Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
He doesnt use any guides, all his knowledge comes from either stumbling upon it or me telling him. He was just like "I want to play a big guy with heavy armor and a shield", and I told him how you can find one of the best (i.e. havel's) so he uses this now.
But anyways, that's not really what I meant.
My point was that even a completely inexperienced player could beat almost everything easily just by having a good shield, whereas even a fairly good player like I am (I dont mean to brag, but like I said I did manage a SL1 playthrough, so I dare say I know what I am doing) will struggle greatly without one.
That was never the case in DS1 - sure, a shield did make things easier, that's kind of its point, but it wasnt the difference between a game that is more difficult than DS1 and a walk in the park, but the difference between dying 40 times or 15 times until you knew how to beat the challenge, and for an experienced player it was mostly useless (my SL1 playthrough for example mostly used the stamina regen shield while twohanding my weapon, or parrying against silver knights. Actually blocking was few and far between, and even on those occasions I knew I could have done it without and just felt like playing a little more relaxed).
TL;DR:
Blocking in DS1: Situationally useful, otherwise somewhat helpful but less effective than dodging or parrying
Blocking in DS2: Easy mode I WIN button about 90% of the time
Maybe it's true that this uber-tracking is only due to the FPS bug speeding up things on 60.
But since that's the default and can only be limited with 3rd-party tools, it's still a part of the game.
This, pretty much. There's really no reason not to have ranged attacks unless you're stubborn - ALL builds in this game can support ranged attacks now that the Crossbow has been given an aiming reticule. Therefore it's not the devs fault that you don't use ranged, it's yours.
DS2 takes that away.
The time limit on them sucks. Without it, I might at least try to kite them around, separate them etc.. (solo giants are actually easy as f*ck), but as it is that only results in being sent back.
I don't feel like Dark Souls was playable "the way you want"... bows were weak, and crossbows were even worse. Greatswords were far and away the most powerful for PvE and everyone else was gimped. Close combat with a Zweihander basically obliterated everything and there was no need to use ranged. In this game there is an actual need to switch up your weapons.
Bows and crossbows didnt do really good damage,, but still enough to play with them if you wanted to... and seriously, their damage is STILL crap even in DS2 (my +10 bow deals about 250 damage, while my Heide Knight Sword deals 350, attacks waaaay faster and is usually powerstanced with an equally strong Katana......)
Zweihanders weren't op. Yes, it was possible to play with them, if you felt like it, but you werent forced into it (in fact, I considered them to be inferior to my weapons and mostly used halberds or katanas). That's what PLAY AS YOU WANT means.
And yes, there was no need for ranged. That's exactly what I meant - you arent forced into a certain way of doing things.
Even as Str, i don't see why you wouldn't just go with the Dragonrider bow, the dex req isn't too outlandish, and the bonus elemental is nice, though farming the extra bones could be one fair argument, with the likes of BonfireA, it becomes more trivial.
I somewhat agree with you on the point. The PvE player was intended to have some form of option for any situation (thus from brining the builds away from quality imo), but focus enough to damage tough enemies and bosses faster than they kill you. Where this fails in functionality is that the game is by design a PvP based game, which means optimised characters, and once you start breaking into stat variences, there usually isn't a reason not to carry some kind of ranged weapon, but I can see the counter point just as easily from the PvP player's perspective.
in my opinion the pvp part is the thing that keeps the most players going after they beat the pve part and i admit that it is fun since i do pvp alot too but to say it is a pvp based game is simply wrong ;/