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Fordítási probléma jelentése
Stupid U.I. - you can only see weapon use requirements as you're equipping them; messy, cluttered inventory and stats menus
Effects - sconces do not emanate enough light to warrant lighting them; fog etc. just 'blinking' into existence; dumb bonfire noise that sounds like someone playing a triangle
Noobish crutches - NPC's seem to be in every area (not only for boss fights); blood stains seem to remain forever (died a bunch of times, only to return an area I was in hours ago and an old bloodstain still there... complete with ~25K souls!)
Areas - too small; most are cul-de-sacs; many seem inconsistently themed; as a sum of their parts the world feels disjointed, rather than a logically contiguous whole like the other three games (even compared to the HUB-based Demon's Souls)...
Seriously, if you crematoria kindling, clinical moron millennials really think sperg that this game is up to par for a 'Souls' title ― much less, a decent game in its own right ― you should earnestly consider swilling Drano®, and saving the future Einsatzgruppen the trouble of applying the cattle bolt gun to your napes, 'Anton Chigurh' -like.
> JUST - DO - IT!! 🔫
Bosses - lazy deigns, both visually (Rat Covenant... lol!) and in terms of their battles; rote, boring boss strategies, with the moar™ philosophy ensuring that the lock-on aiming is every boss's best ally; poor boss intro scenes; zero fanfare or atmosphere; unmemorable (*I can barely even remember most of them, despite having played through the game before)
Game mechanics inconsistencies - many breakable props do no break from arrows, but some do; 'kick' action replaced with some oddball-looking 'parry' animation, that neither breaks props nor has much use whatsoever; really slow stamina regeneration (even with Chloranthy Ring +2), making players feel like they're 2-pack-a-day smokers with lung cancer
Physics - cloth physics added, but they look like everything is made of the same material; clothing / armour sways independent of wind or char. movement
But yeah. DS2 is the weakest of the series obviously. Anyone who do a little research knows it:
-Developed by Fromsoftware team B
-no Hidetaka Myazaki
-Troubled graphic engine development that resulted in the director getting fired so the co-director could take over in order to re-write and downgrade. And so it was able to run decently on the PS3.
-an apparent, oversaturated and uninspired Motoi Sakuraba (composer of the previous game)
Here is a summary of DSII development (credits go to reddit user GravelordDeNito)
People who say that DSII is the best in the series are blinded by PvP nostalgia (which is one of the few spotlights of DSII). They don't understand the meaning, artistic value and core brilliance of the Souls series. They think that its popularity comes from PvP and being a "hard game", which saddens me deeply.
It's no more irrefutably demonstrated, than through the dismissive Trumpian, inarticulate spërg responses, which form the counter arguments of these plebes, to legitimate, factual, detailed criticisms, that they deep down know DS2 is trash. (...Admittedly, most are likely just burnt buyers, trying to justify the lubeless rectal ravaging 'date råpe' by FromSoft, using the digital butt-plug that is the inglorious DS2.)
The only thing that makes DS2 playable, is that it's made in the 'Souls' mould (albeit poorly and half-åssedly) and the modicum of ensuing 'Soulsness' it elicits. If the game did not bare the "Souls" moniker ― and were it not released as a much-anticipated sequel to DS ― I'd wager a shiny, new, Palestinian-infant-blood-stained shekel that it would have gotten roundly panned, by critics and players alike.
I recall some interview with one of the voice artists prior to DS2 release (done by some feral / feminist -looking "gamer girl"... her name / affiliation escapes me), and the guy was so effusive with the wistful expositions about his time with the game, that he nearly―I kid you not―teared up! LOL! And yet, despite the corpuscles of pre-ejaculatory fluid dribbling forth from his urethra, he still prevaricated when asked plainly, whether or not the game lived up to its predecessor/s ― replaying: "It's the same game... but different [...] It's more of what we loved... Just not the same." (🚨) LOL!... Pîss right off, shill.
I'm no newbie to this game (was watching pre-release streams, before playing from day-1). But what got my goat was the "91" plastered on the Steam store page ― an arrant, asinine, Nolan Batman-esque, gross over-exaggeration of the reality of this game (both in the context of the 'Souls' franchise and adjudicated on its own, stand-alone merits). This is tantamount to false advertising and serves to dupe potential customers unfamiliar with the series, into buying something they think will reflect DnS and DkS... Which is unacceptable.
Dark Souls II is a 6.5 / 10 video game... at best. Anything above that is self-fellatio of the most pathetic order.