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In these scenarios the enemy that u have killed doesnt realy die. I have done some experiments with killing bosses as a phantom after death of the host. In this cases boss doesnt actually die
the fog gate appears again and the boss battle should be fought again.
for gameplay it's all fine
as soon as freya dies befroe you it's ticked of to be dead
if you die after her, it remains ticked off
if you die before picking up her "great soul"( the red thing on the floor ) they remain there ( it hink )
if you die after you picked it up it's registerd
the "great soul" isn't a physical item or entity
it's no more then a marker for gameprogression.. if it displays the requirements are met and it is registered
the boss souls is a boss soul and is conciderd a physical item which you can lose ( although you have to mnaually delete it to do so :p ) -- this is separate form the "great soul - concept"
and the concept of "great soul" is a lie anyway
it's there for estetics
the marker itself is the primal bonfire after every major boss
if those are lit ( regardless of when you do it ) a flame pops up in majula to visualize confirmation ( and more estetics )
the shrine door activates after all 4 are lit... nor more no less ( regardless of whatever lore-estetics are given )
they put a failsafe in in case stuff like this happens - you can't mess up a primal bonfire
either it is lit or it is not :3 ( there is no middle way )
-------------------------
other then that... gameprogression can alos be achieved by collecting 1.000.000 souls in total
( generally you have to farm for this... normal gameplay doesn't provide enough )
the 4 bosses as under normal gameplay is the faster way
using bonfire ascetics on the rotten is the strategical fastest way to ramp up to a million souls
in short
you are fine :)
Makes me wonder, actually. If a player does indeed ignore/forget the red glowing orb, what would he find if he revisits the boss area at a later time - still the orb, or already the dragon crystal. Would be one of those things I'd be eager to personally check - if it was a different game, specifically one with a reload button.
I'm curious if non-boss enemies killed by this double-KO count towards the counter before they stop spawning - or does the counter actually check for times you **collected souls** from the killed enemy instead, acting as a failsafe.
those are indeed interesting thoughts ^^