Dust: An Elysian Tail

Dust: An Elysian Tail

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Haddock Jun 21, 2015 @ 9:39pm
Conversation Characters seem fuzzy?
So I got to the first conversation where you meet fidget and her and dust seem rather blurry

http://images.akamai.steamusercontent.com/ugc/521638050637844650/AA1AC42B888BD192CEBA62EB3339D12DBC733C32/

Is this a bug or how the conversations sprites were supposed to look? I have no problem with the graphics but if I'm missing out on higher quality I'd like to know and if possible fix it.
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Showing 1-7 of 7 comments
Chaoslink Jun 22, 2015 @ 9:30am 
I.... I don't see it.
Haddock Jun 22, 2015 @ 9:40am 
Originally posted by Munchermanjz:
I.... I don't see it.

The character looks really fuzzy and there's a weird purple effect happening on the eyes. When they're talking they seem a bit choppy.
Chaoslink Jun 22, 2015 @ 8:10pm 
Hmm, with that little extra comment, I think I see what you mean now. I assume you may have checked the video settings to make sure you have the proper resolution setting for your monitor, as well as the highest setting for detail. I'm going to right now launch it and see if I also see it in my game as well. I never noticed it before, but that might just be the way it is. There was only one developer for this game, and having done everything (but the music and Voices) himself, I guess it might not be suprising that it isn't 100% perfect, but then, I also think that given the release date and that it was originally made for the xbox 360 arcade.... That might relate to the issue. Let me check....
Chaoslink Jun 22, 2015 @ 8:30pm 
Alright, so launching my own game with highest settings and such I see it too. However, I'm going to say with strong certainty that the purple effect on Fidget's eyes is simply supposed to be there. A highlight if you will, simply to give a sort of border between the white of her face and the green of her eyes, trying to imagine her without doesn't really look as good in my head. :fscared:

Second, I'm pretty sure that the fuzziness you're seeing is also because this game came out many years ago and if I'm not mistaken, wasn't originally made for 1080p HD. That upgrade was a bit more recent when it was ported to PC (quite well I might add) and either it was made to look that way, or simply its an effect of quality changes. Regardless, I don't believe there is a fix given that its not a bug or anything, its just the way the game is supposed to look. :fsad:

I hope that helps, this game really is a gem, even years later I couldn't help but buy it again and replay it. And to be honest, there was nothing stopping me from playing it again on my 360. I simply was willing to buy it all over again, its just that good I guess. :fhappy:
Haddock Jun 22, 2015 @ 8:33pm 
Originally posted by Munchermanjz:
Hmm, with that little extra comment, I think I see what you mean now. I assume you may have checked the video settings to make sure you have the proper resolution setting for your monitor, as well as the highest setting for detail. I'm going to right now launch it and see if I also see it in my game as well. I never noticed it before, but that might just be the way it is. There was only one developer for this game, and having done everything (but the music and Voices) himself, I guess it might not be suprising that it isn't 100% perfect, but then, I also think that given the release date and that it was originally made for the xbox 360 arcade.... That might relate to the issue. Let me check....

Yeah I've checked the video settings and they all seem right but yeah it's not issue for overall quality, I just want to make sure I'm getting the full experiance because the art looks amazing.
Chaoslink Jun 22, 2015 @ 8:43pm 
It really is, He did a good job making all of this. If I remember, it took him some 4 years to finish. Microsoft loved what he had before it was done, some 6-7 months before he intended it to be finished, so much so that they asked him to have it ready for the summer of arcade some 3 months from that time. He had to frantically work on it after that to get it done and ready for release. In fact, there was a bug that came up the day before he needed it done that nearly left the game without any voice acting given that the game wouldn't run with it in.

There is actually some interview video with some of the VA cast that tells about it here on steam, I'll find it and tag a link here for you if you're interested. I never finished the video as its rather long, but it really tells an interesting story of the last few months of development and all the work and changes that were made in the last few weeks. Even the people cast as Arrah and Dust were changing places or not even cast until the last week or so. Found it to be really interesting/amazing the hard work that was put into making this, as well as rushing the last chunk of development into less than half the original predicted time.

Again, if interested, here is that link. Its an interesting thing, definately worth getting some 30-60 minutes in just to hear things about making the game.

http://steamcommunity.com/sharedfiles/filedetails/?id=168190831

Though if you haven't finished beating it, there might be spoilers and such so you may want to finish it before watching/listening.
Last edited by Chaoslink; Jun 22, 2015 @ 8:48pm
randomizer Jun 23, 2015 @ 4:36pm 
You've probably already set it correctly, but in case you missed it there is a setting for "portrait quality" which determines whether to use lower or higher resolution sprite maps for the dialogue. It's not crystal clear at the higher quality setting, but it's significantly better than on the lower quality setting.

The purple is part of the design of :fhappy: as mentioned above.
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Date Posted: Jun 21, 2015 @ 9:39pm
Posts: 7