Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but i have to disagree with you about that hp-reduce-thingy. i like it and when you get onehitted by those sentinal guys you skileld wrong...i went in with 50% hp and survived a hit of them easyly....get stronger armor, skill some vigor or learn to dodge....those guys are actually freakin easy....you can beat them without even getting hit once
i agree on weapon durability, but there is a ring that reduces degradation, plus there are repair powders ( limited at first, unlimited later )
git gud
Max health loss on death exists to punish you for dying over and over again. Just losing your souls is absolutely meaningless if you can just pick them back up again every time. From felt people were spending too much time as hollows in Dark Souls 1. Now that you lose a chunk of health every time you die, people tend to go human more often.
The best example is No mans warth (idk how to write it, i don't play in english version); lots of ♥♥♥♥♥♥ monsters you waste durability on, I simply pass them to the lever and then straight to the boss without fighting.
It was introduced to encourage using a variety of weapons instead of just a mainstay or two. The durability system might as well not have been there in Demon's and in Dark 1 (EXCEPT for Scraping Spear encounters in Demon's. One exception). Now? It is another limited resource to manage. Be versatile. ALWAYS have backups.
Which is much more lenient than Demon's was. You only lose 10% of your health per death. In Demon's it was half of it instantly unless you had the Ring.
The equivalent ring is way easier to get in Dark 2 as well. Git gud. Besides, you should strive to NEVER get hit.
If you get by that point and even by attrition alone you have not learned the boss's patterns, that's on you. Unfortunately. No, you are never at a dead end, but you SHOULD be learning with each death. Ring of Binding, Ring of Life Protection. They are there for your benefit. And if you cannot advance in one spoke, you can always explore another area.
I am EXTREMELY bad at the game and only once have I had to actually genocide my way through because I could not beat the boss (it was with the Ruin Sents, by the way), even without souls and at half health (or 75% with the Ring of Binding), you just have to learn the patterns and HOW to avoid getting hit.
Nah. But you do need to step up your game.
Weapon durability works in that weird way because of fps going over 30. If you use a program to limit fps to 30 it becomes bearable. It also solves other problems related to fps, like lightning-fast enemies.
Please list them. Just because you don't like the design choices they made does not make them flaws.