Hexen: Beyond Heretic

Hexen: Beyond Heretic

Do we want a new Hexen game?
considering that Raven Software is owned by Activision, and the fact that the publisher's flagship FPS has definitely influenced non-Call of Duty shooters owned by Activision, do we really want a reboot of the franchise?
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The best thing you can hope for is that the original developers for Raven Software got back together, formed a new company, and made a spiritual successor to Hexen.
Messaggio originale di StarFox Fanboy:
The best thing you can hope for is that the original developers for Raven Software got back together, formed a new company, and made a spiritual successor to Hexen.
I don't think it's possible for soulless former humans to do anything other than the commands of whoever holds their souls (in Raven Software's case, it's Activision).
Ultima modifica da Aya; 10 mag 2016, ore 19:15
If it would end up anything like Quake 4, then absolutely not.

Messaggio originale di Zachski243:
The best thing you can hope for is that the original developers for Raven Software got back together, formed a new company, and made a spiritual successor to Hexen.

That's about the only way I would want it.
I, for one, want a spiritual successor to Heretic - playing as a wizard who wields various magical artifacts in his quest against a horde of angry monsters in a level-by-level format.

The problem is that every fantasy FPS tries to be more like Daggerfall than like Doom.

(I didn't want to use a modern comparison on purpose.)
Ultima modifica da Rithm Fluffderg; 31 gen 2017, ore 3:19
YES!!! I WANT IT!!!!

And a new Hexen game should feature:

- Story in medieval Germany/ Italy/ France/ England
- Cities like Londonium, Rome and Paris
- Character improvement
- Different characters

Like Skryrim in FPS
I honestly would love it a lot. I know the people bitсh a lot about the stuff that modern shooters games have like action and regeneration, but in fact I feel these attributes would fit HeXen much more than these shooters and even make much more sense to HeXen than them.I mean, come on! Regeneration actually would make a lot of sense in a game where you play realm where traditions to spiritually improve yourself and master ancient knowledge to expand consciousness to a point you become aware that you can use environmental energy to empower kundalini snake and cause regeneration or even to a point you become the reality shifter and start cause changes to environment (do magicz) rather than be fully dependent on a ♥♥♥♥♥♥♥ pickups all the time including potions strategically placed right near enemies that heals only you (which makes no sense either) like a peasant and alcoholic, and who wouldn't want to fight crapload of ettins AND far more advanced enemies that could do more stuff than mere rushing at you nor shoot a boring non-homing ranged projectile that easy to dodge. The HeXen 1 is already ♥♥♥♥♥♥♥♥ easy even on hardest difficulty (unless you pick up Mage), simple because it just felt like it lacks of monsters, both varietes and amounts on actual maps.

Activision doesn't make games, Raven does, Activision just publish them. It's companies they hire making them, just like Id published Raven game back in 1996. And even under employment of Activision, the Raven still made a really fantastic games, including all of the Wolfensteins. And if they won't be repressed with the time limits like they were encountered by when they were working on Singularity, the game would end up perfect, both gameplay wise, control wise and out of any issues\bugs. Not that I'm trying to say that Singularity was all that bad, but it could of been much better if Raven wasn't tasked this much.
Well, the problem with Hexen is that if it were done today, it would essentially just be another Call of Duty game, complete with real-world weapons, most of your encounters would be against the same cookie-cutter mook with an assault rifle and the only times where you would encounter fantastical monsters would be in the form of QTEs. Also, more likely than not, "fireball spells" would just effectively be a reskinned HE grenade.

The reason why Activision is a problem in regards to a new Hexen is because Raven Software sold their souls to them.
Ultima modifica da Aya; 31 gen 2017, ore 20:55
Messaggio originale di Aya Shameimaru:
Well, the problem with Hexen is that if it were done today, it would essentially just be another Call of Duty game, complete with real-world weapons, most of your encounters would be against the same cookie-cutter mook with an assault rifle and the only times where you would encounter fantastical monsters would be in the form of QTEs. Also, more likely than not, "fireball spells" would just effectively be a reskinned HE grenade.

The reason why Activision is a problem in regards to a new Hexen is because Raven Software sold their souls to them.

This is just overreacted famous assumption. The same thing was assumed\predicted about Doom 4, and look, eventually it end up nothing like assumed\predicted cod. I know Doom 4 is owned by Bethesda, but Bethesda still thought that it's best for new Doom to be just like all other "succesful" games and at first they tried to make them to make it be like one, but then the Id said "nah ♥♥♥ this ♥♥♥♥♥♥, it's 2 much cod, let's redone it from a scratch again". Just gotta remind them that it's actually HeXen game, I wouldn't care if it would feel too much like action FPS with constant rapid upcoming of enemies as long as I wouldn't have boring hitscan or melee weapons like above mentioned cod games (I wouldn't lie, I would love it much more than if it end up being more like boring turn-based RPG, and again, I really would love to have loadsa of OP magics of all type and taste with unique yet powerful action like Ratchet and Clank weaponry).

But again, like I said before, Raven did made a really fantastic games even while being hired by Activision. Just look at Wolfensteins they done. The legendary Return To Castle Wolfenstein was created when they were under Activision commandment, and my favourite that was amazingly done Wolfenstein 2009 happened to be fantastic and very creative of it's time, although very underrated. Ironically, it wasn't even linear, it was semi-open world, and yet it was in times when it was under Activision's command. In fact, I didn't even liked Wolfenstein that much once Bethesda start work on it's newer versions.
It's a little odd to complain about how a modern Hexen/Heretic would just be a reskinned CoD when Heretic itself was just a reskinned Doom (with Hexen being a small improvement on the engine as well as a different method of advancing further into the game)
Messaggio originale di Space Wizard Zach:
It's a little odd to complain about how a modern Hexen/Heretic would just be a reskinned CoD when Heretic itself was just a reskinned Doom (with Hexen being a small improvement on the engine as well as a different method of advancing further into the game)

Hah, exact my point. Heretic felt a bit dissapointing if looking from now on this particular game, it has at least 4 weapons that are complete reskins of doom weapons which are braces (chaingun), skullrod (plasmagun), beginning rod (pistol) and staff (fist) and 2 weapons that are semi-rip-offs from doom which is phoenix rod (rocket launcher (although can't be exactly sure, it might have exact same stats as rocket launcher)) and necromancer fists (slightly longer chainsaw version). Although it's my first game ever I beat without cheats at all, at age of maybe 3?

Weapons is one thing, but monsters felt really uncreative, with small exception of the Wizard's flying glympses of pure energy, mega annoying and scary boss (at age of 3 beating such monstrocity that endlessly summon these Wizard's glympses and constantly teleporting on sight made my ego jump skyhigh and be pround of such achievement) and obviously really awesome and interesting Iron Lich, but that obviously a few exceptions, the rest of enemies felt just a mere walk and shoot generic projectile. Back then I didn't had much of games and for me back then it was like OMG A VIDEO GAME TOTALLY LOVE IT, so I didn't give it much attention.

What I really loved about it, is that while the weapons by itself seem meh, when these powered by a book they gained a really awesome and interesting ability, like red energy storm, blue energy spread, a personal flamethrower and ability to steal health from enemies. It never made sense to me as to why he could use the book only once or not even read AND learn it permamently, or at least keep it along with him to read it later on to empower weapons again, which kinda made me assume that the guy\girl just eats the book and move on to find another delicious copy of it which will somehow erect the guns.

But once I tried HeXen, which was like decades later, the game felt completely different than both Heretic and Doom. The set of weapons felt really unique and interesting, although partly weak or even close to useless (frostshards) and ultra overpowered at other (wrathverge, that ultimately Magic gun for not really a Magical class deserve a whole thread just to be called insanely overpowered). Unfortunatelly, the HeXen lacks of enemies even more than Heretic did, and these few of enemies that HeXen had felt even more mediocre than the ones in Heretic. At least mini-boss Heresearch that being so nice to meet you more than once and really wants to play with you, and his energy consisted Bishops really compensating it.

Messaggio originale di Space Wizard Zach:
I, for one, want a spiritual successor to Heretic - playing as a wizard who wields various magical artifacts in his quest against a horde of angry monsters in a level-by-level format.

Unfortunatelly I never view as "magic shooter", nor the main playeble character as "Wizard". I always view that I play as some weak аss woman (I didn't even knew it was elf at age of 3, and at the end of the game I saw a long hair thingy that I assumed as grill) who is absolute ignoramus regarding magical knowledge to be even appretince and too weak at melee combat which explain why it takes a while to bash something with combat staff to death.

I have solid reasons for calling that game NOT a Magical\Wizard shooter. The character is incredible dependent on pickups and material based object from physical materialism world instead of absorbing the energy from astral realm and\or environment (something like Yoda did teach). The weapons you pickup are either need actual ammo (like green bolts) or some kind of energy based crystals that you reload\recharge your guns with, which made me think it's more science and physic based weapons than Magic.

Of course, it's argueble that the Magic itself could be just some kind of hardcore sort of science, but when it's dependent on a physical objects from a physical enforced matrix world (dependent on materialism) instead of shaping the matrix yourself by Will and conjure\give to it new things (like fireballs, plasmaballs, etc) by using pure energy (mana) of mind pretty much kills any chance of these weapons being magical by it's definition apriory.

Not only he\she's absolute noobsack that lacks of any knowledge of spiritual empowered, consciousness expansion, chakra aligin and reality mind manipulating, but he\she's as well too damn primitive to use these "magcal artifacts" properly. I mean, who the hell eats a book instead of reading it?!
It's actually not that uncommon for spellcasters to be heavily reliant on enchanted artifacts instead of hand-waving mumbo jumbo. I can think of a fair few fantasy shows that involves spellcasters pointing amulets or mystical artifacts at targets to do magical things.
Messaggio originale di Space Wizard Zach:
It's actually not that uncommon for spellcasters to be heavily reliant on enchanted artifacts instead of hand-waving mumbo jumbo. I can think of a fair few fantasy shows that involves spellcasters pointing amulets or mystical artifacts at targets to do magical things.

And that still doesn't make it a "magic", nor the person who is heavily reliant on any sort of artifact is Magicial\Wizard. True Magic is not about hand-waving, especially nor about blabing some kind of "spells" in order for it to work either, but once you're dependent on a physical artifact and you're pretty much deadhead without it, you're not a Wizard nor Magician and it falls under the laws of physics of the universe it belongs\resides in, so it become materialism reliant Science.

Only because you never witness anything like that before, or even if it completely destroy any long established laws and theories of physics, or simple works beyond them, doesn't exactly makes it a "miracle", especially if it's fully dependent on materia and there is causal relationship of why it's happening. For example in the Heretic game, the main character collect some kind of charged gems and even some kind of compressed fire in the capsule which he attach to staves that are designed as weapon to use these resources and reproduce them in a form of destructive outcome as intended. It's a Science, at this regard. The Magic is when the Subject is the designer\editor\writer of materialism\universe, not the Object residing within that universe\materialism itself.

But let's assume some artifacts themselves are materialism-independent and thus cannot care about the universe's resources for them to be working and productive. Basically, if the above mentioned amulet is the reason why you're able to do the "magic" and you're nothing without it, and let's assume there is some kind of almighty deity\ultimited power contained withing it, or for example with harry potter where he's absolutely impotent without his magic wand, then it's mere the artifacts that doing all this "magical" stuff and the person who abuse them technically just pulling triggers. Therefore, you're just a regular person who was lucky enough to find and abuse these artifacts, not a Wizard\Magician. The artifacts itself may have mind and\or consciousness, so they become the Subject, and if they able to realityshifter by mere Will and mind, they are technically trully Magical, but then they may just behave under the mechanics provided within the universe itself that allows the realityshifting in first case so it becomes part of materialism on a higher plane, so like I said before, the Magic could be just some kind of hardcore Science, so in this particular topic it's vague.

The original appearance of the word Wizard meant the Master in it's absolute form, i.e. you cannot possible reach any higher level of Mastery provided in the universe you live in. Back in time it is believed that once you reach this level of consciousness and knowledge, you basically able to control universe as you please or expand it futher. Either way, this is how the word itself is formed.
The original appearance of the word Magician or Mage meant Mighty, but mighty in a sense that he have abilities that other or most didn't have rather than just being "strong" or "powerful". It is believed back then that again, with the knowledge these folks were able to do what considered impossible by most without being reliant on anything other than mere a mind from within, and that's how another word was formed.

But then again, even to use artifacts, you need to be experienced and knowledged. Just like with fire arms, only because you can kill defenceless innocent people with it doesn't instantly makes you be professional sniper. And the person who prefer to eat the books and looking for new one each time to buff the weapons instead of reading them and keeping it along with him I cannot possible call any knowledged to begin with. So the main character is either ignoramus who take a book and by lucky incident find a way to empower his weapons with them then irresponsible throw them away, or these things aren't books in first case but a book shaped bubble gum contained powerful energy of the materialism that these books resides in that are designed to empower weapons for short perioud of time and thus simple by definition of the word itself it is not a magic, you choose.
Nah. Hexen is a gem of a game that they'd never be able to get right. They'd either try to make it too action-orientated and remove all the level exploration, or they'd go make it over-complicated stats-based RPG with lots of boring cutscenes.

Hopefully it doesn't get the Prey treatment though; erased from existence and replaced with a new IP.
vermintide is good too, not great. new hexen could be great.
Messaggio originale di K9-Ŧƛ§§àĐǟʁ:
vermintide is good too, not great. new hexen could be great.
I'm pretty sure I said something about Ravens Software selling their souls to Activision. Would it not just be a modern military shooter with magic that functions similarly to grenade items? (you'd still be using firearms overdecorated with picatinny rails)
Ultima modifica da Aya; 18 apr 2017, ore 11:21
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