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Ds2 is like such a rippoff from ds1
like you go around and kill bosses and then kill more bosses
and then a random person mocks you for your sadness and stupidty and then you kill more bosses
o my gawsh, i so rippoff and not original
from so stole from that other company named from
is so saaaaddd , gawd...
:p
then i thought about it more because the boss fights were similar to the ones in Majoras Mask
Majora's Mask and Dark Souls 2 is similar in ways like that you need to go kill the 4 Great Souls/4 Bosses in each area to get to the last/true boss (You don't NEED to kill them but it won't be easy trying to get to the end without doing so)
by going back in time you lose all of your progress/money which is almost like dying and losing all of your souls (Which is Exp/Money)
either way Dark Souls 2 is just a filler to Dark Souls 3 so you guys don't act like Ds2 is like the best original game
A filler? well, not sure what are you talking about there, DS2 is not considered by many to be at the same level as DS1 and therefore DS3, is that what you mean?
Excited for DS3 though, Apparently it has the feels of DS1& gameplay mechanics from bloodborne
for the simple reason that somethign before amjora's use dthe same thing
if you were to go back in time you'll find a lot of things to already be used
which is the problem when you want to compare things ( honestly you should never bother to compare cause everything nowadays will by default be a rippoff of something else )
being innovative is really hard since so much has already been done
ds and dmc ( both focus on hack and slash - dmc is more forgivving but the type is in essence the same and dmc was first )
does that make ds a ripoff from dmc as well
and dmc stole form something else if you would do some reasearch
if something proves succesfull it will be reused by others for the simple fact that it is succesfull
fragments of MM were succesfull cause they were inspired directly by OOT ( which is still one of the best titles nintendo ever created )
so by logic other games will look at that and learn from it ( would be stupid not to )
simple example
take minecraft ( which launched the indie market pretty much all by itself ) - a voxel based world with no real purposse other then creativity
this has been copied mannhy times at this point ( take trove which is pretty recent )
but what is minecraft
creators themselve stated it was a direct copy and improvement on infiniminer ( a lot less famours )
combined with the succes of the commercail legofranchise ( for buildign purposes )
you get a mastertitle taking over the world
yet is it futile to compare al these games to one anothern, cause you simply can't
it's a general point i was making
i could have made it clearer though ( my bad :p )
point is
any game will be stealing form another game before it, because it's pretty much impossible to not do so ( it would be stupid not to do so )
things proven succesfull in other games will be reused because they are proven succesfull
-------------------
the simple fact that you wish to compare ds to MM is pointless in itself, by that logic you could compare ds to dmc or to the darksiders series as well ( any game that has to fight bosses bigger then yourself really )
that is what people ment by the word generic
the concept of fighting bosses and exploring is a generic thing, any game within that sector will be all alike
the only difference a company can make is by story and immersion ( some will be crap others will be genius ), that's how something can be at least a bit original in it's own way
the zelda series has a steady storytelling that constantly repeats itself and is representative to that series
while ds has a story written in the shades of itemsdescriptions and vague remarks made by people ( all coverd in a bit of sarcasm and mockery towards the player ) - which is own to the ds series
story form zelda would not fit in ds and neither would the story from ds fit in zelda
that's how they are divided and unique - gameplay is in gneeric ways the same and thus irrelevant to compare
---
generic listings :
go forth, kill all you see, then ask questions ( any fps - aka MOH, COD, FarCRY etc etc )
explore and kill bosses ( any adventure game - aka ZELDAseries DSseries, technically minecraft as well, etc etc )
press button to win , the faster the better ( any hack 'n slash - aka DmC, DSseries ( jep it stole form both ), Darksiders, etc etc )
combo's are approved, if not enforced ( arcade styles - aka Tekken, Killer instinct, etc etc )
and so on..
when you make a game you will have to chose which generic listing you want to follow and then from what you want to learn to make your own game :)
( and yes these listings are obviously oversimplified - it's just to give a general idea about it :p )
new and fresh ideas are hard to come by these days :)
and i wouldn't concider it a filler
like the other guy said, they tried to make it in it's own way but couldn't get on par with the first one
making a sequel is about the hardest thing you can do, cause people have expectations now.
If you do the exact same they will be happy about the same ( cause it was good before ) but they will also cry about the lack of innovation
if you innovate, in other words, divert from the original, they will be happy that there is innovation but they will be upset that it is not as much the same as the original
sequels are pretty much always a loss for developpers when it comes to appreciation....
for example, people cried about the long time it took to use fasttravel in 1, and now it is the exact oposite yet it still isn't good enough for the same ones :) )
so maybe in 3 you will get it from the start but at a cost ???? ( and i bet it won't be good then either )
you know MM ( that's points for you ^^ )
if you would have mentioned OOT i would have even given more points :p
Before now I have never thought twice about the elevator that goes up to the lava filled fortress, how much more have I not noticed?
MC connects to previously unknown world in search of something, (MC in Ds2 has his humanity taken away and is cursed to stay alive, Link in MM is searching for his friend but an encounter has his humanity taken away and cursed; sometime after he is given the option to return to his former self) later is given advice on how to find that something, you search the lands in search of the great souls (Masks) and defeat the bosses who hold them; you don't have to do so but it makes the game much easier to progress
seriously though if you guys haven't played majoras mask and actually beat the game to see the similarities between dark souls 2 plot and majoras mask plot then why speak negatively?
either way like i've said before it was more or less a joke but if you've played it you would know what i'm talking about how similar it is
instead of seeing nothing and attempting not to see anything and just saying theres nothing there, why not try looking for similarities.
The Curse in Ds is also much different than getting transformed into a tree, fish or whatever a goron is, simply saying both got cursed is a ripoff is a lie.