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Повідомити про проблему з перекладом
IT DOESN'T MAKE SENSE.
It is lazy design, that's it. I'm not saying the game is bad or praising Dark Souls 1, but this is just lazy ♥♥♥♥♥♥♥ design and a big ♥♥♥♥ you in the face of the fans that loved the way the world was connected in DaS 1.
I think we all agree that Dark Souls 1 was a much superior game in every single way.
The Dark Souls 1 map never felt fake though and never did I think "would that kind of level actually exist in real life?" Except maybe Ash Lake and the idea that Lordran is a kingdom on a giant tree
Like, take a hanging cage from the top of earthen peak off into the distance...hanging cage arrives at iron keep.
No they should do a hanging cage but it would be a zipline, because Iron Keep is supposed to be east of Earthen Peak.
But still, reasons like this is why I am REALLY looking forward to Bloodborne
I never got this glitch and actually did not know it was a thing. I was staying nearer of the level design (even if not really about it)... you can see the bastille's design in the sky after taking the boat. There's no skybox. Or at least, the skybox is glitchy.
Otherwise, I think that the Bastille itself has a nice design. I wanted to check it the other day, so I went out of bounds... it would have been really cool if its part communicated more, if you could go to one place through a jump or a shortcut, not only through doors.
such terrible world design issues happen when devs try to convey the large spaces and areas of a kingdom with elevators, basically.
Like I said, I am glad we all agree that Dark Souls 2 has crap level design and the first is much superior in every single way :D