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Edit: I feel like my answer is lacking but here's my opinion. The SotFS version is better in every aspect (besides graphics) - bigger playerbase, more challenging, enemy and item placement that makes sense ... etc.
For example: Spoilers! In vanilla, the Dull Ember is found all the way in Iron Keep, The Bastille Key is after Belfry Gargoyles, The Staff of Wisdom is all the way in Dragon Shrine, just to name a few.
The only reason I got this version is because I can't play SotFS on my current system and I didn't want to wait until I upgrade to enjoy the game, if you already played SotFS, I don't think this version is worth it tbh.
Scholar basically put me off DS2 because Forest of Fallen Giants is fully of so much ganky mob placement. I struggled with that zone so much and eventually just said scew it. After playing much DS3 I decided to fire up DS2 vanilla on steam (I have Scholar on PS4) and was ... kind of amazed at how easily I got on. I'd never really played the vanilla version and didn't realize so much was changed between the two.
I haven't gone back to Scholar yet as I figure maybe I just got a little less ♥♥♥♥ at Dark Souls but I might try it sometime soon just to check it out and see if it's still firmly focused on busting my balls at every turn.
https://www.youtube.com/watch?v=wBdhwLrct8Q&feature=youtu.be&t=16m41s
Obviously none of you can speak for him, but why would someone who enjoyed the base Dark Souls 2 hate Scholar so much?
Being completely honest, vanilla DS2 IS one of the easier of the series for me for the most part but just going and adding more mobs doesn't necesarily make it "harder" it just makes it taxing and somewhat cheap, in my opinion.
Ya, I had a similar experience on my first playthrough of Scholar. It was without a doubt the most challenging game I've ever played. I kind of hated it. I watched joeseph anderson's video basically saying "don't use the lock on 100% of the time", and on my second play through I probably died no more than five times.
I will say that overall I'm finding a lot of things to like about DS2, though I can understand why some still rate it pretty low compared to the rest of the series.
Anyways; this game brilliance is in build variety and the dual wielding more than world design. DLC is great in that, though.
SotFS is definitely NOT where I would recomend a Souls newbie start off, even though the bosses in DS2 are pretty easy for the most part. Some levels are downright brutal in how/how many enemies get thrown at you.
The thing which has been swaying my own opinion more lately, playing between my two games on either version, is that SotFS seems to have way better hit detection. I was playing vanilla this evening after spending the past few days playing Scholar and catching up on areas I'd past in the other game. I kept feeling as if I was getting nicked and smacked when I shouldn't have been. All the more curious since my character in vanilla has a bit higher of an Agility stat so should have LESS instances of getting caught on the edge of a hitbox during a roll, not more.
Overall, despite my initial loathing of SotFS for the ganks and general "ha ha, what you gonna do now" enemy placements, I think I'm actually coming to like it better. It DOES tangibly feel more polished than the vanilla game in a lot of ways. It looks better, the controls feel better and... yeah.
So maybe vanilla is worth playing simply because the broken-ass hitboxes provide more of a challenge? Or maybe I'm imagining the whole thing on that count.