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100 + 50 = 150 Physical Damage
130 Lightning Damage
160 Magical Damage
As you remember, via your status screen, every type of damage has its own defense rating, the same logic applies to the enemy. The Physical part of the damage will be applied to their physical defense, the lightning to their Lightning Defense and the Magic Portion to their Magical Defense so this attack will be up against THREE defense stats.
The thing about Elemental Defense tho is that it's actually a percentage. For arguments sake let us say that the enemy has a Lightning Defense of 450 (this is actually a 45% reduction) and a magical defense of 752 (this ends up being 75.2% reduction). This means that the lightning portion of the attack will do... 130 - 45% = 72 damage (I'm rounding up) while the magic portion will be doing... 160 - 75.2 = 40. The elemental damage will round to around 112 damage (not including the physical reduction, that isn't a percent).
What does this all end up meaning? Elemental weapons are just really powerful when up against enemies with low resistance to that particular element. If an enemy has REALLY high resistance then no matter how high your elemental damage is, it will be insignificant due to percentual based reduction.
Elemental Infusions (in this case lightning) can easily outdamage non-infused versions of the weapon but this depends purely on the enemy you are attacking. Overall it's a good element since relatively few enemies in the game have extremely high lightning resistance but you will bump into them from place to place. The unifused version has the advantage of having more "reliable" damage output (as it depends less on the lightning part of the attack). Same logic applies to all weapon infusions.
It is worth nothing that weapon buffs (Crystal Magic Weapon, Dark Weapon and Sunlight Blade) at 50 points of elemental damage to a weapon and then adds a further 30% to the total. If, for example, you buff a fire weapon with a base lightning damage of 150 with Sunlight Blade it will gain 50 points (totalling 200 damage) and then THAT would be increased by 30%, giving a total of 260 damage. So you can do some massive damage with weapon buffs. Bows cannot be buffed.
It is also worth keeping in mind that there is RAW infusion, this lowers the scaling of your weapon but increases base damage by 15%. In the case of Santiers Spear (which has no scaling) then RAW is a free boost to damage, do it ASAP.
This was a long post but I hope you found it helpfull...
As for the weapon scaling part? It's a bit confusing but here are the basics.
Scaling goes from E to S (worst to best) and Str Scaling is roughly 1.5 times better than Dex scaling, that much you must know. What I can tell you beyond that is based on personal observation, I can tell you that I've noticed the following:
- When infusing the amount of bonus you gain from scaling seems to take a huge dip, even if you have an A ranking in a particular element (or stat) expect to gain roughly HALF of what you would normally gain, this affects the melee portion too. So even if you infuse a Chaos Blade (which keeps an S ranking in Dex) expect a HUGE dip in dex scaling bonus after infusing it.
- The only exception to the above seems to be when the weapon already has an innate elemetal damage. If you infuse (for example) a Bow of Want it will actually INCREASE its scaling bonus. In this case you can expect a MUCH higher bonus from scaling, even if the weapon scaling bonus is low.
This explains why say... an infused Chaos Blade just gains a few points in scaling even tho it has a B ranking on the proper element while a Heide Knight Sword gains a MUCH higher scaling bonus to lightning even with a C ranking.
But overall? Scaling in this game is insanely incosistent.