Dust: An Elysian Tail

Dust: An Elysian Tail

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Play with any USB controller on Linux using xboxdrv to emulate an XBOX controller
PS: if you intend to play only Steam games, check this other tutorial, it might be easier.


Dust is meant to be played using a XBOX controller. If you have one, excelent, but if you don't, some controllers won't work 100% out of the box. For example, PS2 controller + USB adapter missplaces some buttons: A is where Y should be, X is where A should be etc. There is a way to correct this and remap all your buttons/axis to the right place. On Windows you'll use a program called x360ce and on Linux you'll use xboxdrv. I'll explaing how to set xboxdrv for your USB controller on Linux.


1. Installing xboxdrv

If your distro already has xboxdrv packed, install it from the repositories. If it doesn't, download the source code from their website (http://pingus.seul.org/~grumbel/xboxdrv/) and compile it. Since this step is distro specific, I won't cover it. If you're not sure how to do it, ask for help in your distro's forum.


2. Avoiding xpad conflict

Check if your distro loads xpad module to handle XBOX controller events:

# lsmod | grep xpad

If it returns a blank line, you're fine, go straight to the next section. If it returns something else, you must unload xpad module before loading xboxdrv by executing this command:

# rmmod xpad


3. Finding the proper input event

List all your available input events:

# ls /dev/input/ | grep event*

It will probably range from event0 to event20. You'll have to test each one of them until you find out which one is the event associated with your USB controller. To do so, enter the following command and press your controller buttons (press CTRL+C to exit after checking):

# evtest /dev/input/event11

If you got the wrong event, nothing will happen when you press buttons. When you get the right event, you'll notice because as soon as you press a button there will be a corresponding terminal output. Keep testing your available events until you find out which one is correct. In my case, /dev/input/event11 is associated with my PS2 controller.


4. Mapping your USB controller

If you have a PS3 controller, you can skip this section and go stragith for section 5. If you have any other controller, you must map it. To do so, while using evtest with the event associated to your controller (for example, # evtest /dev/input/event11), each time you press a button you'll receive a terminal output like this:

Event: time 1380985017.964843, type 4 (EV_MSC), code 4 (MSC_SCAN), value 90003
Event: time 1380985017.964843, type 1 (EV_KEY), code 290 (BTN_THUMB2), value 1


In this case, I pressed the button corresponding to where the A button is on the XBOX controller, and this button is mapped as BTN_THUMB2. Then I pressed the button corresponding to where the B button is on the XBOX controller, and the output was this:

Event: time 1380985018.460841, type 4 (EV_MSC), code 4 (MSC_SCAN), value 90002
Event: time 1380985018.460841, type 1 (EV_KEY), code 289 (BTN_THUMB), value 1


This output tells me that this button is mapped with the name BTN_THUMB. Take note of all these names. Do this for all your buttons and all your axis. You must take note of their names to be able to map them properly later. In the end, you'll have a list with all names and the corresponding XBOX buttons. You must map these buttons to valid XBOX buttons symbols:

Buttons: A, B, X, Y, RB (frontal upper right), RT (posterior upper right), LB (frontal upper left), LT (posterior upper left), START, BACK

Directional: DPAD_X (horizontal D-pad), DPAD_Y (vertical D-pad), X1 (left analog horizontal), Y1 (left analog vertical), X2 (right analog horizontal), Y2 (right analog vertical)

Analog clicks: TL (left analog click), TR (right analog click)

I made an image to illustrate these valid XBOX buttons symbols[lh4.googleusercontent.com] you'll use to map your controller events. For a PS2 + USB adapter, this is how the final mapping list will look:

BTN_THUMB2=a
BTN_THUMB=b
BTN_BASE3=back
BTN_BASE4=start
BTN_BASE=lb
BTN_BASE2=rb
BTN_TOP2=lt
BTN_PINKIE=rt
BTN_BASE5=tl
BTN_BASE6=tr
ABS_X=x1
BTN_TOP=x
BTN_TRIGGER=y
ABS_Y=y1
ABS_RZ=x2
ABS_Z=y2
ABS_HAT0X=dpad_x
ABS_HAT0Y=dpad_y
-Y1=Y1
-Y2=Y2

Note that if you have a PS2 controller too, you won't have to map all your buttons again, since I already did this (just copy this list for further use). To see what each XBOX button is named after, you can use the built in xboxsrv help to see the valid names:

$ xboxsrv --help-button
$ xboxsrv --help-axis
$ xboxsrv --help-abs



5. Initializing xboxdrv

If you have a PS3 controller, you don't have to map your controller nor nothing. Just initialize xboxdrv like this and everything will be working:

# xboxdrv --silent --detach-kernel-driver

If you have any other controller, now that you have all your buttons and axis mapped, you must initialize xboxdrv properly. To do so, you'll have to initialize it like this:

# xboxdrv --evdev [EVENT] --evdev-absmap [ABS MAP] --axismap [AXIS MAP] --evdev-keymap [BUTTONS MAP] --mimic-xpad --silent &

[EVENT] is the event associated with your controller (section 3 of this post) and [ABS MAP], [AXIS MAP] and [BUTTONS MAP] are your controller mapping (section 4 of this post). In my case, my PS2 controller + USB adapter is associated with /dev/input/event11 and has the above mapping, so I initialize xboxdrv like this:

# xboxdrv --evdev /dev/input/event11 --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_RZ=x2,ABS_Z=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y --axismap -Y1=Y1,-Y2=Y2 --evdev-keymap BTN_TOP=x,BTN_TRIGGER=y,BTN_THUMB2=a,BTN_THUMB=b,BTN_BASE3=back,BTN_BASE4=start,BTN_BASE=lb,BTN_BASE2=rb,BTN_TOP2=lt,BTN_PINKIE=rt,BTN_BASE5=tl,BTN_BASE6=tr --mimic-xpad --silent &

Note that if you have a PS2 controller too, you will initialize xboxdrv exactly the same way I do, except for the event, which might be another one.


6. Initializing xboxdrv during system startup

Everytime you restart your computer, you must unload xpad module (section 2) if it's loaded in your distro and properly initialize xboxdrv (section 5). To do these things automatically, you can put them on /etc/rc.local or whatever your distro calls it. It's distro specific, so go to your distro's forum and ask them where is your /etc/rc.local if you can't find it. In my case, I use OpenSUSE 13.1 and this file is located at /etc/rc.d/boot.local


7. Final words

I hope this helps you. With these steps I was able to set my USB controller to be remaped and emulated as a XBOX controller. I would appreciate if some moderator fixed this topic, so other users could easily find it.
Dernière modification de Boo Seta; 4 mars 2014 à 21h53
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Affichage des commentaires 1 à 15 sur 51
I added it to the guides, but I think it would be appropriate to fix this topic here, as many people would be able to read it.
DFX2KX 20 févr. 2014 à 16h02 
Xboxdrv seems to work well for using generic Xbox controllers as well, Dust is my first proper Linux game, and it's working well so far. Word of warning to thouse that havn't played it. This game is heavy on the runble, you might want to make ajustments.
Kolya 20 févr. 2014 à 16h14 
or buy http://www.geniusnet.com/wSite/ct?xItem=57839&ctNode=163&mp=1 its cheap, i bought mine for 15€, it supports xinput and direct input which means you can play old games and new games with xbox360 controller support with single click of button :gordon:
None of this is needed, xpad on a 360 controler works just fine.
Slatepaws a écrit :
None of this is needed, xpad on a 360 controler works just fine.

The title says: "Play with any USB controller (...)"

The first two phrases of the post say: "Dust is meant to be played using a XBOX controller. If you have one, excelent, but if you don't (...)"

This post obviously is not for someone who has an XBOX controller. At least read the title before posting, please.
Dernière modification de Boo Seta; 22 févr. 2014 à 7h11
WerWulf a écrit :
or buy http://www.geniusnet.com/wSite/ct?xItem=57839&ctNode=163&mp=1 its cheap, i bought mine for 15€, it supports xinput and direct input which means you can play old games and new games with xbox360 controller support with single click of button :gordon:

It's a matter of personal preference. I don't really like XBOX controllers, they feel clunky in my hands. I prefer Playstation gamepads and Mad Catz joysticks. It's good to be able to play any game with your favorite controller and xboxdrv enables you to do it.
Dernière modification de Boo Seta; 22 févr. 2014 à 7h12
DFX2KX a écrit :
Xboxdrv seems to work well for using generic Xbox controllers as well, Dust is my first proper Linux game, and it's working well so far. Word of warning to thouse that havn't played it. This game is heavy on the runble, you might want to make ajustments.

Yes, if one is using a generic XBOX compatible gamepad, there is no need to remap all the keys, you can just remove xpad module using rmmod and start xboxdrv like this:

# xboxdrv --silent
Logitech F710 (mix between PSX and xbox gamepad) works fine with xpad, too.

WerWulf a écrit :
it supports xinput and direct input which means you can play old games and new games with xbox360 controller support with single click of button :gordon:
There is no such thing as XInput or Direct Input on Linux, these are Windows APIs. Linux uses the same API for every controller, so you can play games with xbox 360 controller support and older games without any click of a button. I'm sure it's safe for you to keep the controller in XInput mode for any game. :)

But back to topic: Did anyone try to use xpad (or whatever driver his gamepad uses) and map the buttons in Steam Big Picture? I really don't think you'll need xboxdrv for that.
Dernière modification de V10lator; 22 févr. 2014 à 12h45
I tryed to play Dust using my PS2 controller, but the buttons were not mapped correctly by default. I had to remap it with xboxdrv.
Kolya 23 févr. 2014 à 6h42 
Revernus a écrit :
I tryed to play Dust using my PS2 controller, but the buttons were not mapped correctly by default. I had to remap it with xboxdrv.

cuz
PS2 controller = DirectInput
XboX360 controller = XInput
all modern PC games need XInput controller
It's funny how nobody reads my post, so here again:
There is no such thing as XInput or Direct Input on Linux, these are Windows APIs. Linux uses the same API for every controller.

But back to topic: Did anyone try to use xpad (or whatever driver his gamepad uses) and map the buttons in Steam Big Picture? I really don't think you'll need xboxdrv for that.

Seriously, I just tested this for myself now: You don't need xboxdrv, just map the buttons with Steam Big Picture!

//EDIT: And after mapping don't forget to upload the settings so others will get this by default. ;)
Dernière modification de V10lator; 23 févr. 2014 à 7h41
V10lator a écrit :
It's funny how nobody reads my post, so here again:
There is no such thing as XInput or Direct Input on Linux, these are Windows APIs. Linux uses the same API for every controller.

But back to topic: Did anyone try to use xpad (or whatever driver his gamepad uses) and map the buttons in Steam Big Picture? I really don't think you'll need xboxdrv for that.

Seriously, I just tested this for myself now: You don't need xboxdrv, just map the buttons with Steam Big Picture!

//EDIT: And after mapping don't forget to upload the settings so others will get this by default. ;)

Really? Could you please explain how exactly can we do this? I'll remove my xboxdrv daemon and follow your instructions to see if it will work with a PS2 controller.
wow I think I did it! I shut down xboxdrv daemon and I opened the game to confirm that buttons were messed up. Then I configured my PS2 controller using Steam Big Picture and it's working as effectively as with xboxdrv! What a great discovery :D
Revernus a écrit :
wow I think I did it! I shut down xboxdrv daemon and I opened the game to confirm that buttons were messed up. Then I configured my PS2 controller using Steam Big Picture and it's working as effectively as with xboxdrv! What a great discovery :D
Yea, configuring it in SBP was what I was meaning. English isn't my native language so sorry for not being clear. :)

For all others: Start Steam Big Picture (Big Picture button at the upper right corner), go to settings and configure your gamepad there.
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