Tetrobot and Co.

Tetrobot and Co.

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=TBM= BangL Oct 22, 2013 @ 4:11am
"Look Ma, no hands!" in 1.0.4 too easy
The pathfinder fix in 1.0.4 made the "Look Ma, no hands!" achievement more easy.
now you can simply smash the left mouse button until the laser is gone.

dont get me wrong, the fix is actually fine but maybe you should make an excuse at these lasers in 6-3
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Showing 1-14 of 14 comments
Captain Will  [developer] Oct 22, 2013 @ 5:06am 
In this particular room, there is absolutely no difference between the old pathfinding and the new pathfinding.
=TBM= BangL Oct 22, 2013 @ 9:47am 
i'm currently working on that achievement and i can surely say that this is just true for the first laser, but the other ones are all respecting the new pathfinder principle.
Captain Will  [developer] Oct 22, 2013 @ 11:23am 
Ah, I see what you mean. But it's just one achievement. It is so minor that I don't think we'll change it. If you hit one laser, the achievement will still be lost, even if you rewind, so...
Chacham Oct 23, 2013 @ 1:36pm 
Well, i just got up to it now, so i have no idea what the "fix" is, but spamming mouse clicks is what did it for me, but not on the first laser for some reason.
kumabushi Nov 16, 2013 @ 11:46pm 
I actually find this level pretty hard... the timing for that last laser is rough. Saving this achievement for last because who knows how many tries it will take me.
Sloth Nov 17, 2013 @ 3:33am 
I was trying to get this achievement right around the time they patched this and I am glad they changed the laser pathfinding. It was not a fun achievement before the patch, it took a good 3-5 minutes and a lot of repetitive actions and memorisation to get up to the part with the laser beams then I'd have to restart the whole level because I was off by tenths of a second on the final laser beam. I was sick to death of the level before the patch so I think they made the right decision to fix it because it is a puzzle game, not a reaction-based game.
Seriousharry Mar 25, 2015 @ 12:46pm 
Damned achievement, last laser section it's so frustrating, forcing to restart level over and over again, at least in current version :(
Last edited by Seriousharry; Mar 25, 2015 @ 2:13pm
Gnurfos Mar 25, 2015 @ 2:07pm 
If that helps, I found that it's much less risky if you DON'T spam click to start moving. Just click once (as early as possible, obviously), and if it's too soon, the bot simply won't move and you'll have to wait for the next cycle.
Seriousharry Mar 25, 2015 @ 2:16pm 
No matter, done already, but not fun restart level a lot of times for the "last laser trap" in one puzzle game, not ability game.
Mikachu Mar 29, 2015 @ 3:39am 
This achievement was pretty BSy even without considering the lasers, I would have given up on it if I hadn't gotten it on my fourth try... I only even made it to the lasers without rewinding twice :P
BocBau Apr 12, 2015 @ 8:21am 
First time looking for to complete achivement. At first I think this is an easy achievement because how hard not to press the rewind button. Until I realise the room to get the last memory block. It's a timing puzzle and I hate it.
DALCOhstangultion Dec 14, 2017 @ 12:06pm 
I also dislike this Achievement. The whole draw of the game is that it's NOT timing- or twitch-based. Yet, this Achievement works out to completing 8 (4 there and 4 back) tightly timed jumps without error on the last screen. Highly irritating.
GMC Aug 17, 2023 @ 9:43am 
Originally posted by DALCOhstangultion:
The whole draw of the game is that it's NOT timing- or twitch-based.
Some of the levels require timing, but this achievement is just a big middle finger to their customers. The timing is incredibly tight, and you have to complete almost the entire level for each attempt you are permitted to make.

I see that it was easier at one point, which is the only plausible explanation as to how more than 0.001% of players have this achievement. No sane person is going to attempt it in its current form.
Last edited by GMC; Aug 17, 2023 @ 10:26am
Kalin May 28, 2024 @ 7:25pm 
I came to forums hoping there was some hidden trick here, but no, it really is a stupidly impossible timing puzzle. Even after dozens of rewinds I can't get past the fourth laser, and I'm starting to wonder if it's impossible with my hardware. The settings are already at the lowest quality, would lowest resolution help? Fullscreen vs windowed? Or would highest quality and resolution slow things down in a predictable way?

How is the pathfinding even supposed to work? Sometimes I click after the laser stops being drawn and it still refuses to move, but in other rooms (especially in 6-5) it seems to prefer paths with lasers over paths without. Does it only check the first tile for lasers?

This game was so good up to this room, I managed everything else in the first 6 chapters without needing hints.
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Showing 1-14 of 14 comments
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