DARK SOULS™ II

DARK SOULS™ II

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Vagrant Jul 3, 2014 @ 2:19am
I hate this
DS1 immigrant here.

Weapon durability and Reduced health when you die. It's awful.

Weapon Durability: Why was this even brought back to DS2 at all? In DS1, it was so damn pointless. Even a Crystal Washing Pole could last forever compared to these "wooden stick" weapons that lose more durability when you hit a dead ragdoll once over hitting a wall 10 times.

I understand they wanted to make it harder, but ain't this just a little too much?


Reduced health: This handicap system is quite irritating. The 3 sentinels boss was a eye opener. I was able to reach this boss with half-health. They could 1-shot me because my health was so damn low. After a few try-hard tries and deaths, I decided to use an Effigy to regain my full HP. Got them on my 1st try with full HP. I could take at least 1 hit, pull back and heal.

So, let me get straight. Let's say you completely run out of souls, enemies to farm and Effigies. What then? Say you don't want to play online to regain your full health. What then? Does that mean you sort of reach a dead-end meta "game over" where you have to restart the whole game so you have to screw up less? It sure feels that way.

I can't see myself running out of Effigies soon since I'm not too bad, but I can somehow foresee the well running dry if I fail too hard.

TL:DR - Weapon durability and Reduced health. It's annoying and irritating. /rant



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Showing 1-15 of 63 comments
well i agree at the weapon durability point. i like the fact, that weapons can break, but the weapons in dark souls 2 are obviously made out of glass....
but i have to disagree with you about that hp-reduce-thingy. i like it and when you get onehitted by those sentinal guys you skileld wrong...i went in with 50% hp and survived a hit of them easyly....get stronger armor, skill some vigor or learn to dodge....those guys are actually freakin easy....you can beat them without even getting hit once
Copy Jul 3, 2014 @ 2:47am 
Originally posted by Swiftrunner:
well i agree at the weapon durability point. i like the fact, that weapons can break, but the weapons in dark souls 2 are obviously made out of glass....
but i have to disagree with you about that hp-reduce-thingy. i like it and when you get onehitted by those sentinal guys you skileld wrong...i went in with 50% hp and survived a hit of them easyly....get stronger armor, skill some vigor or learn to dodge....those guys are actually freakin easy....you can beat them without even getting hit once
TLDR: git gud son!
Dan Jul 3, 2014 @ 2:56am 
get a ring of life protection. if you die, go to a blacksmith and repair it for 3000 souls. its the best way to avoid health penalty and over-use of effigies.

i agree on weapon durability, but there is a ring that reduces degradation, plus there are repair powders ( limited at first, unlimited later )
Originally posted by Swiftrunner:
get stronger armor,
No, no... That'll never do... remember this is Fashion Souls, you need the best looking armour.
BONANZA Jul 3, 2014 @ 3:03am 
I agree reduced health makes no sense, it's pointless forcing to use that humanity (since you can be invaded while being hollow) which cannot be farmed in relatively easy way like in previous Dark Souls, it's not making game hard but unfair. What is the point of making it harder if someone already does poorly? (I'm not talking about myself, I obviously cheesed with that stupid ring)
Sweet Tooth Jul 3, 2014 @ 3:10am 
Originally posted by COWBOYBIRD:
I agree reduced health makes no sense, it's pointless forcing to use that humanity (since you can be invaded while being hollow) which cannot be farmed in relatively easy way like in previous Dark Souls, it's not making game hard but unfair. What is the point of making it harder if someone already does poorly? (I'm not talking about myself, I obviously cheesed with that stupid ring)

git gud
crawlord Jul 3, 2014 @ 3:17am 
a note on the ring of life protection usage ... i can become a cruch then after using it for so long and crossing the 15 million sm barrier one gets a rude awakening when invaders wreck ya... as for the life bar deal i played demon souls so no biggie for me . When i play ds i start with one character to learn the game then another with what i have learnt for my perfect meta pvp build :)
flow Jul 3, 2014 @ 3:33am 
Weapon durability is the way it is to make you plan your weapon usage, rather than just spamming R1. It also encourages you to use all those weapon slots you have.

Max health loss on death exists to punish you for dying over and over again. Just losing your souls is absolutely meaningless if you can just pick them back up again every time. From felt people were spending too much time as hollows in Dark Souls 1. Now that you lose a chunk of health every time you die, people tend to go human more often.
BONANZA Jul 3, 2014 @ 3:59am 
In my opinion durability problem encourages only to play speedrun-like and pass 3/4 or all of monsters. Not much people will "plan" on their weapon usage because it costs too much effort to get another one that fits your build (or you cannot until ng+) and upgrade it.
The best example is No mans warth (idk how to write it, i don't play in english version); lots of ♥♥♥♥♥♥ monsters you waste durability on, I simply pass them to the lever and then straight to the boss without fighting.
spartaan Jul 3, 2014 @ 5:06am 
Wait... A DS1 elitist who is against a handicapping system? I thought you guys were supposed to love a challenge...
Luis Jul 3, 2014 @ 5:19am 
Originally posted by Vagrant:
DS1 immigrant here.

Weapon durability and Reduced health when you die. It's awful.

Weapon Durability: Why was this even brought back to DS2 at all? In DS1, it was so damn pointless. Even a Crystal Washing Pole could last forever compared to these "wooden stick" weapons that lose more durability when you hit a dead ragdoll once over hitting a wall 10 times.

I understand they wanted to make it harder, but ain't this just a little too much?

It was introduced to encourage using a variety of weapons instead of just a mainstay or two. The durability system might as well not have been there in Demon's and in Dark 1 (EXCEPT for Scraping Spear encounters in Demon's. One exception). Now? It is another limited resource to manage. Be versatile. ALWAYS have backups.

Reduced health: This handicap system is quite irritating. The 3 sentinels boss was a eye opener. I was able to reach this boss with half-health. They could 1-shot me because my health was so damn low. After a few try-hard tries and deaths, I decided to use an Effigy to regain my full HP. Got them on my 1st try with full HP. I could take at least 1 hit, pull back and heal.
Which is much more lenient than Demon's was. You only lose 10% of your health per death. In Demon's it was half of it instantly unless you had the Ring.

The equivalent ring is way easier to get in Dark 2 as well. Git gud. Besides, you should strive to NEVER get hit.

So, let me get straight. Let's say you completely run out of souls, enemies to farm and Effigies. What then? Say you don't want to play online to regain your full health. What then? Does that mean you sort of reach a dead-end meta "game over" where you have to restart the whole game so you have to screw up less? It sure feels that way.
If you get by that point and even by attrition alone you have not learned the boss's patterns, that's on you. Unfortunately. No, you are never at a dead end, but you SHOULD be learning with each death. Ring of Binding, Ring of Life Protection. They are there for your benefit. And if you cannot advance in one spoke, you can always explore another area.

I am EXTREMELY bad at the game and only once have I had to actually genocide my way through because I could not beat the boss (it was with the Ruin Sents, by the way), even without souls and at half health (or 75% with the Ring of Binding), you just have to learn the patterns and HOW to avoid getting hit.

I can't see myself running out of Effigies soon since I'm not too bad, but I can somehow foresee the well running dry if I fail too hard.

TL:DR - Weapon durability and Reduced health. It's annoying and irritating. /rant
Nah. But you do need to step up your game.
Groen90 Jul 3, 2014 @ 5:20am 
There's a place later in the game where you can return human without effigies, but you must have 0 effigies in your inventory.
Weapon durability works in that weird way because of fps going over 30. If you use a program to limit fps to 30 it becomes bearable. It also solves other problems related to fps, like lightning-fast enemies.
Luis Jul 3, 2014 @ 5:24am 
Originally posted by groen90:
There's a place later in the game where you can return human without effigies, but you must have 0 effigies in your inventory.
Weapon durability works in that weird way because of fps going over 30. If you use a program to limit fps to 30 it becomes bearable. It also solves other problems related to fps, like lightning-fast enemies.
Lightning fast enemies has never been an issue. Silly.
(ツ)Pwl Jul 3, 2014 @ 5:26am 
imo they ruined the game so much in every way, its not posssible for them...or lets say profitable..to fix all these horrible design flaws
Luis Jul 3, 2014 @ 5:29am 
Originally posted by MintberryCrunch:
imo they ruined the game so much in every way, its not posssible for them...or lets say profitable..to fix all these horrible design flaws

Please list them. Just because you don't like the design choices they made does not make them flaws.
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Date Posted: Jul 3, 2014 @ 2:19am
Posts: 63