opting for. In your case, lightning.
Lightning mace would have an attack rating of 10 on physical damage and 10 on lightning damage.
So the end damage would be (10-5 for phsysical check) + (10-5 for lightning check) = 10
So why would anyone go for infusions?
1. Enemies have certain, weaknesses or is less resistant to a certain element. For instance, armored enemies like the Old knights or Ruin sentinels have weak resistance to lightning hence, would do more damage with a lightning infusion
2. Buffs. The way buff works in this game is something along the lines of increasing the x element of it by 30% and gives additional 50 points of x Attack. Lasts 90 seconds.
So if you consider the above example,
30% of 10 = 3, and add 50 to lightning damage = 53 bonus lignthing from the buff
Hence the end result would be (10-5 for physical check) + (10+53-5 for lighhtning check) = 59
That's why you see a crap load of buffers in pvp.
^ do note, not an accurate example, its just to provide some light to understand it better.
Anyone willing to give an accurate explanation feel free to do so and, if there's some error in my logic, feel free to rectify it.
This can be overcome with buffs, as they boost elemental damage a ton.
Elemental damage can also be shat upon by GMB
Long story short, long live physical damage
Absolutely not true
its not a strict percentage system
200 phys 200 magic will do far less damage to someone than 400 phys or 400 magic, considering equal resists to all.
a weapon with -/100/100/100/100 vs resist of -/250/250/250/250 and
a weapon with -/ - /400/ - / - vs above resist
Physical not taken into consideration.
Because that ♥♥♥♥ was ♥♥♥♥♥♥♥ useless
I knew that elemental damage could be buffed but I did not realise that it was, in effect, REQUIRED in order for an infused +10 mace to perform better than a regular +10 mace in ordinary play. Since buffs will only last a few mins at most, they only seem suitable for boss fights and short PVP bouts, making a +10 lightning mace a poor option for long bouts of PVE play.
I have been using the regular +10 mace since about half way through my first playthrough (and I am now about half way through NG+) so I had hoped that the lightning imbue would spice things up a bit. Sadly, since I will be removing the imbue, it looks like I will be stuck using the same old +10 mace and dealing the same old damage as I have been for the last 20 hours of play.