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Some enemies are really fun/creative in my opinion, like the barrel goblins and the bowmen that can disconnect their arms. The flame statues that you can push down lanes were also fun.
Sadly enough there were so many parts that were stupid or bland in design that I just cannot recommend the DLC to any of my friends.
The level design was fantastic. With Gedosato enabled it even look marvelous!
Boss fights were actually challenging (smelter made me rage pretty hard) but very enjoyable. The vertical leveldesign made the whole DLC feel "connected" like it was in DS1. I even thought the enemies were fun to fight!
I had a blast playing it. Probably my favourite level of all (Dark and Demon Souls-)time.
I rate this DLC 9.5/10
New monsters weren't bad, maybe a bit uninspired, but they were ok.
I didn't like Fume Knight very much as a final boss, man, it was the FIRST boss I even met in the DLC, I thought, "ok, another knight with swords...", and guess what, DLC main quest was done after it.
I mean, really? First DLC had that badass awesome huge dragon at the end!
Also, if you read the description of some item you receive in this DLC, it says something like "they say the king even made a dragon out of metal" - and I was already hyped, who else could be the final boss??
Well, NOPE!
But the major flaw of this DLC for me is the abundance of ganker rooms, or however you want to call them, filled with 5-10 enemies (NG++ at least) awfully placed that are very hard to lure one by one and that can rape you with spells, arrows, 3+ guys attacking you, giants with maces, red phantoms, all at the same time.
Jesus Christ, this isn't supposed to be a musou game, that's not funny, it's just frustrating in the wrong way, especially when you put a boss fight after them, so if you die against it (and you'll die) you have to go through them again and again and again, and your only way to avoid sanity loss is to run, hoping you'll get to the boss unscathed.
As for the boss themselves, apart from Sir Alonne that was very quick but overall fair, Fume and Blue Smelter (cheap recycle, btw) attacks had a ridiculous hitbox, especially when they buff up with flames, and that's not good when they always 1-2HKO you.
I'd give it a 6/10, but I really hope the third one will be much more like the Sunken King one.
The area design was great and I loved the fact that the dlc took place in tower. That was one of the best parts of the whole thing, descending this dark twisted tower, activating elevators and looking for Nadalia's fragments here and there. Imo it was very cool how the dlc was designed. Also I think that the theme of this dlc was actually to use environment actively in combat where the first dlc was more of a puzzle/exploring -design. There was lot of cool rooms, where using firebreathing statues and exploding enemies allowed easy kills.
I do agree on some of the gank-rooms though. Some rooms (especially the one near the beginning, where there is 3 or 4 of those undead guys and then the big guy and healing statue, without bow that room is a pain in the ass) were bit annoying and the co-op area was pretty meh (though on ng, it is atleast perfectly soloable, ng+ makes the area quite frustrating with the extra enemies).
However I liked that this time ng+ made things more challenging with those red phantoms, unlike in Sunken king where there was no difference between ng+ and ng.
Bosses apart from Smelter Demon were great and I personally don't mind whether they are humanoids or not. In fact humanoid bosses are imo 90% of the time much more epic and fun than some big clumsy monster. Sir Alonne was for me one of the best bosses in the entire series, he was just so much fun.
I give this dlc 4 stars out of 5 (never liked 10-score system).
E*:
This is not about other games. This is about Dark Souls 2 dlc. Do you really think I would buy game I don't like just because it has "better dlc" which btw is your opinion, not a fact. And what does even the "not even original or anything" mean? Sure some ideas were recycled but it has some challenges and enemy designs that have never been seen in Souls-series and the envinroment actually looks quite nice (atleast outside). Once again other people have different opinions, don't consider yours as a fact.
Nope, my thoughts are, the level design is "good", Fume and Sir Alonne are good, i only think Sir Alonne's attacks are a bit OP fast, it's not very intuitive to make a boss that hits hard like a truck and is fast as a Leopard jumping around in lightspeed. Smelter Blue is... it's just smelter in blue with a ton more HP, honestly i don't know why they used him again. You just have to hug him while eating heal items like crazy.
I really dislike the horde of enemies especially in NG+. There are some rooms filled with ~10 axt enemies and phantoms, they all have a good amount of HP so they don't die in one swing and they deal 30% to 50% of your HP as damage in one hit.
I rate this DLC 6/10 because of the enemy hordes and damage you can't avoid like from the big guys with the random lava flames. Actually it reflects the whole quality of Dark Souls 2, it's not very balanced, it has way too strong and way too much enemies (the combination of both makes it so worse).
This DLC kicks my most hated areas "Shrine of Amana/Dragonshrine" from the throne.
these 3 points
i hope fromsoftware would remember this .
they cant please "casual gamer" and "hard gamer" at the same time .
they make it easier and hard gamer would whining and vice versa
i am not that good but i buying this game because the premise it is being hard .
not sure why some ppl complaint about the difficulties while they only fight these dlc bosses 3-5 times only (hello i managed to beat him alone in ng+3 on 22 attempt (mostly because i suck and lack of concentration ) and the feeling is so good after i beat it XD )
http://steamcommunity.com/sharedfiles/filedetails/?id=306544573
While I'm crying about it, I'd like to comment on how worthless magic is in the DLC areas. All the enemies have insane magic defense, and the good spells take so long to cast now and do so little damage. I don't even want to play through the Ivory Crown, because I know it is going to end up being the same chore again.